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Old 06-12-16, 04:22 PM   #106
nsomnia
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Some maths, eventually going to allow sextant use if desired.

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Old 06-13-16, 10:47 AM   #107
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Getting some harbor piers laid out finally, ive had these modelled for months.




Ready to tie up!

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Old 06-13-16, 11:25 AM   #108
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Threw the captain in as a placeholder

[img]http://i.imgur.com/kPnVtt9h.png[/img

http://www.indiedb.com/games/redwate...cept2#imagebox
http://www.indiedb.com/games/redwate...cept1#imagebox
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Old 06-14-16, 10:56 AM   #109
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Uploaded all the scans of my notebook I scribbled in for about 8 months in the period of new Uboat sim scrapped -> coldwar subsim idea started

Check it out here and all the other stuff going on currently, our trello is public, i believe anyone can even vote on features and maybe even comment.

https://trello.com/c/WGqE5AMg/95-der...concepts-album
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Old 06-14-16, 11:35 AM   #110
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The conning tower you'll have to upgrade from on your first command.

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Old 06-14-16, 08:46 PM   #111
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After this evening dev talk regarding HMS Mulruken... I have a sudden desire to work 23 hours a day.

Edit: Improving on the little im doing so far...

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Old 06-15-16, 10:47 AM   #112
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We now have a seperate verified paypal account for accepting any donations until we get our playable demo out so it doesnt get mixed in with my YouTube donations and I can distrubute it among the team.

Please if you do donate leave a note of some type so I can credit you.

paypal.me/OpTrident
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Old 06-19-16, 12:49 PM   #113
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Just to keep the updates coming my character and props guy is back at it after finishing school, im doing a programming course to improve my skills and also trying to increase team size for more man-hours and everyone else is... puttering.

Most definitely not dead! Just saving up for the demo
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Old 06-19-16, 12:52 PM   #114
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This saturday the 25th all new team-members and current are meeting to lay out the final plans for the demo you guys get to play before the kickstarter!
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Old 06-21-16, 01:48 PM   #115
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Everyone vote, what should be the base of operations (home port) where the local bar, mission HQ, crew barracks and supply depot as well as the main naval base for the campaign should be located.

Pearl
Midway
Groton

Ideas and suggestions before Saturday will be taken into consideration!
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Old 06-22-16, 07:29 AM   #116
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New harbor markers.

If anyone has any input, wishes, dreams, idea etc. please let us know as we are having a final pre-demo meeting this weekend.
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Old 06-24-16, 03:19 PM   #117
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Quote:
Originally Posted by nsomnia View Post
We now have a seperate verified paypal account for accepting any donations until we get our playable demo out so it doesnt get mixed in with my YouTube donations and I can distrubute it among the team.

Please if you do donate leave a note of some type so I can credit you.

paypal.me/OpTrident
I already sent in my contribution to your blendertek account --
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Old 06-24-16, 04:21 PM   #118
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Quote:
Originally Posted by Onkel Neal View Post
I already sent in my contribution to your blendertek account --
Will pay for a couple months of artists software and a few other things to increase productivity. Thank you sir.
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Old 06-25-16, 10:38 PM   #119
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First offical large team meeting has finished and many tasks have been created to add onto my inital protoyping. More news soon, been online for 14 hours+
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Old 06-28-16, 04:07 PM   #120
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Quote:
Originally Posted by nsomnia View Post
First offical large team meeting has finished and many tasks have been created to add onto my inital protoyping. More news soon, been online for 14 hours+
Checked out the forum thread and your videos; your progress looking good so far! I really hope you don't lose interest before you release version 1.0 as it is an incredibly long journey to design and implement a complex game like this.

I have a technical question: It is my understanding Unreal Engine 4 is designed for and suited to small(ish) worlds how are you going to handle drawing a massive scale ocean world like Silent Hunter 3 or 4?

origin rebasing with custom mathlib or massive engine modification (almost rewrite)?
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