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Old 03-11-17, 03:24 PM   #2026
iambecomelife
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Quote:
Originally Posted by Jawohlherrkaleun View Post
What? It won't be a Pokemon game.. and I thought I was going to catch them all
Not really a question about the mod but did ww1 sub crews use gramophone?
Yes. I wondered the same thing.

Then I found out that the crew of U-20 had a gramophone on board, around the time they sank the "Lusitania". Schwieger was well-liked by his crew for conveniences like that.

I imagine that an average-sized sub like U-19 series or U-35 would probably have had one, if the Kaleun allowed it.

It's possible on a tiny boat like the UB-I series, gramophones would be forbidden, since every inch of space was needed for provisions & shells.
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Old 03-12-17, 06:11 AM   #2027
keltos01
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Quote:
Originally Posted by iambecomelife View Post
Yes; I will look for a clean version of the mod when I'm home from work.

By the way, when the mod is released, when you attack big warships DO NOT EXPOSE YOUR PERISCOPE FOR LONG! Many Armored Cruisers
& Battleships had torpedo tubes, and they WILL let you have a tin fish if a lookout sees you.
Can you pm me about those ai units shooting tops? Cause we tried it in Niitaka but had trouble with it... and that would be a lovely or lively thing!

Regards

Keltos
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Old 03-12-17, 08:25 AM   #2028
iambecomelife
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Here is the AI torpedo link:

http://www.filedropper.com/aishootstorpedos

This version still has the depth keeping problem, so you will need to tinker with it in S3ditor to improve accuracy.
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Old 03-15-17, 01:17 PM   #2029
YellowFin
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Beautiful work. Do you need help with anything? I can code, and I love researching.

Greetings
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Old 03-15-17, 02:53 PM   #2030
keltos01
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Quote:
Originally Posted by iambecomelife View Post
Here is the AI torpedo link:

http://www.filedropper.com/aishootstorpedos

This version still has the depth keeping problem, so you will need to tinker with it in S3ditor to improve accuracy.


thanks a bunch!!!

k
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Old 03-15-17, 09:35 PM   #2031
iambecomelife
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Originally Posted by YellowFin View Post
Beautiful work. Do you need help with anything? I can code, and I love researching.

Greetings
Thanks for the offer....to you and other followers, I was just in a car accident (minor cuts luckily), which complicates my plans to work on modeling this March, but I will let you know exactly what I'd like.
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Old 03-16-17, 04:09 AM   #2032
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Originally Posted by iambecomelife View Post
I was just in a car accident (minor cuts luckily), which complicates my plans to work on modeling this March, but I will let you know exactly what I'd like.
I am sorry to hear that. Get well soon.
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Old 03-18-17, 06:19 PM   #2033
keltos01
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Quote:
Originally Posted by iambecomelife View Post
Here is the AI torpedo link:

http://www.filedropper.com/aishootstorpedos

This version still has the depth keeping problem, so you will need to tinker with it in S3ditor to improve accuracy.
I tried it with peabody's 3 DD mission, but didn't see them shoot torps at me, just deck guns and depth charges ?


just read about your accident.. get well soon !
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Old 03-22-17, 08:53 AM   #2034
keltos01
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https://m.warhistoryonline.com/war-a...f-the-sea.html
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Old 03-23-17, 07:48 PM   #2035
iambecomelife
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Quote:
Originally Posted by keltos01 View Post
https://m.warhistoryonline.com/war-articles/relic-from-the-first-world-war-german-

submarine-wreck-found-at-the-bottom-of-the-sea.html

Very interesting! One possible way to perform a positive ID of UB-82 or UB-85 might be to examine the drainage or

vent(?) holes in the hull. Although the UB-III's were all considered sister submarines, there was a tremendous

variation in UB-III vent hole arrangement, depending on which shipbuilder had constructed a particular one.

Of course, by now the steel surrounding the vents may have corroded.

As for work, I am still at it...just tested modified 1024 x 512 pop-up screens for prize warfare dialogues, and

they work great !!! They can be scaled up to whatever size I want, and they can linger for as long as I want. I

figure 3 minutes is long enough to read them before they fade out. They could also be used to indicate special

events on the boat itself. Apologize for no new screens, but please do not take relative quiet for inaction. Things will be better once I get my new vehicle registered.

Re: AI torpedoes....use S3ditor to increase the "turret" training rate so the AI can calculate a firing solution sooner.

Icons representing the fine citizens of WOTK .... Most artwork is modified from a book on "Titanic". I have some nice civilian freeware obj models I am modifying as WWI-era citizens to populate ocean liners & beaches....If you gun down refugees or important 1st Class bigwigs, expect negative consequences. Again, the whole point of prize warfare is do not shoot on sight.

Most cargo icons, too are complete.

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Old 03-24-17, 10:36 AM   #2036
keltos01
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Default Q ships

Qship story


https://m.warhistoryonline.com/world...then-copy.html
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Old 03-27-17, 06:29 PM   #2037
Bleiente
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Quote:
Originally Posted by iambecomelife View Post
Re: AI torpedoes....use S3ditor to increase the "turret" training rate so the AI can calculate a firing solution sooner.
Thanks for your upload.
Do I understand this correctly, I do not need to configure this mod extra?

Greetings
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Old 04-04-17, 09:26 PM   #2038
iambecomelife
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Quote:
Originally Posted by Bleiente View Post
Thanks for your upload.
Do I understand this correctly, I do not need to configure this mod extra?

Greetings
Yes you do. Use S3d Editor to alter turret training rate and torpedo speed.

Updates to the latest sub, in between my car shopping.

Note new details:

-Hand Rails (added "sag" based on photos online)
-Torpedo Tube Indentations
-Portholes in Conning Tower
-Hull ports in two of the screenshots
-Rudder, Aft Dive Planes, and more circular hull.

Lower hull still needs to be rounded more.

1914: Shells of Fury has a nice model and skin for this series.

One thing I want to do for all subs is add real 3d hull ports...not TGA black areas "painted" on the hull.







Keltos, thank you for the link; that was good reading before work. And thank you for the well wishes. I was not seriously hurt. My finger and arm have healed nicely.
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Old 04-05-17, 04:39 AM   #2039
keltos01
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Glad you enjoyed it Iambecomelife !!
And that you are not seriously hurt.

Great work you're doing here ! And I loved shells of fury

K
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Old 04-05-17, 08:41 PM   #2040
Kushan Blackrazor
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I continue to await this mod with baited breath. It is superb and will be absolutely worth the wait!
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