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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Greece
Posts: 387
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Hi guys
I have a small prob. I added some ships to my sh3 installation and some of them they haven't wake. What can i do to fix it? cheers ![]() |
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#2 | |
Navy Seal
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#3 |
Sonar Guy
![]() Join Date: May 2005
Location: Greece
Posts: 387
Downloads: 267
Uploads: 0
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#4 |
Navy Seal
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For a start, open the val file of one of the ships missing their wakes, and compare its content with the one of ships which have working wakes
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#5 |
Sea Lord
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Shipwake node is in every ship .dat and .val file.
Both are "working" together. In order to get the wake back oben the ship .dat file and the .val file. The parent ID of the shipwake node in the val file should be the ID from the shipwake node of the .dat file. |
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#6 |
Sonar Guy
![]() Join Date: May 2005
Location: Greece
Posts: 387
Downloads: 267
Uploads: 0
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Hi Hans
thanks for the reply. i took a look but the id's are different How can i fix it? cheers |
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#7 |
Sonar Guy
![]() Join Date: May 2005
Location: Greece
Posts: 387
Downloads: 267
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No one yet???
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#8 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,541
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#9 | |
Navy Seal
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Unfortunately, that's not a simple matter of adding a controller and making it to point to the right parent node. As I said in my previous post, besides the ShipWake controller there are several other controllers which are involved in the overall wake effect, and most of them have many parameters that need to be adjusted for "tailoring" the effect around each ship's hull. Here is an example:
![]() All the controllers in the screenshot, except the VisualDamage controller, are wake related. Does the val file of the ship whose wake you are trying to fix/add, look similar to the one above, or it misses some controllers? Answering your last question: Quote:
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#10 |
Mate
![]() Join Date: Jul 2008
Location: U-69
Posts: 53
Downloads: 165
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I take it messing with the values in the sim and val will not create a Ctd?
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#11 | |
Navy Seal
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