SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-04-08, 01:33 AM | #76 |
Silent Hunter
Join Date: Feb 2008
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it can but they're slower and have less range, your choice they're the same diameter 21 inches
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09-04-08, 05:18 AM | #77 |
Medic
Join Date: Jun 2007
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OK, I'll follow your installation sequence (T-sub, british torp, patch for T-sub)
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09-05-08, 12:55 AM | #78 |
Medic
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Just a notice: in glassy water T-class sub has a Porpoise's black shadow
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09-05-08, 03:43 AM | #79 |
Silent Hunter
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and I know that when it gets hit it has the Balao's dammage structure showing up, but it's bigger than the T sub itself ! one more thing to correct...
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09-05-08, 11:16 PM | #80 |
Helmsman
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I am currently using Trigger Maru Overhaul for SH4 1.4. Whenever I finished loading a single mission or whatsoever, I just get CTD.
Would you please fix this for TMO 1.4? Thank you very much.
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09-06-08, 12:35 AM | #81 |
Silent Hunter
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I'll try given a bit of time but if anyone else out there can help please do, there are only so many hours in one day...
I don't remember if the patch I posted for version 1.6.2 of my sub is for TMO or another supermod? try it anyways. keltos |
02-05-09, 04:02 AM | #82 |
Silent Hunter
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damage fix for version 1.62
Trying something out with Peabody, we noticed the Class T was still using the Balao's damage model.
I fixed it : unrar the file and slip the new Triton.dat into the data\submarine\triton folder. download link : http://files.filefront.com/NSS+Trito.../fileinfo.html Enjoy ! Keltos |
02-05-09, 06:23 AM | #83 |
Frogman
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Hi There,
T Boat is a great effort but for the sake of accuracy, the midship tubes fired astern, there was an external tube in the casing right aft and the standard submarine torpedo of W.W.2 was the Mk 8**. Maybe someone has already pointed this out? The provenance of this is that I was T.I. of a T Boat. RR |
02-05-09, 07:13 AM | #84 |
Silent Hunter
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I have made 3 models of the T class from JU_88's original model.
this very one has 10 fore tubes (the external firing forward should be under the tower) version 1.62 dl link (no radio mast) : http://files.filefront.com/v162+HMS+.../fileinfo.html version 1.61 dl link (early war - with radio masts): http://files.filefront.com/v161+HMS+.../fileinfo.html and I made the Zwaardvisch for Skwasjer (Dutch) with either 10 tubes or 11. Due to the actual number of tubes limitation (10 tubes) even if we get all forward tubes (8) working, we'll only get 2 aft tubes with a working TBT (class T mod version 1.6), version 1.91 of mod has 3 but using the TBT causes CTD, otherwise it works fine. http://www.subsim.com/radioroom/showthread.php?t=137856. version 1.91 dl link: http://files.filefront.com/v191+Hr+M.../fileinfo.html version 1.6 dl link: http://files.filefront.com/v16+Hr+MS.../fileinfo.html As for the torpedoes I have made this mod : British Torpedo mod Mark VIII and Mark VIII** New version http://www.subsim.com/radioroom/showthread.php?t=140738 available here : http://files.filefront.com/v+20+Brit.../fileinfo.html this should go with the boat. you should read : T class WWII account: M. Smith, torpedoman http://herne.tripod.com/WWII.html hope this helps, now for the 1.62 version I just posted a revised .dat that should be slipped in the submarine folder. keltos Last edited by keltos01; 02-05-09 at 07:40 AM. |
04-15-10, 04:13 PM | #85 |
Silent Hunter
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bump
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04-24-10, 12:32 AM | #86 |
Silent Hunter
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new torpedo files :
http://www.mediafire.com/file/zzqmtqkhojm/US MK 14 II - IJN - British mark VIII.rar and add this to the library folder : http://www.mediafire.com/file/tnzdal...rpedoes_US.sim otherwise the gyro on the british torps is 0 ! with this it gives you 15 degrees either way keltos |
03-02-12, 01:08 PM | #87 | |
Swabbie
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[QUOTE=Reise;917221]
Quote:
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Sir, unknown Contact closing... Identify it Damn It! CONTACT IDENTIFIED AS A WARSHIP: DESTROYER CLOSING VERY FAST, WE'RE BEING PINGED SIR!!! |
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03-02-12, 02:57 PM | #88 |
Admiral
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[QUOTE=ARC0001Orar;1848586]First of all this is a very old thread, it started in 2008. And the issue of permission has been resolved.
But just for you information, asking permission to use someone else's work is the right thing to do. Almost everyone will say yes. Peabody
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03-11-12, 09:36 AM | #89 |
Watch
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Has anyone using steam tried this mod recently?
I've been away from the game for some time and got back into a few days ago using mod version 1_7_3. Everything was fine, sub had Mark Viii torpedoes. A couple days ago when I started the game I had to wait because Steam was downloading some sort of game update. When it was finished, none of my save games would work so I had to start new. When I did I could no longer start with Mark Viii torpedoes. Just US MArk 10. Also choosing Brisbane crashes the computer. Any idea what the solution might be ? |
02-18-17, 08:48 AM | #90 |
Silent Hunter
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