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Old 09-12-17, 04:37 PM   #1
xXNightEagleXx
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Default September Update

September Updates link



Some of the highlights:
Quote:
Detection

WW2 subsim games are all about sneaking and hiding and our detection mechanics had to evolve appropriately. From now on there are 7 detection mechanisms: visual, passive sound, active sound, radar, radar detector, radio and information (from HQ or other allies). Most of them can be either direct or indirect.

Indirect detection in UBOOT means that specific objects in group cannot be distinguished. Your crew may spot a smoke at the horizon or just hear some distant group on the hydrophone. What you know is that there is a group of something out there and depending on the detection method you may know, if these are ships or airplanes, estimate the size of the group, its position and even speed.

In general there are many factors affecting the detection chance. Some examples of factors that are implemented in UBOOT:

Smoke screens, regular smoke from fires, fogs and physical objects block the line of sight.
Detonated depth charges, shadow zones, seabed proximity, physical objects and stealthy hull covers affect sonar detection.
Devices on the ship, shadow zones, propeller cavitation and surface proximity affect hydrophone detection.
Radio transmissions make all destroyers go in your direction. Weird.

Last edited by Onkel Neal; 09-12-17 at 10:19 PM. Reason: thx for posting, added screenshot and highlights
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Old 09-12-17, 10:21 PM   #2
Onkel Neal
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Man, that video is the bomb!
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Old 09-12-17, 10:36 PM   #3
maillemaker
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I've been out of the u-boat loop for a while now - this sure looks awesome!

Steve
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Old 09-13-17, 12:48 AM   #4
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This may get me back to play again, if it's full war and all uboat types, like it was with sh3.
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Old 09-13-17, 02:03 AM   #5
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Looks fantastic though the torpedoing of the merchant ship from so close is totally unrealistic!
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Old 09-13-17, 03:14 AM   #6
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Quote:
Originally Posted by Onkel Neal View Post
Man, that video is the bomb!
Thanks Captain for editing my post and make it professional
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Old 09-13-17, 03:18 AM   #7
xXNightEagleXx
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Guys i cannot stress it enough, if you have suggestions and/or doubt don't hesitate to talk to them over steam. They really listen to the community and by listen i mean if your suggestion is vital and important they really implement it even if it takes some efforts.
So if you have suggestion to do, do it know while they are still open to changes and implementation.
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Old 09-13-17, 04:47 AM   #8
JotDora
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The Gameplay Idea is very interesting, but man... that 3D Model of the Sub is not what I would expect in 2017
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Old 09-13-17, 08:39 AM   #9
Niume
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guys what are the vertical tubes on turm with pirate flag ??
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Old 09-13-17, 08:49 AM   #10
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Take my money.
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Old 09-13-17, 08:53 AM   #11
nihilcat
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Quote:
Originally Posted by Niume View Post
guys what are the vertical tubes on turm with pirate flag ??
These are two 13,2mm Flak guns. We're pretty sure that these were being locked inside those long water tight containers directly below them and we're going to implement that into the game soon.
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Old 09-16-17, 03:32 AM   #12
Pelle71
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Default Nice, but the uboat is nott sitting right in the water, and torpedo attacs from 50m..

Quote:
Originally Posted by xXNightEagleXx View Post
September Updates link



Some of the highlights:


Nice, but the uboat is nott sitting right in the water, and torpedo attacs from 50m... Explotions who fade out after two sec, and Everything is too "fast" Slow it down.
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Old 09-17-17, 03:03 AM   #13
SS Norholm
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+1 on the lack of damage effects, also why are some of the crew Hobbit sized!?
Hope it all gets sorted, looks like an interesting game.
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Old 09-17-17, 08:10 AM   #14
Niume
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Quote:
Originally Posted by SS Norholm View Post
+1 on the lack of damage effects, also why are some of the crew Hobbit sized!?
Hope it all gets sorted, looks like an interesting game.
yeah especialy at conning tower.
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Old 09-17-17, 04:30 PM   #15
makman94
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nice graphics but empty gameplay

crew prattle all over the place. Sorry guys but i don't see any interesting in this,in fact ,i was bored looking at this video (exept the nice graphics which are ,indeed, the best i have seen so far)
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