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Old 07-09-18, 03:53 PM   #961
Anvar1061
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Quote:
Originally Posted by Niume View Post
hansolo can you create ahnerbe widescreen for patch 5.02? Hard to test right now with out it.
http://www.subsim.com/radioroom/showthread.php?t=232178
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Old 07-10-18, 02:20 AM   #962
HanSolo78
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Just use version 5.01. It should work without big problems. Now, in summer I will not work much on SH 3 as I am in holidays and there is not much action here.
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Old 07-10-18, 03:44 AM   #963
ericlea
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Thank you for all your work on Wac Hans ! Have nice holidays !

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Old 07-11-18, 10:20 PM   #964
schlechter pfennig
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Default draft and displacement correction mod (beta release)

http://www.subsim.com/radioroom/down...o=file&id=5370


This mod adds missing draft and displacement values, and/or adjusts previously existing ones, to match the ones in the museum/recognition manual.



After having missed quite a few high-value targets due to under-running torpedoes (even during perfect, clear, calm weather) I started looking into things, especially when a torpedo set to run 2 meters above the keel actually passed just underneath. I discovered a lot of ships had missing or incorrect draft values.


For ships that had museum entries ([ship]_en.log) I used those values and updated, as needed, the .cfg and .sim values for draft and displacement. When there was no [ship]_en.log file, I used the values in the .cfg file.


Please let me know if you encounter anything unusual.



This mod updates the ships in the latest WAC release; I have no idea about any other mod.
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Old 07-16-18, 08:30 AM   #965
Niume
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Hansolo please update widescreen for patch 5.2 it overwrites some files and it doesint work properly
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[ENG] SH 4 KSD II Ace Edition

Last edited by Niume; 07-17-18 at 01:27 PM.
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Old 07-16-18, 09:50 AM   #966
kickswitch
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Default Loving this mod

Cheers Hansolo for a great mod, your work is appreciated
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Old 07-17-18, 01:44 PM   #967
Niume
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Hansolo,
I know it's very picky but the deck gun crew who wears helmets are a bit incorrect because of the emblem. The red white and black is for Heer.
It should be this emblem https://germanhelmetvault.com/kriegsmarine-decals/ . I don't know if it would be very hard to make, maybe i will try to change it myself. https://germanhelmetvault.com/kriegsmarine-decals/



Photo for context.
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[ENG] SH 4 KSD II Ace Edition
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Old 07-18-18, 12:16 AM   #968
Mad Mardigan
Admiral
 
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SHO Re: what order to add mods in, through JSGME...

Computer info is as follows:

Windows Edition----
Win 10 Pro

System-------------
Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz 2.79 GHz
Installed memory (RAM): 8.00 GB
System type: 64-bit Operating System, x64-based processor
Pen & touch: No pen or touch input available for this display

Graphics info-------

Nvidia GeForce GT 720
Ver. 372.70

Have SH3 clean copy, installed on D: drive, copy/pasted to C: drive, not in program files or program files (x86). I sent the clean copy of SH3, from D: drive, to folder in C: drive (set up as follows: C:/Games/SilentHunter3/WAC5.0 ), using S3F. I also used S3F to patch the SH3.exe with the 4GB patch option in it. Have SH3.exe, set to compatability of Win 7, run as admin selected. Installed english version JSGME & SH3Commander to SH3 folder path, as described above, set to run as admin selected, for both. Have the following in MODS folder, as follows:

Draft Displacement Corrections
Optional 02 Gauges v2 (for V16B1)
S3H H.sie patch V16B1
WAC 5.0 Full Interior
WAC 5.0 Subpens Ambient Light
War Ace Campaign 5.0
War Ace Campaign 5.0 patch 5.01

With this info, what order do I need to install mods.?

Just want to make sure to have the mods added in, in the correct order... Thanks.

An yes, I did read the hand book.
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Old 07-18-18, 09:44 AM   #969
Anvar1061
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Quote:
Originally Posted by Niume View Post
Hansolo,
I know it's very picky but the deck gun crew who wears helmets are a bit incorrect because of the emblem. The red white and black is for Heer.
It should be this emblem https://germanhelmetvault.com/kriegsmarine-decals/ . I don't know if it would be very hard to make, maybe i will try to change it myself. https://germanhelmetvault.com/kriegsmarine-decals/



Photo for context.
http://www.subsim.com/radioroom/show...&postcount=142

Last edited by Anvar1061; 07-18-18 at 02:15 PM.
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Old 07-19-18, 03:22 AM   #970
Niume
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Tried full interiors with full hd and stripped out harbours everything ok for now using Type VIIC. It crashes then trying to load up a patrol. I wonder what if we left the interiors in but the animated crew would be removed?
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[ENG] SH 4 KSD II Ace Edition

Last edited by Niume; 07-19-18 at 07:36 AM.
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Old 07-19-18, 08:15 AM   #971
Anvar1061
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Stahlhelm_decals_Fix

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Old 08-01-18, 10:00 PM   #972
zj1985
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when i dive to the periscope depth and rise the periscope,it became the picture showes,how to fix it?The mod list is

Generic Mod Enabler - v2.6.0.157
[D:\Program Files (x86)\Ubisoft\WAC5\MODS]

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.01
WAC5.0 Campaign_Atlantic_Baltic
WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe

http://www.part.lt/perziura/e6d974fc...4f4d621870.png

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Old 08-01-18, 11:51 PM   #973
stork100
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Quote:
Originally Posted by zj1985 View Post
when i dive to the periscope depth and rise the periscope,it became the picture showes,how to fix it?
Hi zj1985,

This is the "Periscopes Fix" feature of the H.sie patch. It causes the periscope to blur at speeds higher than 4 knots. It can be disabled with the H.sie options selector.
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Old 08-02-18, 05:45 AM   #974
zj1985
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Quote:
Originally Posted by stork100 View Post
Hi zj1985,

This is the "Periscopes Fix" feature of the H.sie patch. It causes the periscope to blur at speeds higher than 4 knots. It can be disabled with the H.sie options selector.
thanks for the answer,i will try to unselect this option.sometimes i use the free camera mode it became blur too.does Periscopes Fix also effect it?
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Old 08-02-18, 06:59 AM   #975
schlechter pfennig
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Quote:
Originally Posted by zj1985 View Post
thanks for the answer,i will try to unselect this option.sometimes i use the free camera mode it became blur too.does Periscopes Fix also effect it?

Yep. The two are tied together.
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