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Old 08-18-13, 01:42 PM   #1
Hawk66
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Default ColdWarSubmarineSimulator

So, finally I have also my own indie project - similar like my favorite sim "RedStormRising".

If you like, visit my Blog, which includes also a youtube video about its current state.

Any feedback is welcome .
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Old 08-18-13, 02:22 PM   #2
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Very nice what you already obtained!
The "lost contact" message is something I would like in the SA series... I wonder why it's been omitted ?
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Old 08-18-13, 07:14 PM   #3
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Been along time since i played Red Storm Rising and it will be nice with a updated game inspired by it. I work on my own hobby sim so we might swap ideas in the future .

Cool sonar display .
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Old 08-19-13, 01:37 AM   #4
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@Nexus7: Yes, that it is strange and it is not tough at all to implement such notifications.

@vimza Sure, we might exchange ideas
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Old 08-19-13, 05:21 AM   #5
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Hawk66, do you have any good links to guides that describe how the sonar display works and how it is used?
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Old 08-19-13, 07:01 AM   #6
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Quote:
Originally Posted by vimza View Post
Hawk66, do you have any good links to guides that describe how the sonar display works and how it is used?
No, not that I am aware of and it depends also on the UI technology you are using. I use .NET, which is uncommon in developing simulations/games but the provided UI framework is much richer and more sophisticated than your typical c++ engine if you are implementing 2D consoles.
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Old 08-19-13, 07:30 AM   #7
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Been thinking about a way to support two or more player controlling the same submarine in my game and a Sonar/Radar station would make sense. See if i can create some activities that seems fun enough for it to work.

Any idea when we can see a first alpha version of your sim ?
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Old 08-19-13, 08:12 AM   #8
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Alpha ?

Far, far away ...seriously I would like to do this full-time but then who pays my bills ...and you cannot sit from the morning to late night in front of the PC...

My roadmap for the next months is

- adding Towed Array (starting this week)
- adding Narrowband Sonar
- adding TMA, read only

If then people want to help by testing/giving feedback, I simply release a develop snapshot...but this will not be anything in terms of a 'game'.
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Last edited by Hawk66; 08-19-13 at 09:16 AM.
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Old 08-19-13, 09:10 AM   #9
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Cool, let me know when you need some testing/feedback then .
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Old 09-14-13, 04:19 PM   #10
FERdeBOER
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Go on! A "new" RSR sounds amazing to me...
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Old 09-14-13, 04:25 PM   #11
Hawk66
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Yup... Next update will include an updated BB sonar + Towed array...
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Old 09-28-13, 06:15 AM   #12
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Update: Towed array is now working, together with other changes. Just check out my blog if you are interested in the details.
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Old 09-29-13, 10:24 AM   #13
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Looked at you blog and the vid.

I like the automatic adjustment of track clicking beside it.

Nice Work.

Keep pushing!
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Old 10-19-13, 12:38 PM   #14
Hawk66
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So, next update, mainly about the Narrowband sonar station. I've also added a short yt video.
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Old 10-25-13, 10:56 AM   #15
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Which officer is responsible for the TMA process?

I am currently implementing the AI agents, simulating navigator, cow and so on...thanks
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