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Old 02-19-17, 05:44 AM   #3901
keltos01
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Originally Posted by propbeanie View Post
Yes, especially around Japan itself, but also Formosa & China... the further into the war, the more frequent, and the more "accurate" they become... simulating radar?...
You should read the pdf of the US mission to Japan 1945

you will find all the accurate data on the IJN weapons etc..

They had ship to air rockets installed on the latest aircraft carriers for one !

They had MAD (Magnetic Anomaly Detectors) on planes

They did have radar though they were lagging behind the us (they favored optics like night binoculars made by Nikon)

etc..

MICROFILM PUBLICATION 2

REPORTS OF THE
U. S. NAVAL TECHNICAL MISSION TO JAPAN

1945 – 1946

Link :

http://www.fischer-tropsch.org/prima...USNTMJ_toc.htm










regards

keltos
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Old 02-19-17, 07:54 AM   #3902
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Originally Posted by cdrsubron7 View Post
When I checked on it this morning it was with MS IE so maybe that's why I found it working. I'm still at work right now.
It downloaded per instructions (using IE). Thanks!
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Old 02-19-17, 07:56 AM   #3903
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Just wondering out loud if anybody else has encountered night flying Japanese planes. I've experienced this before in TMO and it seems to have carried over into FOTRSU.
I have, and I've learned it's not safe to assume they can't see you. Cost me an early death.
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Old 02-19-17, 09:14 AM   #3904
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Originally Posted by propbeanie
Since you've gotten the SD to turn "off" now, (the antenna doesn't drag in the mud, does it?... ) I'm not going to worry too much about further editing of the CAP just now... I do have another question concerning the old "Snorkel" hook... on the German side, since the US side does the radar antenna, does the snorkel still function as intended for the Uboats? Other than the fact that the oxygen (atmosphere) doesn't restore..
The on/off (above waterline/below waterline) will not show....I hid the separate object. If I hadn't, yes the entire SD mast/head would have been misplaced....that's why there's a trade off between raising/lowering the antenna compared to having it turn off/on.

There still may be an issue with Radar reporting detected objects. The SJ, when its on the boat will report detected objects by the subs AI crewmen. As long as the sub is surfaced the SJ is "on" (even though when you go to one of the two radar stations....you have to turn the darn thing "on"!?). If you don't want any radar reports at all when surfaced (besides on your own discretion...when you want to turn the radars "on"), I'll have to make the SJ follow the SD parameters too. Just more work involved. There are three SD units.....there are over a dozen SJ units.

==========

Yes, leave the air cap alone for now. There can still be reasons to lower the "model count" rendered within the scene....but the TC issue should be less when the radar won't pick up targets, especially friendly ones.

==========

The Snorkel for the German side is not affected by what we've done with it on the American side....completely different files involved. Any problem issues with the Snorkel are still there as before.
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Old 02-19-17, 11:10 AM   #3905
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Thank you CapnScurvy. Great stuff. I am really learning a lot about all this... This is basically the kind of stuff that should have already been in the game, ya know?... but then, think of the knowledge we wouldn't have the need to learn? Is that a good thing, or a bad thing?...
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Old 02-19-17, 11:15 AM   #3906
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Quote:
Originally Posted by keltos01 View Post
You should read the pdf of the US mission to Japan 1945

you will find all the accurate data on the IJN weapons etc..

They had ship to air rockets installed on the latest aircraft carriers for one !

They had MAD (Magnetic Anomaly Detectors) on planes

They did have radar though they were lagging behind the us (they favored optics like night binoculars made by Nikon)

etc..

MICROFILM PUBLICATION 2

REPORTS OF THE
U. S. NAVAL TECHNICAL MISSION TO JAPAN

1945 – 1946

Linkie (cut by pb for brevity) :

regards

keltos
Cool beans! I love that kind of stuff. Reading about some of the technologies that were in the pipeline from all sides, it's a good thing the war ended when it did, else we might not be conversing right now...
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Old 02-19-17, 12:56 PM   #3907
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Hip, Hip, Hip, Hooray, Navigator's back and hopefully now out of pain.
Peter
Yes sir. No more limp! Thank you!

Jack
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Old 02-19-17, 03:56 PM   #3908
keltos01
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Originally Posted by propbeanie View Post
Cool beans! I love that kind of stuff. Reading about some of the technologies that were in the pipeline from all sides, it's a good thing the war ended when it did, else we might not be conversing right now...
Yep ! still... MAD equipped planes with search patterns would be top notch in FOTRSU !

I worked on one a while back.. check your inbox

k
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Old 02-19-17, 05:20 PM   #3909
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By the way Keltos01, your inbox is now full... sorry... my fault...
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Old 02-19-17, 05:23 PM   #3910
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By the way Keltos01, your inbox is now full... sorry... my fault...
made room
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Old 02-19-17, 05:28 PM   #3911
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These Guys gonna bug the crap outta ya keltos01.


But they are all great people.
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Old 02-19-17, 05:37 PM   #3912
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Now Jeff... you know we aini't great... WE'RE ~GREAT~!!! That's Tony the Tiger talk for "cool dudes" man...
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Old 02-19-17, 05:40 PM   #3913
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These Guys gonna bug the crap outta ya keltos01.


But they are all great people.
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Old 02-21-17, 04:51 PM   #3914
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Hello guys, sorry if I'm posting in the wrong section or I'm doing something wrong.

I downloaded the mod, everything seems to work apart from the fact that I can't start the campaign, when I get into the office I can only click on the medals and the options, nothing else.

I searched everything but I can't find a solution, any help?

Thank you.
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Old 02-21-17, 05:39 PM   #3915
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Originally Posted by Boscorelli View Post
Hello guys, sorry if I'm posting in the wrong section or I'm doing something wrong.

I downloaded the mod, everything seems to work apart from the fact that I can't start the campaign, when I get into the office I can only click on the medals and the options, nothing else.

I searched everything but I can't find a solution, any help?

Thank you.
1. Which version of Silent Hunter 4 do you have (v1.3, .4 or .5)?
2. Where did you get it (disk, Steam, or some other download)?
3. Where did you install the game - ie C:\Program Files (x86)?
4. Is the folder structure of the mod in the MODS folder correct?

These and many other questions come to mind, but that's enough for now...

btw, "Welcome to SubSim!"
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