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Old 01-20-11, 09:16 PM   #2821
TheBeast
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I want "Rapt0r's Uniforms V2.0 [Black - All Leather] Patch" from SHIII converted for SHIV.
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Old 01-21-11, 01:06 AM   #2822
Slyguy3129
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How do I set the predetermined course for the Keil canal? Wasn't there a part of OM that allowed you to do that? Or am I remembering GWX again?
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Old 01-21-11, 01:35 AM   #2823
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I wish I could help, but I never even used it in GWX.
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Old 01-21-11, 11:12 AM   #2824
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Quote:
Originally Posted by Slyguy3129 View Post
How do I set the predetermined course for the Keil canal? Wasn't there a part of OM that allowed you to do that? Or am I remembering GWX again?
Lurker put in a different start position for careers out of Keil. You will start the career at the Western end of the canal. On your return trip you will have to navigate back to Keil with waypoints. It cuts down on half the tedium, once you have navigated the canal your pretty much done, its a bore.

Regardless of how much eye-candy you pack into this sim, in reality you spend the vast of your time staring at the map screen, and periscopes.

Happy Hunting!
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Old 01-21-11, 12:56 PM   #2825
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Ah ok guess I was remembering GWX again. Well hope it won't to to much of a colossal pain in the stern tubes. Just hate that it takes so long to get through there. Can't set the route perfect and tc doesn't work and it always awesome to run aground after a successful patrol. Takes all the fun out of playing out of Kiel.

Not meaning to be harsh just some constructive criticism. Since lurker is gone is nobody else taking up the mantel?
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Old 01-21-11, 01:19 PM   #2826
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Quote:
Originally Posted by Slyguy3129 View Post
Can't set the route perfect and tc doesn't work and it always awesome to run aground after a successful patrol. Takes all the fun out of playing out of Kiel.
Data/Cfg/Main

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=8
PrayState=32
HunterState=32
3DRender=32
Maximum=8192

I reset LandProximity to 128, zoom in on the map and lay out a few miles, run through that section and do it over again. It still takes awhile, but I'm careful and have never run aground.

The biggest danger after that is when you are submerged in shallow water.
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Old 01-21-11, 05:19 PM   #2827
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Hey now that's handy there! That will certainly help, thanks.
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Old 01-30-11, 10:39 PM   #2828
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Default Depth keeping ...

Ok, I think I have isolated my problem down to OM, I have tested with other mods including TMO and RFB on multiple game installs the US subs work OK. When i load OPMonsun any and all boats won't go to the correct depth when given the command to go to periscope depth (5M too deep). If I order to go to any other depth the boat keeps diving. Its really frustrating, I've been trawling forums and google for an answer to my problem and have found no joy... :-/

Here is my load order:

SH4 V1.5
om 705
om to 720
om 720 patch 5
omegu v300



ANy boat, any year and any flotilla... any ideas?


Update: OK, I know it isn't supposed to work but I have a new load order that works

SH4 V1.5
TMO2
TMO_RSRDC_V502
RSRDC_V5xx Patch1
om 705
om to 720
om 720 patch 5
omegu v300
omegu v300 patch7

I'm looking for comments on this load order, is it gonna be a problem in the future?

Last edited by Nebelwerfer057; 01-31-11 at 05:34 AM.
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Old 01-31-11, 03:13 PM   #2829
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Quote:
Originally Posted by Nebelwerfer057 View Post
Ok, I think I have isolated my problem down to OM, I have tested with other mods including TMO and RFB on multiple game installs the US subs work OK. When i load OPMonsun any and all boats won't go to the correct depth when given the command to go to periscope depth (5M too deep). If I order to go to any other depth the boat keeps diving. Its really frustrating, I've been trawling forums and google for an answer to my problem and have found no joy... :-/

Here is my load order:

SH4 V1.5
om 705
om to 720
om 720 patch 5
omegu v300



ANy boat, any year and any flotilla... any ideas?


Update: OK, I know it isn't supposed to work but I have a new load order that works

SH4 V1.5
TMO2
TMO_RSRDC_V502
RSRDC_V5xx Patch1
om 705
om to 720
om 720 patch 5
omegu v300
omegu v300 patch7

I'm looking for comments on this load order, is it gonna be a problem in the future?
From the README files and also in this thread POST #1;

WARNING


SPECIAL Note for TMO and RFB users

Because of recent changes to TMO v19 and RFB 2.0, OM is "NO LONGER COMPATIBLE" with TMO/RFB. If you do so you will "Break" the mods.


FAILURE TO FOLLOW THESE INSTRUCTIONS WILL CAUSE OM NOT TO RUN CORRECTLY & SH4 TO CTD.;' End of Quote


I run OM and OMEGU in its own dedicated install via MultiSH4 with no periscope issues. Sometimes depending on sea state you have to adjust your depth to get the head up above the swell.
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Old 01-31-11, 10:43 PM   #2830
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Thanks for the quick reply, I'm going to try the regular load order once again. I completed a patrol a few minutes ago with the load order I mentioned before without any major issues. The one thing I am doing differently too though is running SH4 with admin permissions in Win7, I'll update when I know whether it works.

UPDATE:

Facepalm, looks like running SH4 as admin solved the issue. Thanks for the help anyways

Last edited by Nebelwerfer057; 02-01-11 at 02:18 AM.
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Old 02-17-11, 05:18 PM   #2831
Patchman123
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There's a bug with this mod.

When I play in Kiel during the game using this mod, it crashes to desktop in Windows 7 64 bit operating system. I click on the binoculars and while I'm in Kiel, it crashes to desktop. Any explanation for this strange occurance? I can't find any. I'm frustrated by this. Is there a fix for Windows 7 or something?
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Old 02-17-11, 06:39 PM   #2832
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Would you mind testing the LAA patch?

Download the LAA application here http://forums.techpowerup.com/showthread.php?t=112556 - just point it to your SH4.exe and try running OM again.

The app creates a backup of your SH4, but otherwise just run it again to "unhack" your exe.


In this thread you can see one advantage of its use especially in OM... http://www.subsim.com/radioroom/showthread.php?t=177503


A report back will be highly appreciated!
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Old 02-17-11, 07:06 PM   #2833
fitzcarraldo
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Quote:
Originally Posted by Jan Kyster View Post
Would you mind testing the LAA patch?

Download the LAA application here http://forums.techpowerup.com/showthread.php?t=112556 - just point it to your SH4.exe and try running OM again.

The app creates a backup of your SH4, but otherwise just run it again to "unhack" your exe.


In this thread you can see one advantage of its use especially in OM... http://www.subsim.com/radioroom/showthread.php?t=177503


A report back will be highly appreciated!
What is the difference between this utility and 4Gb Patch? I use 4GbPatch for both SH3 and SH4, and works fine. This utility is better tahn 4 Gb Patch?

Many thanks for the links!

Best regards

Fitzcarraldo
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Old 02-17-11, 09:58 PM   #2834
Jan Kyster
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Both set the LAA-bit in an exe-file.

Don't know why it's called the 4 GB patch though?

The LAA application will do this... "When a 32-bit application is Large Address Aware, it can access up to 4 GB on x64 operating systems and up to 3 GB on x86."

Have been running the patched exe since first tests 30/11-2010. No problems, can load everything, never had a crash. Including OM + Museum.
And OM harbours btw. Lurker's comment... 2. “WARNING” if you decide to “start” a campaign “in port” your system is going to take a “major” FPS hit. Strongly recommend that you start “at sea” vice “in port”


Highly recommended!
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Old 02-18-11, 12:48 AM   #2835
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Default 4 GIG Patch

To complete that 4 gig patch you need to run the following command as Administrator and restart system.

"BCDEDIT /set IncreaseUserVA 3072"
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