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Old 08-25-13, 04:01 AM   #46
Wreford-Brown
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Originally Posted by Sepp von Ch. View Post
I again (sorry for that WB:-), but I use now your nice mod.

Some of the new aircraft have several state coats of arms on the wings and fuselage (eg, Avenger, etc.). Can you fix this problem please?


I don't know how to fix this problem but decided to accept the triple roundels on the aircraft rather than losing the aircraft from the mod. If anyone out there could help I'd be more than grateful.

Quote:
Originally Posted by Sepp von Ch. View Post
And would be please possible to add in your great mod rowi58´s External_Cargo_from_SH5 mod for all merchants?
rowi's mod works great as an add-in but I'm not going to add it as a core addition to USAM.

Sorry I couldn't be more positive but I've only got about 4 weeks of modding left before I'm away for 8 months and I'd like to snag USAM in its current form before I go.
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Old 08-25-13, 04:27 AM   #47
the_frog
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WB,

GWX uses markings different form stock SH3 (and from all other big mods), in order to represent the different signs on fuselage, wings, tail. That means the mesh elements of the markings have a different UV mapping.

A quick solution could be removing the mesh elements for markings inside the *.dat files and replacing them by the respective ones of GWX Avenger / Liberator. This presumes the models are build to scale, i.e., have same dimensions

Hope that helps
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Old 08-26-13, 02:15 AM   #48
Wreford-Brown
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Originally Posted by the_frog View Post
WB,

GWX uses markings different form stock SH3 (and from all other big mods), in order to represent the different signs on fuselage, wings, tail. That means the mesh elements of the markings have a different UV mapping.

A quick solution could be removing the mesh elements for markings inside the *.dat files and replacing them by the respective ones of GWX Avenger / Liberator. This presumes the models are build to scale, i.e., have same dimensions

Hope that helps
I was with you all the way to 'mesh elements'.

I'm completely useless at models and have to rely on the generosity of modellers to allow me to use their models. If the mesh elements are removed, does it mean that the markings won't work in other supermods?
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Old 08-26-13, 02:23 PM   #49
Madox58
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Send me the dats for Units with this problem and I'll fix them for GWX.
I'm only doing some limited mod work now days but this seems a good project to support.
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Old 08-26-13, 03:32 PM   #50
Sepp von Ch.
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That would be wonderful privateer!
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Old 08-26-13, 03:45 PM   #51
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I have an idea that may solve this type issue.
Of course it's way late in the Game but here it is.

Markings are controlled by a 3d object.
If we replace that object with a placement node, then make a seperate dat? We can use the eqp file to place the markings.
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Old 08-27-13, 12:04 PM   #52
Wreford-Brown
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Quote:
Originally Posted by privateer View Post
Send me the dats for Units with this problem and I'll fix them for GWX.
I'm only doing some limited mod work now days but this seems a good project to support.
Thank you very much for offering to support . I'm away with work for another fortnight (internet but no modding) but should be able to get the dats uploaded around 7/8 Sep.
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Old 08-27-13, 01:03 PM   #53
Madox58
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I downloaded from page 1
I've found 13 Units not GWX compatable.
Several will need work on the main skin to adapt for GWX.
Here's an example of what I mean.


Notice the markings already on the wings? They need to go Bye-Bye.
Also noticed some .mtl and .obj files in folders. Those should be deleted as SH does not use those.


I'll correct the UV's on the simple problem units to start.
How do you want the files uploaded?
To you for release or a link that all can use?

Last edited by Madox58; 08-27-13 at 01:48 PM.
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Old 08-30-13, 09:55 AM   #54
Sepp von Ch.
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Hello privateer,

I want to ask you, wehn you expect to publish corrected data for this mod?
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Old 08-30-13, 12:58 PM   #55
Madox58
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7 of the 13 I spotted need textures re-worked and the 3d objects created and planted in the dats.

The other 6 need re-UVed only.

So I don't have a time line as yet.
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Old 08-30-13, 02:46 PM   #56
Sepp von Ch.
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Thanks for info! Can´t wait.
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Old 08-31-13, 06:51 AM   #57
Wreford-Brown
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Quote:
Originally Posted by privateer View Post
I downloaded from page 1
I've found 13 Units not GWX compatable.
Several will need work on the main skin to adapt for GWX.
Here's an example of what I mean.


Notice the markings already on the wings? They need to go Bye-Bye.
Also noticed some .mtl and .obj files in folders. Those should be deleted as SH does not use those.


I'll correct the UV's on the simple problem units to start.
How do you want the files uploaded?
To you for release or a link that all can use?
I reckon a link that all can use as a hot fix and with your permission I'll then cut it into the next release of USAM.
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Old 08-31-13, 11:53 AM   #58
Madox58
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MMMM Kay.


I'll do the 6 needing UVed and release those first.
The ones needing texture work will be a 'you get what I can do' thing.
I'm not that great at messing with textures.
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Old 08-31-13, 03:10 PM   #59
Sepp von Ch.
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This fix will be integrated into next USAM version (v11.61.4?) or should be activated separately (as "stand alone" fix) after USAM version (v11.61.3)?
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Old 08-31-13, 05:42 PM   #60
HW3
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As I read it, both.
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