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Old 09-18-08, 02:47 PM   #46
peabody
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New crew management screens. Medals are not done until we decide which ones we are using and get them in the proper order.



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Old 09-18-08, 02:52 PM   #47
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Quote:
Originally Posted by cgjimeneza
When my friend, do you guys have an estimate for a beta at least

It shouldn't be much longer for a beta at least. We have a lot of 'detail' stuff to do. And some of it I haven't even found yet, but for a playable beta, not too much longer I hope. If everything goes ok. Can't give a definate date.
Edit: the actual mission creation goes quick as soon as we finish the putting in the 'traffic' and get it in the right place at the right time. And then do some of the boring stuff getting in into text files. (and correcting typos....I'm good at making those)

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Old 09-18-08, 03:33 PM   #48
keltos01
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Default management screen

great work again Peabody !!!

I love it ! just missed a tennessee out of San Diego boy those ships are fast !!!
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Old 09-18-08, 03:36 PM   #49
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Quote:
Originally Posted by keltos01
great work again Peabody !!!

I love it ! just missed a tennessee out of San Diego boy those ships are fast !!!
That's one reason they didn't do so well attacking warships.

I figured brand new sub deserve more than the old stained and wrinkled paper that was there before.

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Old 09-18-08, 03:39 PM   #50
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going to the coral sea






Do you know when the liberty ships were first made? I just sunk a couple and I feel it isn't right in December 41....


just got 3 CTD trying to reload my San Diego mission..... I guess you can't save over an existing savefile... back to square one...

also : I get stuck with type 92 torpedoes, once in tube, I can't change them for another type??? shouldn't I also look up the date they are available, seems kindo early in 41?
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Old 09-18-08, 03:59 PM   #51
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Quote:
Originally Posted by keltos01
going to the coral sea
Do you know when the liberty ships were first made? I just sunk a couple and I feel it isn't right in December 41....


just got 3 CTD trying to reload my San Diego mission..... I guess you can't save over an existing savefile... back to square one...

also : I get stuck with type 92 torpedoes, once in tube, I can't change them for another type??? shouldn't I also look up the date they are available, seems kindo early in 41?
The game let's you put in ships at any time even if it was built in 45, so I made a list of when they are available according to the times given in the game and it lists the Liberty Cargo as 39 and Victory as 42. I'll do some research to see if this is the "Liberty Ship" or a different ship.

I didn't have any trouble with saves. Have to check into that.

The torps I didn't change, they are what ever was set in the sub, so we may need to check some dates there.

Also notice that paper didn't get the signature put on it. I'll add it.

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Old 09-18-08, 04:00 PM   #52
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best torps : type 95 and type 96...






I think I set the torps to be available from the start...

as for the liberty ships :

http://www.liberty-ship.com/

On January 3, 1941, President Roosevelt announced a $350 million shipbuilding program. In September 1941, the nation launched an emergency ship construction program that would involve building, in just three years, the equivalent of more than half of the pre-war merchant shipping of the world, while during the same time period building the greatest fleet of fighting ships the world had ever seen.
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Old 09-18-08, 06:02 PM   #53
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Quote:
Originally Posted by keltos01

just got 3 CTD trying to reload my San Diego mission..... I guess you can't save over an existing savefile... back to square one...

also : I get stuck with type 92 torpedoes, once in tube, I can't change them for another type???
I just did a test and saved over an existing file and exited to main menu, reloaded without problem. Did it again but exited to windows and restarted, no problem. Try it again, maybe for some reason you had a corrupt save.

To exchange torps you need an empty slot (I think) and turn off auto load so the game doesn't stick one in there before you can. Take one out and put it in the empty slot and stick the one you want in the tube. Then turn autoload back on, unless you want to keep it off to do this again.

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Old 09-18-08, 09:26 PM   #54
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how's the texture job on the Jyusen B???
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Old 09-19-08, 05:03 AM   #55
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unchanged, I asked for help in a separate thread, got an answer but I don't see anything coming my way

I guess I'll do it myself when I get the time, I need to change the deck plancking to one a bit more detailed and with narrower plancks, that's all...
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Old 09-19-08, 06:01 AM   #56
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that stinks

I did a re-skin once but was never good enough to do it from scratch....

oh well....what happened to all those crack skinners who used to be running around?
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Old 09-19-08, 07:17 PM   #57
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working on like, 1500 other skins they gotta do...one can never be completely content with their current skin
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Old 09-19-08, 10:14 PM   #58
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Another issue, one stemming from the default campaign...

Running the Pocket Battleship mod in what was otherwise a vanilla install, I kept running across tons of unescorted 4-merchant British convoys. Naturally if any DD's were present they'd present much more of a problem for a sub than they did for my raider, but the point is that the default campaign files will need a serious overhaul. Just a heads up in case nobody working on the mod was aware of this.
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Old 09-20-08, 02:34 AM   #59
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Quote:
Originally Posted by Sledgehammer427
working on like, 1500 other skins they gotta do...one can never be completely content with their current skin
:rotfl:
anyways, it still looks ok to me as it is, for now we have more pressing matters : the campaign !

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Old 09-20-08, 08:40 AM   #60
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Quote:
Originally Posted by difool2
Another issue, one stemming from the default campaign...

Running the Pocket Battleship mod in what was otherwise a vanilla install, I kept running across tons of unescorted 4-merchant British convoys. Naturally if any DD's were present they'd present much more of a problem for a sub than they did for my raider, but the point is that the default campaign files will need a serious overhaul. Just a heads up in case nobody working on the mod was aware of this.
The stock game puts in tons of shipping and a lot is not escorted. It basically allows more people to play (buy) the game. Some would not be happy with some of the more 'realiatic' mods where you don't see ships for days and days. That is one thing that slows down the writing of the Campaign, trying to get enough ships without having too many ships, and that means a lot of testing.
Thanks for the info. Appreciate any comments and suggesitons.

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