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Old 08-23-11, 06:59 AM   #181
fitzcarraldo
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Quote:
Originally Posted by urfisch View Post
no prob, dude. just wanted to draw some attention on it. it also has new fire and smoke effects in it. they are reworked sh4 effects. but i never tested it with the new interiors. maybe you can tell your experiences?
With FM Interiors, SH4 Effects work fine; but SH4 Effects overwrites files of Urfisch Modstrike and lost the fire effects in Control Room. Maybe you can see the compatability between these mods for a new version of your Modstrike.

Now, I use the loading screen, and some graphic stuff of Modstrike, but I must delete the "submarine" folder files for compatability with SH4 effects and - of course - I lost the fire-smoke effects.

Regards.

Fitzcarraldo
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Old 08-23-11, 09:59 AM   #182
urfisch
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you can leave the sh4 effects. as i said, my modcompilation has reworked fx effects (general fire and smoke) in it. i used the sh4 mod as base for these.
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Old 08-23-11, 04:10 PM   #183
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fitzcarraldo im downloading one by one all ur list mod for built it same to u , because i getting really mad for ths question ...... thx u alot for u help man

I edit
i see also ur list of suggested mods over here
http://174.123.69.202/~subsimc/radioroom/showthread.php?t=184049

I cant find these mods:
Depthcharge Shake v2.01
Rbs10-enhancedoilexplosion
Rbs2withbuoyance
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
ail Das Boot officers mod v2.19
Compulsory U-boat Headdress - GWX 2.0
Torpedo_HAHD_1024_GWX
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Supplement to V15G2 (JSGME)
O2-Gauges v2
GWX - Merged Campaign Wilhelmshaven v6
Rbs1_SH4_Effects_GWX_30_71

i think that at first view thats all mod i cant found , the rest i download all
and another question,:
i have a campain with a Sub VIIC ( NO /41 or /42 , the VIIC normal ) all the mods of ur list are compatible with VIIC ?
thx so much , really

Last edited by Lucky07; 08-24-11 at 05:12 AM.
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Old 08-24-11, 06:10 AM   #184
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ok man, i have the next list,
[DEPENDANCIES]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6="06LifeBoats&Debris_v4""FM_NewInterior_V1.0 ""Conning Tower open Hatch TestFMfood""WAC4.1 SubPen_animated_18.02.2010""Aces' Multimod compatability fix release v1.3 public beta""Aces' St.Nazaire Super Pens v5.1 GWX Version""Flakmonkey's Interior with crew"
06LifeBoats&Debris_v4="Wooden_Lifeboats_Mod_1. 1""FM_NewInterior_V1.0""WAC4.1 SubPen_animated_18.02.2010""Aces' Multimod compatability fix release v1.3 public beta""Aces' St.Nazaire Super Pens v5.1 GWX Version"
07Waterstream+Exhaust Combi V2.3 for GWX3 no meter con SUB VII c="08GWX_DFa-Flag&Pens_2010""Aces' Multimod compatability fix release v1.3 public beta""Aces' Super Turms v6 for GWX"
08GWX_DFa-Flag&Pens_2010="FM30_UpDown_final""FM_NewInterior_ V1.0""Conning Tower open Hatch TestFMfood""Aces' Multimod compatability fix release v1.3 public beta""Aces' Super Turms v6 for GWX""10MaGui F Personalized by hans von luck""Thomsen's Sound Pack V3.2cg"
FM30_UpDown_final="FM_NewInterior_V1.0""Conning Tower open Hatch TestFMfood""Aces' Multimod compatability fix release v1.3 public beta""Aces' Super Turms v6 for GWX""10MaGui F Personalized by hans von luck""Thomsen's Sound Pack V3.2cg"
FM_NewInterior_V1.0="Conning Tower open Hatch TestFMfood""WAC4.1 SubPen_animated_18.02.2010""Aces' Multimod compatability fix release v1.3 public beta""Aces' St.Nazaire Super Pens v5.1 GWX Version""Aces' Super Turms v6 for GWX""10MaGui F Personalized by hans von luck""Flakmonkey's Interior with crew""Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on""Thomsen's Sound Pack V3.2cg"
Conning Tower open Hatch TestFMfood="Aces' Multimod compatability fix release v1.3 public beta""Aces' Super Turms v6 for GWX""10MaGui F Personalized by hans von luck""Flakmonkey's Interior with crew""Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on""Thomsen's Sound Pack V3.2cg"
WAC4.1 SubPen_animated_18.02.2010="Aces' Multimod compatability fix release v1.3 public beta""Aces' St.Nazaire Super Pens v5.1 GWX Version"
Aces' Multimod compatability fix release v1.3 public beta="Aces' St.Nazaire Super Pens v5.1 GWX Version""Aces' Super Turms v6 for GWX""10MaGui F Personalized by hans von luck""Flakmonkey's Interior with crew""Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on""Thomsen's Sound Pack V3.2cg"
Aces' Super Turms v6 for GWX="10MaGui F Personalized by hans von luck""Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on""Thomsen's Sound Pack V3.2cg""Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On"
10MaGui F Personalized by hans von luck="Thomsen's Sound Pack V3.2cg"
Thomsen's Sound Pack V3.2cg="B25_Deck_Crew_Ambient""Real Depth Charge""Scirè-Tikigod- repeated order"
[MODS]
01GWX - Late War Sensors Snorkel Antennas, menos fatiga mas municionBy hans von luck=1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6=2
06LifeBoats&Debris_v4=3
Wooden_Lifeboats_Mod_1.1=4
07Waterstream+Exhaust Combi V2.3 for GWX3 no meter con SUB VII c=5
08GWX_DFa-Flag&Pens_2010=6
FM30_UpDown_final=7
FM_NewInterior_V1.0=8
Conning Tower open Hatch TestFMfood=9
WAC4.1 SubPen_animated_18.02.2010=10
Aces' Multimod compatability fix release v1.3 public beta=11
Aces' St.Nazaire Super Pens v5.1 GWX Version=12
Aces' Super Turms v6 for GWX=13
10MaGui F Personalized by hans von luck=14
Flakmonkey's Interior with crew=15
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on=16
Pascal_Port_People=17
BMW-R75 v.1 by TP=18
Thomsen's Sound Pack V3.2cg=19
B25_Deck_Crew_Ambient=20
Real Depth Charge=21
Aces' Modified Headphones=22
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On=23
09Carotio_SH3_Seafloormod - 256mb=24
Ice Age=25
Scirè-Tikigod- repeated order=26
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3=27
DD_VisibleMines_V1.0=28
16Wolfehunters_VIIC_STD_2048 Skin tuti mas resolucion=29


i try to start a training mision for test , and i have been crashed ... xDD

any idea ?
I edit , in view that i cant fix the problem .... i decide to built the mods handly by me on my Main mod ( but i need the permisions first)
fitzcarraldo check the post plz, i see that u control the game modding and any idea will be welcome
http://www.subsim.com/radioroom/showthread.php?t=187114

Last edited by Lucky07; 08-24-11 at 09:34 AM.
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Old 08-25-11, 06:58 AM   #185
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I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !
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Old 10-09-11, 08:32 AM   #186
MCHALO12
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Hi friends,

a few new pictures of the control room:







Best regards, MCHALO12.
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Old 10-09-11, 10:56 AM   #187
Myxale
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Is this for Real??

Wow,

After all those years there is finally the bench!
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Old 10-09-11, 11:47 AM   #188
Sailor Steve
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Quote:
Originally Posted by Myxale View Post
Is this for Real??

Wow,

After all those years there is finally the bench!
And the helmsman at the rudder controls!
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Old 10-09-11, 11:53 AM   #189
urfisch
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great stuff, finally the boat is no longer without control...



thanks a lot for this!
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Old 10-09-11, 12:45 PM   #190
MCHALO12
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I am currently creating the animations for the helmsman: Somebody has to operate the engine telegraphs...

I had a little discussion with Diving Duck regarding the bench: in his opinion, the bench was not normally used during WWII, but more or less an exception or added later. As I am a great fan of the bench, in my opinion this was the standard equipment during the war, but I do not have any evidence to proof this thesis. Does anyone of you know more details about the use of the bench?

Best regards, MCHALO12.
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Old 10-09-11, 01:07 PM   #191
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In the U-995 the bench is certainly available - see the dramatic view below - and if I remember it well you will also find it in "Das Boot". Looking to the pictures: Great achievement!

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Old 10-09-11, 01:15 PM   #192
MCHALO12
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Hi rik007,

You are right, the bench exists in U 995, but as this boat was used by the norwegian navy for a couple of years, I'm not sure the bench existed in WWII, too.

"Das Boot" also shows the bench, but the question here is where they got their information about the interior? The electric engine room in "Das Boot" does not show the switching cabinets that were installed in the type VIIc, but the older version of the VIIb. So perhaps, they had another source?

Best regards, MCHALO12.
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Old 10-09-11, 01:33 PM   #193
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Quote:
Originally Posted by MCHALO12 View Post
Hi rik007,

You are right, the bench exists in U 995, but as this boat was used by the norwegian navy for a couple of years, I'm not sure the bench existed in WWII, too.

"Das Boot" also shows the bench, but the question here is where they got their information about the interior? The electric engine room in "Das Boot" does not show the switching cabinets that were installed in the type VIIc, but the older version of the VIIb. So perhaps, they had another source?

Best regards, MCHALO12.
Hi MCHALO12,

Yes that was my feeling with the electric engines but everything appeared original.

Here from 6:14 you can see that the guys are actually sitting (on the bench):



If you switch to 480p you can even see the bench in the lower right corner

Great diving angle! The Wochenschau is always great to watch by the way.

Rik
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Old 10-09-11, 01:46 PM   #194
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Very interesting video, but I think you can't actually see the bench... I'm afraid we will need more to trick Diving Duck into paying me a ...

Nevertheless, in my opinion the bench has a right to exist becaus everyone who visited U 995 or watched "Das Boot" is familiar with it!

Best regards, MCHALO12.
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Old 10-09-11, 02:00 PM   #195
Myxale
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Would it be possible to clone the animations of the Ruder-gänger,
and apply it too the helmsman so he does the danger animations?



There are many propaganda reels where one can spot the bench. SO I guess It was rather common.
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