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Old 07-27-11, 12:14 PM   #121
0rpheus
Grey Wolf
 
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Now I can't get rid of it - I uninstall the antenna fix and the upgrade mod and the radio mast is still going up at periscope depth. Help! I thought stuff like that wasn't supposed to happen with JSGME?

here's a screenshot:

http://cloud.steampowered.com/ugc/56...24D8256DCA36E/

Last edited by 0rpheus; 07-27-11 at 02:38 PM.
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Old 07-28-11, 09:24 AM   #122
0rpheus
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....for some reason now my 7b (I think it's a 7b, first sub I've been given after the starter sub) now has the radio mast at periscope depth, even after a full install. Does this happen for everyone, as I'm sure the first time I took that sub out it didn't do it!?

Even without the antenna fix mod I get a tiny bit of the white stick poking through the hull at around 30 metres or lower. Looks like TheBeast is away for a bit, can anyone help? This bloody stick is really annoying me!
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Old 08-07-11, 02:06 PM   #123
Magic1111
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Hi Folks !

Sorry for my new question, but I want to know, whether we´re need after release UI 6.7.0 and new version from FX_MOD a new Version/Fix from this MOD ? I think yes, or ?

Best regards,
Magic
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Old 08-08-11, 02:54 PM   #124
Magic1111
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Quote:
Originally Posted by Magic1111 View Post
Hi Folks !

Sorry for my new question, but I want to know, whether we´re need after release UI 6.7.0 and new version from FX_MOD a new Version/Fix from this MOD ? I think yes, or ?

Best regards,
Magic
***No one ?***
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Old 08-08-11, 03:57 PM   #125
mia389
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Im using it. No problems yet.
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Old 08-08-11, 04:01 PM   #126
Trevally.
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I am using "Equipment upgrades v1.2" with no issues
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Old 08-09-11, 02:53 AM   #127
Magic1111
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Quote:
Originally Posted by mia389 View Post
Im using it. No problems yet.
Quote:
Originally Posted by Trevally. View Post
I am using "Equipment upgrades v1.2" with no issues
Okay, good to know ! Many thanks for reply Guys !

Best regards,
Magic
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Old 08-11-11, 12:12 PM   #128
0rpheus
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No word on the aerial bug yet?
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Old 08-11-11, 01:56 PM   #129
Magic1111
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Quote:
Originally Posted by 0rpheus View Post
No word on the aerial bug yet?
I don´t know, what do you mean for a Bug ???

Best regards,
Magic
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Old 08-11-11, 02:01 PM   #130
0rpheus
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Quote:
Originally Posted by Magic1111 View Post
I don´t know, what do you mean for a Bug ???

Best regards,
Magic
Quote:
Originally Posted by 0rpheus View Post
This is an awesome mod, but I have an oddity - I'm using the fix to lower the radio antenna at periscope depth, and the antenna doesn't come up, which is great.

However, when I dive from 20 to around 30, 35 feet, the bottom of the antenna comes through the bottom of the sub, so I get this weird white line poking through the hull which looks very odd!

Any ideas on why/how to get rid of it? Thanks for a great mod

Here's a screenshot:

http://cloud.steampowered.com/ugc/56...24D8256DCA36E/


Basically the bug is - if I use the fix to lower the radio antenna at periscope depth, when I dive to around 30 metres or so, what I presume to be the bottom end of the antenna - basically a white stick - pokes through the bottom hull of the sub on the starboard side, below the conning tower. Check the screenshot (fully zoomed in as it's a bit murky) and you'll see it.

I just wondered if anyone else had this issue, and if it's possible to get rid of it!
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Old 08-19-11, 06:23 AM   #131
theleif
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Nice mod. Thank you!
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Old 08-20-11, 02:24 AM   #132
Sgtmonkeynads
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Ok...I don't know what the problem I have is besides I can get the VIIB double tower, but the rear AA gun is not available and never appears for purchase, installation, or on the boat.

Load is mo first with everything needed, them oh2 and patches, fx, and this mod.

Any ideas? Is the rear tower available before the second gun onboard is?

Year is early 1940. So technically I shouldn't have the new double tower yet, is this because of your mod or another? Where do I look to find the time available date, I may beagle to change it. If I knew where to look.

Thanks.
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Last edited by Sgtmonkeynads; 08-20-11 at 05:20 AM.
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Old 09-09-11, 04:23 AM   #133
TheBeast
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Quote:
Originally Posted by Sgtmonkeynads View Post
Ok...I don't know what the problem I have is besides I can get the VIIB double tower, but the rear AA gun is not available and never appears for purchase, installation, or on the boat.

Load is mo first with everything needed, them oh2 and patches, fx, and this mod.

Any ideas? Is the rear tower available before the second gun onboard is?

Year is early 1940. So technically I shouldn't have the new double tower yet, is this because of your mod or another? Where do I look to find the time available date, I may beagle to change it. If I knew where to look.

Thanks.
Sorry I have been away so long. I will try to get back in the swing of things as time permits.
As I recall, one of the stock CFG files that listed weapon had index numbers out of order and this was preventing a few of the AA guns from being available for selection in the in-port Mechanics Upgrade List.

I will take a look at it when/if I get a chance and return with more infor and possible correction.

For now, If you are not already doing it, I recommend installing this MOD last.

Regards!
TheBeast
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Old 09-18-11, 05:00 AM   #134
johnnywoo
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Default crew efficiency dropped to zero

After installing this mod the crew efficiency indicator dropped to zero. (or all red) The real crew efficiency seems not to be affected, because I measured the torpedo loading times before and after installing this mod and they are exactly the same. Also, in the menu where crew efficiency is shown I can't see the drop down lists with the details of every crewman. Has anybody else experienced this problem? I have the newest updates for SH5 and other mods: NewUIs with TDC for SH5 by TheDarkWraith, BRF 1.3 Full, one ship, one torpedo v1.00 and the equipment upgrades fix v1.2 (installed last, as instructed).
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Old 10-15-11, 04:59 PM   #135
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Quote:
Originally Posted by johnnywoo View Post
After installing this mod the crew efficiency indicator dropped to zero. (or all red) The real crew efficiency seems not to be affected, because I measured the torpedo loading times before and after installing this mod and they are exactly the same. Also, in the menu where crew efficiency is shown I can't see the drop down lists with the details of every crewman. Has anybody else experienced this problem? I have the newest updates for SH5 and other mods: NewUIs with TDC for SH5 by TheDarkWraith, BRF 1.3 Full, one ship, one torpedo v1.00 and the equipment upgrades fix v1.2 (installed last, as instructed).
This MOD has nothing to do with Crew Efficiency and does not touch those files.
There is a Game Bug that happens when enabling/disabling MODs while at sea that may cause this to happen.
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