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Old 04-08-08, 01:16 PM   #226
wetwarev7
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Don't know if it's been mentioned or not, but the hydrophone on the u-boats has 361 degrees. It goes 358, 359, 360, 000, 001....etc...

I seem to recall this being true in SH3 as well.
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Old 04-09-08, 06:32 AM   #227
elanaiba
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Its hard to have more than 360 degrees, its probably a round-down/up error. As in 359.999 is shown as 360, 0.0001 is shown as 0.
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Old 04-09-08, 05:40 PM   #228
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Quote:
Originally Posted by Mikhayl
Some nit-picking : the u-boot crewmen have "united states marine corps" belt buckles :p

REALLY? I'll notify Washington asap.
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Old 04-10-08, 12:27 AM   #229
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Fun fact you should know: If you have a "Proceed to grid co-ordinate blah-blah and sink shipping at your discretion - 5000 tons would be a nice start" mission, you don't have to be anywhere near that grid coordinate to meet your quota.

My coordinate location was off the tip of Madagascar. After spending ten days patrolling and only getting a pair of fishing boats, I headed for the Gulf of Aden. Found and bagged a 4-ship unescorted convoy and lo and behold, got the mission complete check-mark - 2000 km from my intended patrol location.

Not sure if that constitutes a bug and I'm pretty sure I don't want it fixed.
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Old 04-11-08, 09:28 AM   #230
Jib01
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That has happened to me a number of times. I think the area is greater than 100 nautical miles in that case. I vote with you that it may not be a bug but designed in on purpose.

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Old 04-12-08, 06:47 PM   #231
wetwarev7
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Quote:
Originally Posted by elanaiba
Its hard to have more than 360 degrees, its probably a round-down/up error. As in 359.999 is shown as 360, 0.0001 is shown as 0.
That's not quite it. It would still need to go from 359 to either 360 OR 000. Not both. When you turn the hydrophones around, it goes from 358 to 359 to 360 to 000 to 001....etc, that's 361 degrees. Rounding has nothing to do with it.

It's very easy to add that extra number to an array when you are programming.
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Old 04-14-08, 02:11 PM   #232
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Edit: Sorry, target miss.

Last edited by haegemon; 04-15-08 at 06:10 PM.
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Old 04-14-08, 06:20 PM   #233
LukeFF
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Quote:
Originally Posted by haegemon
Just a question...I presume this addon will contain the corrections made by older patches. I mean, I can install the stock game with this addon and have the corrections. Is it?
Er...this is a thread to report bugs with the add-on.
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Old 04-24-08, 02:51 AM   #234
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first bug I've noticed since getting the addon..playing a american career in 1942...salmon class sub. Surfaced in mild weather, crew will not man the deck gun, but I can operate it manually. I order and reorder them to fire and get audible acknowledgement but no execution. Anyone else run into this? Do I have to do everything myself??

one other thing, right before this patrol I got a bow mounted gun to replace the stern mounted one. In the crew management screen in mission, there is no Deck gun compartment to put people in...is this normal?
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Old 04-24-08, 10:24 AM   #235
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Hi mates,

First of all, sorry if Im raining twice in same place, I can´t read all that posts before mine. That adon is normal U-boat crew speaking english? Our it´s a bug of my instalation our a knowed fault of that crap adon?

Intalled, played and Im playing my SH3 GWX 2.1 yet. At least this gamer SH4 beging have basic things like germans speaking like germans in Uboats.

Waiting SH4 GWX, what´s better to pay them any stock.
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Old 04-24-08, 10:56 AM   #236
Cap_Observatore
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Done a self workaround, copy and past all your german speeky GWX folder, them loaded it with jsgme. Ok crew speaking right now.

But im registering my insatisfaction, that simple things need come with a stock adon of a Subsim for some basic imersion. Things like that are basics and must have in any stock adon.
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Old 04-26-08, 02:48 PM   #237
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Hi all... I am too looking for a solution to the many problems i am facing...

If you know a solution to my problems please please reply. If you can... send a link to the actual solution. All help appriciated.

WINDOWS VISTA 32BIT
INTEL CORE 2 DUO 2.93GH
4GB CORSAIR RAM
NVDIA 8800 GTX GRAPHICS CARD
1TB HARD DISC

BEFORE YOU STATE THE OBVIOUS... EVERYTHING IS UPDATED.


PROBLEMS
----------

1) All my crew above deck have no eyes... yes you heard that right, no eyes. the just have empty sockets and its quite disturbing.

2) All my screw above deck are translucent.

3) Sometimes, when i destroy or attack a vessel/airplane... i get the lovely blue screen of death... if i update my graphics card driver to a beta... i dont get it anymore... instead i get a black screen of nothing and then a complete system freeze.

4) When diving... all my men on deck stay on deck... looks like they are praticing there yoga breathing excersises.

5) Is there someway of getting german sounds/voices?

6) Is there a way of getting better effects?
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Old 04-28-08, 01:35 AM   #238
dcb
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Quote:
Originally Posted by icecold
PROBLEMS
----------

1) All my crew above deck have no eyes... yes you heard that right, no eyes. the just have empty sockets and its quite disturbing.

2) All my screw above deck are translucent.

3) Sometimes, when i destroy or attack a vessel/airplane... i get the lovely blue screen of death... if i update my graphics card driver to a beta... i dont get it anymore... instead i get a black screen of nothing and then a complete system freeze.

4) When diving... all my men on deck stay on deck... looks like they are praticing there yoga breathing excersises.

5) Is there someway of getting german sounds/voices?

6) Is there a way of getting better effects?

1) Classic bug, caused by vista drivers. Serch around these forums for zombie crew. No fix AFAIK, unless downgrading your system to the good ol' reliable XP.

2) Bug caused by volumetric fog. Turn it off and crewmen become once again opaque, but you'll lose all those nice fog effects.

3) Never heard about, never experienced it. Might be caused by some extra mods you've put in your game. Looks like some incompatibility between mods IMO.

4) Classic bug again. And random as well. Sometimes you'll have it, sometimes not. No fix AFAIK.

5) German soundpack by Spax here:
http://www.subsim.com/radioroom/show...ght=speechpack

6) Many ways. What kind of effects are you referring to? Weather and water effects? Ship destruction? Sound effects?
Anyway, carefully check the SH4 mods section here on subsim and you'll find talented people working on the graphical enhancements for the game.
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Old 04-28-08, 08:31 AM   #239
Rockin Robbins
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Quote:
Originally Posted by dcb

5) German soundpack by Spax here:
http://www.subsim.com/radioroom/show...ght=speechpack

6) Many ways. What kind of effects are you referring to? Weather and water effects? Ship destruction? Sound effects?
Anyway, carefully check the SH4 mods section here on subsim and you'll find talented people working on the graphical enhancements for the game.
There is also an official Ubi Patch which must be applied before any mods are installed. Unlike the Spax soundpack, the Ubi patch will give you the appropriate language no matter if you are in a U-Boat or Fleet Boat.
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Old 04-28-08, 09:34 AM   #240
Syxx_Killer
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Quote:
Originally Posted by Rockin Robbins
There is also an official Ubi Patch which must be applied before any mods are installed. Unlike the Spax soundpack, the Ubi patch will give you the appropriate language no matter if you are in a U-Boat or Fleet Boat.
Where might I find that? That has been my biggest gripe with the add-on. If I could have English and German simultaneously it would be great! However, does the patch overwrite the English SH4 sounds like the alarms, battle stations and stuff?
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