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SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
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D/L link : WIP ....
![]() Last edited by Kendras; 03-27-2017 at 06:40 PM. |
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#2 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,542
Downloads: 18
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Updated list of features :
- SH5 model successfully imported, alignement fixed in Wings3D. - Corrected textures (were too much dark). - Resized funnels and reworked their shape (seen from above) - Corrected basis of main guns on the model (size, height and position). - Fixed all guns' traverse parameters. - Added the_Frog's own guns (permission granted by him) - Strange light reflections on the hull corrected by the_Frog - Corrected glitches on masts (inverted faces) - Added a big detailed flag (Testpilot, resized by Jeff Groves) - Added the missing rudder - Created a nav map icon with true size and shape - Reworked the small flag masts (bow and stern) - Corrected smoke for the second funnel --------------- Problems to solve : - the two cranes have to be remapped with texture - the AA guns have to be corrected to conform to the historical data Last edited by Kendras; 11-01-2017 at 02:35 PM. |
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#3 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,542
Downloads: 18
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Question to the_frog :
What is "that" ? : ![]() |
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#4 |
Commander
![]() Join Date: Nov 2010
Posts: 456
Downloads: 17
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... a 20-barrel 7 inch UP projector
![]() https://en.wikipedia.org/wiki/Unrotated_projectile ... including the ammunition (rocket) ... I thought of using those things with NCL_Southampton but they are to be placed on top of the superfiring turrets. Weapons on top of turrets, if not placed right on the turret's centre of rotation, are not working well. So I gave up the idea and even forgot to test them ... I should have omitted them. I am a bit wondering, the grid around the barrels is not visible in your picture. |
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#5 | ||
The Old Man
![]() Join Date: Jun 2016
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![]() Quote:
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Don't worry, there is one grid. This is just S3D which (as often) doesn't show properly the textures. |
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#6 |
Sea Lord
![]() Join Date: Apr 2005
Location: Austria
Posts: 1,739
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If you want to use it somewhere else on a ship yo could create an invisible gun with the weapon visible on top.
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#7 | |
Commander
![]() Join Date: Nov 2010
Posts: 456
Downloads: 17
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Right, when too far those partly transparent textures become invisible. |
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#8 |
Commander
![]() Join Date: Nov 2010
Posts: 456
Downloads: 17
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#9 | ||
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,542
Downloads: 18
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![]() Quote:
Quote:
![]() And even worse : if the turret turns, then the gun on top won't fire correctly on the aircrafts. |
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#10 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
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Another possibility is to create a "fake" gun (without any .sim parameters) attached to the turret, and an invisible working gun (with .sim parameters) at the same place but attached to the ship.
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#11 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
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Do you recognize her ??? She's so better than her SH3 version !!!!!
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#12 |
CTD Überbringer
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Didja shoot at 'er?...
__________________
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#13 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,542
Downloads: 18
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Last part is to correct the .zon file, a big work ...
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#14 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
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Could anyone give me a link to a detailed article/book which explains how the secondary guns evolved all along the second world war on King George V and other battleships of the same class ?
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#15 |
Watch Officer
![]() Join Date: May 2005
Location: Greece
Posts: 338
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Hi pal
Any progress? cheers |
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