Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

Reply
 
Thread Tools Display Modes
Old 09-28-10, 09:21 AM   #1
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 40,478
Downloads: 9
Uploads: 0


Default SBP new patch imminent

I think it can be seen as officially confirmed now that a free patch for the just released upgrade is indeed coming. Current version number of it is 2.546. If testing goes well, it can be released anytime soon.
__________________
If you feel nuts, consult an expert.
Skybird is offline  

Reply With Quote
Old 10-03-10, 03:33 AM   #2
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 40,478
Downloads: 9
Uploads: 0


Default

Patch 2.546 has been released. It just replaces the exe, and is 5 MB in size. A small additional download for time-corrected Bradley tutorials has also been posted by a community member. Possible that an official tutorial archive will once again follow later.

http://www.steelbeasts.com/sbforums/...050#post187050

Quote:
Originally Posted by summarised release notes
- Blind units will no longer fire back in old scenarios now
- Fixed problem in some very old scenarios where Destroyed units were not dead during the Execution Phase of a scenario
- Smoke hinders AI LOS (notes: regular smoke does not block TIS, multi-spec smoke does block TIS, regular smoke can be lased through with very thick screen blocking the lase, mutli-spec smoke blocks lasers)
- The AI aiming routine for most vehicles has been reworked/improved.
- Leopard 1A5 DK no longer is equipped with the invalid HEAT ammo "105mm HEAT"
- MT-55 bridge layers should now properly lay bridges
- 2S6, visually rendered SAMs on the outside of vehicle should now accurately show how many are available on vehicle (the will disappear when fired so you can visually see the ammo count)
- M1025 HMMWV, AI should now fire at things, and the joystick should now be able to move the cal .50 like it is supposed to
- M88A1 MRV, AI should now fire at things, and the joystick should now be able to move the cal .50 like it is supposed to
- ASLAV-PC, AI should now fire at things, and the joystick should now be able to move the cal .50 like it is supposed to
__________________
If you feel nuts, consult an expert.

Last edited by Skybird; 10-03-10 at 03:47 AM.
Skybird is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.