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Old 12-17-2017, 05:38 PM   #1
VonDos
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gear [REQ]Help request with WIP unit's .sim file

Hi everyone!

I'm reworking my old Queen Mary, and in those days i was working on "Gray Ghost" armed.
I've added a lot of platforms, added guns and searchlights' nodes and eqp definitions for guns and searchlights.
Also i've started to rework\add turrets paramenters in sim file (just a small number), but i think i've done some mistakes.
I can see guns and searchlights make 360° tours, shoot inside hull, ecc, acting like turrets' parameters are missing.
Node's ID appear to be correct into .sim file, so i don't know what i'm making wrong.


There's anyone who can help me in this fixing work, please?

Voilà a trio of pics related to problem, with guns and searchlight placed into model:







Best regards,
Vd
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Old 12-17-2017, 08:23 PM   #2
Jeff-Groves
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You need to set the traverse parameters in the sim for each obj_turret
Then you might need to add Fire restrictions

Look at the NFF_RiverClass in GWX 3 for the example.
Node 7 is a beautiful example if I must say so myself.
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Last edited by Jeff-Groves; 12-17-2017 at 08:36 PM.
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Old 12-18-2017, 01:26 AM   #3
VonDos
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Hi mate, and thanks for your reply!
I'm looking at AntiAircraft 1 controller for River Class.

In my unit i've setted traverse parameters and added fire restriction for each obj_turret (not so accurate, but this is just a test), but this doesn't appear to be the problem...

Best regards,
Vd
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Old 12-18-2017, 09:14 AM   #4
itadriver
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Send me dat, sim and eqp files.
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Old 12-20-2017, 08:28 PM   #5
Jeff-Groves
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I know no other reason any obj_turret would fire through things unless settings are incorrect.
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Old 12-20-2017, 11:27 PM   #6
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Solved. It was a wrong parent id.
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Old 12-21-2017, 11:18 AM   #7
VonDos
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Quote:
Originally Posted by Jeff-Groves View Post
I know no other reason any obj_turret would fire through things unless settings are incorrect.
Quote:
Originally Posted by itadriver View Post
Solved. It was a wrong parent id.
Roger, thank you

itadriver found the bug, a partent id referred to unit's id in place of turret's id.
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