SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-16-09, 06:14 PM   #46
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve View Post
Looks pretty cool so far!


That's putting it mildly. German sighting systems were better and let the gunnery officers get on target faster. The downside was that they required better attention and the sighting officer tired faster. British guns were every bit as good, but there were ongoing problems with the shells themselves. Armor? Even Tiger only had 9" on the main belt, while the Germans all had between 11.8" and 13.8". If by underwater protection you mean compartmentation, they were about equal. As for anti-torpedo protection, only the British had any, only on a couple of experimental installments, and only at the very end of the war.

I can get you the specifics if it helps. I don't know how that stuff works in the game.
...And speaking of the "Tiger", she was such a MISFIT - lol. She was rushed into combat without being ready & her gunnery was notoriously bad. Plus many of her crew were ex-convicts, deserters, disciplinary cases, and other Royal Navy "toughs". Still, they (and the ship) fought bravely & came through Jutland in fairly good shape.
iambecomelife is offline   Reply With Quote
Old 09-17-09, 12:06 AM   #47
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

passed a thousand views on this thread !

means people are interrested right ??

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 09-17-09, 02:07 AM   #48
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

I would think so.
that, and the lack of sticky traffic leaves more to the forum viewers to look at more recent topics
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 09-17-09, 04:45 AM   #49
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by keltos01 View Post
passed a thousand views on this thread !

means people are interrested right ??

keltos
Oh hell yes!
This looks VERY interesting. Looking forward to it
sergei is offline   Reply With Quote
Old 09-17-09, 04:42 PM   #50
Fluffysheap
Bosun
 
Join Date: Jan 2009
Posts: 63
Downloads: 8
Uploads: 0
Default

World War 1 is tremendously underrepresented and a great setting for a new mod. Sadly I cannot be of much use as I have no modeling skill and even less time. But, how will the Prize Rules be handled?
Fluffysheap is offline   Reply With Quote
Old 09-17-09, 07:33 PM   #51
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Fluffysheap View Post
World War 1 is tremendously underrepresented and a great setting for a new mod. Sadly I cannot be of much use as I have no modeling skill and even less time. But, how will the Prize Rules be handled?

This will be covered in a later post. Stay tuned.
iambecomelife is offline   Reply With Quote
Old 09-17-09, 10:33 PM   #52
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by ivank View Post
deep man, very deep
Yeah, deep, very deep and I forgot all about your contributions! My apologies to you and all the others I have left out in my accolades above. Go guys go!
Rockin Robbins is offline   Reply With Quote
Old 09-18-09, 09:04 AM   #53
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default





An "M" Class British destroyer. There will be literally hundreds of these escorts patrolling the Channel and the North Sea - plus armed trawlers, drifters, gunboats, launches with machine guns, trawler/submarine decoy teams, and many other little nasties.
iambecomelife is offline   Reply With Quote
Old 09-18-09, 12:42 PM   #54
denis_469
Seasoned Skipper
 
Join Date: Sep 2006
Location: Russia
Posts: 699
Downloads: 134
Uploads: 0
Default

iambecomelife - may be you can made ships from WWI in variants for WWII in each time? For example during WWII in Turkish navy was ex-kaiser navy battlecruiser "Goeben", in british and other navyes was many destroyers from WWI. For example british detroyers "S" class.
denis_469 is offline   Reply With Quote
Old 09-18-09, 12:47 PM   #55
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,339
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by keltos01 View Post
passed a thousand views on this thread !

means people are interrested right ??

keltos

Oh no, they are just bored as hell. Hell yeah this mod could fly very well. From what I have seen already the work is excellent. As Hitman said..'mouth watering.' I believe you have the making of a major hit here.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 09-18-09, 01:12 PM   #56
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by denis_469 View Post
iambecomelife - may be you can made ships from WWI in variants for WWII in each time? For example during WWII in Turkish navy was ex-kaiser navy battlecruiser "Goeben", in british and other navyes was many destroyers from WWI. For example british detroyers "S" class.
Maybe later, but for now I am trying to get all of the ships in their WWI configurations.

FYI I have made some changes to the british merchantman - now, most of the human figures are independent destructible objects. In other words, they can be killed or injured by gunfire. I still need appropriate damage effects for them, b/c whenever they are damaged they simply catch fire, like wood & metal objects.

Am also working on placement of minefields - I had a little trouble at first but it's going better now. Sank three of the "Sandalwood" type freighters by directing them into a minefield - unfortunately, just one lifeboat was observed.

The default SH4 mines will be used as templates for wooden antisubmarine obstacles, hydrophone posts, electrically triggered barrages, and other weapons.
iambecomelife is offline   Reply With Quote
Old 09-18-09, 01:35 PM   #57
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,339
Downloads: 90
Uploads: 0


Default

Getting more interesting with each post!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 09-18-09, 04:01 PM   #58
denis_469
Seasoned Skipper
 
Join Date: Sep 2006
Location: Russia
Posts: 699
Downloads: 134
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife View Post
Maybe later, but for now I am trying to get all of the ships in their WWI configurations.

FYI I have made some changes to the british merchantman - now, most of the human figures are independent destructible objects. In other words, they can be killed or injured by gunfire. I still need appropriate damage effects for them, b/c whenever they are damaged they simply catch fire, like wood & metal objects.

Am also working on placement of minefields - I had a little trouble at first but it's going better now. Sank three of the "Sandalwood" type freighters by directing them into a minefield - unfortunately, just one lifeboat was observed.

The default SH4 mines will be used as templates for wooden antisubmarine obstacles, hydrophone posts, electrically triggered barrages, and other weapons.
Not bad! Not wait it's total. It's very hard. I himself for war Elite v.3.0 try made bottom sonar posts, but not can. So if you can... I hope that you can.
denis_469 is offline   Reply With Quote
Old 09-19-09, 01:59 PM   #59
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

The British engines - aft merchantman is going to be released in advance. It is almost ready for beta testing; please let me know if you are interested.
iambecomelife is offline   Reply With Quote
Old 09-20-09, 12:35 AM   #60
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

Started on U-19 ditching U-1. no loss, I got a better idea with modeling the U-boats, and it is turning out very well
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.