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Old 02-06-17, 03:40 AM   #1
ETR3(SS)
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Default Playable submarine templates

Here are both the US and German templates I used to use to create playable submarines for SH4. Have fun!

US: http://www.subsim.com/radioroom/down...o=file&id=5115

German: http://www.subsim.com/radioroom/down...o=file&id=5141
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Old 02-06-17, 11:25 AM   #2
JesterV2
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Very useful! Thank you!
sticky?
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Old 02-09-17, 07:39 AM   #3
Rockin Robbins
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What would be the differences, and is it possible to turn a playable submarine into an AI submarine? Evil minds wish to know!
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Old 02-09-17, 09:10 AM   #4
s7rikeback
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Default Hello stranger

Quote:
Originally Posted by Rockin Robbins View Post
What would be the differences, and is it possible to turn a playable submarine into an AI submarine? Evil minds wish to know!
I have been in contact with jhapprich on this very subject...

His reply to my question regarding converting playables to AI Control

"Hello!
any playable unit can be converted into AI. first you need to decide what you want your ai unit to do, e.g. intercept and attack enemy units or stay on course by setting up the unittype i. the units .cfg file. check the arrangement of the 3d file und see what unittype is assigned. easiest way is to clone an existing 3d sub, a destroyer etc and edit the given properties, add/change the 3d appearance etc. rather than turning a playable sub into ai (too many things have to be changed, takes too much time)."
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Old 02-10-17, 05:36 AM   #5
ETR3(SS)
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Quote:
Originally Posted by Rockin Robbins View Post
What would be the differences, and is it possible to turn a playable submarine into an AI submarine? Evil minds wish to know!
The main difference is the upc files. The german files have a ge at the end, i.e. NSS_Uboat9d2.upcge and a dedicated UPCDataGE. It's entirely possible to make them ai units, but as mentioned above it would be easier to start out with a ai unit file structure.
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