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Old 08-12-07, 04:20 AM   #391
jaketoox
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Default Great Mod

This has been great mod...not everytime instantly exploding ships when hitpoints are used...huge variety of how they sink, sometimes you get lucky shot,and sometimes you need to finish them with deckgun. In the last mission what i did,there was quite optimistic crew on one ship, i think it was old small freighter....the ship was in some 45 degrees angle,bow under water some 25m....3/4 of the ship was underwater...and crew still thinking they could just make it home..:rotfl:...used the deckgun to solve their problem....:rotfl:

...and now back to sink some....
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Old 08-12-07, 06:14 AM   #392
Tobus
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Just an observation so far:

I use TM1.5 and this mod, to great pleasure I might add. But what I've observed so far, is that when using this mod with TM, sometimes a sinking ship triggers a crash to desktop. This is only when a target sinks, I don't know how because the moment I get the "target destroyed" message the game crashes. I do not get this all the time, but now have had it twice in one tour. After reloading the same target might sink differently, not prompting a crash.

The crashing never happens when not running this mod, only TM1.5.

I know it's sketchy at best, but thougth I'd let you know.
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Old 08-12-07, 06:40 AM   #393
WernerSobe
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Quote:
Originally Posted by Tobus
Just an observation so far:

I use TM1.5 and this mod, to great pleasure I might add. But what I've observed so far, is that when using this mod with TM, sometimes a sinking ship triggers a crash to desktop. This is only when a target sinks, I don't know how because the moment I get the "target destroyed" message the game crashes. I do not get this all the time, but now have had it twice in one tour. After reloading the same target might sink differently, not prompting a crash.

The crashing never happens when not running this mod, only TM1.5.

I know it's sketchy at best, but thougth I'd let you know.
this happened to taihosan maru. The ship was bugged, its fixed in new version. make sure to get version 3.0.
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Old 08-12-07, 06:43 AM   #394
WernerSobe
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the discussion will be continued here

http://www.subsim.com/radioroom/showthread.php?t=120269

ive decided to start a new thread because the new version is to different from 2.6 so the discussions here might confuse new visitors.

Enjoy... And dont forget to rate it :-) if you like it vote for sticky.
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Old 08-13-07, 01:50 AM   #395
Tobus
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Quote:
Originally Posted by WernerSobe
this happened to taihosan maru. The ship was bugged, its fixed in new version. make sure to get version 3.0.
Ok then, great, thanks! Beautiful work!
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Old 02-20-08, 06:08 PM   #396
pepe3w
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Default Link does not work

Hi, where can I find this mod?

Thanks

Jose
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Old 02-21-08, 01:04 AM   #397
LukeFF
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Quote:
Originally Posted by pepe3w
Hi, where can I find this mod?

Thanks

Jose
Look at the stickies...
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Old 05-11-09, 06:33 AM   #398
silent fan
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Default A few questions

Hello,

I have a few questions:
1: Wil this mod work with patch 1.4 ?
2: without the u-boat add-on ?
3: where can i download this mod because the link to filefront isn't working .

Thanks for your time and i look forward to play this mod.
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Old 07-10-11, 04:18 PM   #399
Tyronster
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Default TMO?

I'm running TMO 2.2 and I've heard that it will cause problems if I run them together. Is this true?
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Old 07-10-11, 09:31 PM   #400
Hylander_1314
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Yes, if you're running TMO 2.2, don't use any other mods that aren't noted as compatable. Or if you do, run them at your own risk, of having to delete the mod files, and possibly the game files and reload the game.

If you are unsure of a mod, look to see if anybody is running it successfully.

As a final note, this thread is from 2007. A lot has changed over the last 4 years.
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Old 07-11-11, 07:06 AM   #401
max-peck
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Quote:
Originally Posted by Tyronster View Post
I'm running TMO 2.2 and I've heard that it will cause problems if I run them together. Is this true?
If you run this on top of TMO 2 (any version) you will break something.

NSM overwrites the zones.cfg, which controls lots of things in the game.

I'm currently looking at NSM 4, attempting to get it to work with TMO 2.3.
Initial signs look hopeful, but it's a fair amount of work.
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Old 07-11-11, 09:06 AM   #402
Stary Wuj
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Great JOB! Thank You very much!

With Best Regards

Stary Wuj
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Old 07-14-11, 06:11 PM   #403
Webster
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Quote:
Originally Posted by WernerSobe View Post
the discussion will be continued here

http://www.subsim.com/radioroom/showthread.php?t=120269

ive decided to start a new thread because the new version is to different from 2.6 so the discussions here might confuse new visitors.

Enjoy... And dont forget to rate it :-) if you like it vote for sticky.
please go to the correct thread for info on this mod
 
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