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Old 10-05-17, 04:16 PM   #1
nik112
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SHO Wake appearance

Hi guys
I have a small prob. I added some ships to my sh3 installation and some of them they haven't wake.
What can i do to fix it?

cheers
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Old 10-05-17, 05:11 PM   #2
gap
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Quote:
Originally Posted by nik112 View Post
Hi guys
I have a small prob. I added some ships to my sh3 installation and some of them they haven't wake.
What can i do to fix it?

cheers
I think you need to add ShipWake and all the related controllers in new ships' .val file, but wait for some of our ship modelling experts to reply to your question more in detail
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Old 10-06-17, 11:18 AM   #3
nik112
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I think you need to add ShipWake and all the related controllers in new ships' .val file, but wait for some of our ship modelling experts to reply to your question more in detail
Hi guys
shipwake+controlers where can i find them?

cheers
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Old 10-06-17, 01:30 PM   #4
gap
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Originally Posted by nik112 View Post
Hi guys
shipwake+controlers where can i find them?

cheers
For a start, open the val file of one of the ships missing their wakes, and compare its content with the one of ships which have working wakes
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Old 10-06-17, 01:32 PM   #5
HanSolo78
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Shipwake node is in every ship .dat and .val file.
Both are "working" together.
In order to get the wake back oben the ship .dat file and the .val file.
The parent ID of the shipwake node in the val file should be the ID from the shipwake node of the .dat file.
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Old 10-06-17, 01:58 PM   #6
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Hi Hans
thanks for the reply. i took a look but the id's are different
How can i fix it?

cheers
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Old 10-07-17, 01:06 PM   #7
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No one yet???
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Old 10-07-17, 01:14 PM   #8
Kendras
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Quote:
Originally Posted by nik112 View Post
i took a look but the id's are different
How can i fix it?
--->

Quote:
Originally Posted by HanSolo78 View Post
The parent ID of the shipwake node in the val file should be the ID from the shipwake node of the .dat file.
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Old 10-07-17, 01:38 PM   #9
gap
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Quote:
Originally Posted by nik112 View Post
No one yet???
Unfortunately, that's not a simple matter of adding a controller and making it to point to the right parent node. As I said in my previous post, besides the ShipWake controller there are several other controllers which are involved in the overall wake effect, and most of them have many parameters that need to be adjusted for "tailoring" the effect around each ship's hull. Here is an example:



All the controllers in the screenshot, except the VisualDamage controller, are wake related. Does the val file of the ship whose wake you are trying to fix/add, look similar to the one above, or it misses some controllers?

Answering your last question:

Quote:
Originally Posted by nik112 View Post
Hi Hans
thanks for the reply. i took a look but the id's are different
How can i fix it?
The id's MUST be different, but the parent id of the ShipWake controller in the val file must be identical to the Id of the *_shipWake node in the dat file of the same ship
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Old 10-08-17, 11:02 AM   #10
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I take it messing with the values in the sim and val will not create a Ctd?
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Old 10-08-17, 02:23 PM   #11
gap
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Originally Posted by padmack View Post
I take it messing with the values in the sim and val will not create a Ctd?
It could
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