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Old 01-19-16, 11:14 AM   #1
Senf-Man82
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Default Experimental version of the Takao-Class

My first try to mod a ship. Altered an existing mod...









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Old 01-19-16, 05:28 PM   #2
cdrsubron7
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Very nice, good job
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Old 01-19-16, 06:42 PM   #3
james_nix
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Cool beans!
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Old 01-23-16, 07:57 AM   #4
Senf-Man82
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available for german campaign
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Old 01-29-16, 04:57 AM   #5
chrysanthos
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can i download it as playble ship so i can give you my report after i try it?
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Old 02-03-16, 04:18 PM   #6
Senf-Man82
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I'd like to publish it, but first I need to get my desired playable Gearing-Class done. Keeps crashing all the time
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Old 03-14-16, 02:26 PM   #7
Senf-Man82
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Here is some progress on her, issue:

want to add the imperial seel at her bow, but the texture remains black ingame what can I do? AO texture has been tried, but didn't work either...

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Old 02-11-17, 12:39 PM   #8
Senf-Man82
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Default Timefor an Update...

Hey folks,
after releasing my FletherII-Mod, I turned back to this "special" Version of the Takao/Maya for german career. Well let's say, I've had some sort of a "flow" here...










even placed my very own creation of a rudder indicator (like on Fletcher)


...and guess what:


it shoots missles



please excuse the crapps pics. I stll cannot produce real screenshots (black with print and white with ctrl F11), so I have to use my cellphone

The ship is supposed to have a carmouflage (brown and green based on a blueish grey)

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Old 02-18-17, 03:43 PM   #9
Senf-Man82
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Default Update

Tested it on my new PC(win10), here I can make proper Screenies

so here is another update with lots of new details:


Skipped making a carmo texture, it just looked crappy :/ but added a new (proper) fire control diractor on top of the superstructure





and I finally could managed to give her a proper imperial seal



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Old 02-24-17, 12:00 PM   #10
Senf-Man82
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Default Update...

Here are some impressions of the current progress

Incorperated Rabaul as career start instead of Surabaya






In game:


3Inch/76mm Rocket launcher as "heavy flak"




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Old 02-24-17, 03:47 PM   #11
keltos01
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Quote:
Originally Posted by Senf-Man82 View Post

3Inch/76mm Rocket launcher as "heavy flak"




did you get the ship to air rockets from madmax ? I was lloking for them too as the IJN carriers had them in late 1944..

Do they blow up at some height like AA ?

regards

keltos

and : it looks really good ! though I'm more of a sub guy myself
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Old 02-25-17, 05:48 AM   #12
Senf-Man82
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I defined them as AA-Ammunition, but if they blow up they do it ouf visiual range. There are still some sound and effect issues, I couldn't solve so far.
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Old 03-01-17, 10:17 AM   #13
Kapitain Oliver Leinkraunt
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one question, where can I download this mod?
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Old 03-01-17, 12:01 PM   #14
Senf-Man82
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Still work in progress...
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Old 03-11-17, 06:18 AM   #15
Senf-Man82
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Default New update...

Hey folks,

here are some new bits of news for my work in progress


managed to implement Kure near Hiroshima (real jap. Naval base) as a new home port



some more and new details...









Things are getting better
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