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01-19-16, 11:14 AM | #1 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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Experimental version of the Takao-Class
My first try to mod a ship. Altered an existing mod...
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01-19-16, 05:28 PM | #2 |
Sink'em All
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Very nice, good job
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
01-19-16, 06:42 PM | #3 |
What's happenin' Cap'n'?
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Cool beans!
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USS COPPERFINS-05
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01-23-16, 07:57 AM | #4 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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available for german campaign
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01-29-16, 04:57 AM | #5 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
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can i download it as playble ship so i can give you my report after i try it?
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02-03-16, 04:18 PM | #6 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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I'd like to publish it, but first I need to get my desired playable Gearing-Class done. Keeps crashing all the time
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03-14-16, 02:26 PM | #7 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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Here is some progress on her, issue:
want to add the imperial seel at her bow, but the texture remains black ingame what can I do? AO texture has been tried, but didn't work either... |
02-11-17, 12:39 PM | #8 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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Timefor an Update...
Hey folks,
after releasing my FletherII-Mod, I turned back to this "special" Version of the Takao/Maya for german career. Well let's say, I've had some sort of a "flow" here... even placed my very own creation of a rudder indicator (like on Fletcher) ...and guess what: it shoots missles please excuse the crapps pics. I stll cannot produce real screenshots (black with print and white with ctrl F11), so I have to use my cellphone The ship is supposed to have a carmouflage (brown and green based on a blueish grey) |
02-18-17, 03:43 PM | #9 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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Update
Tested it on my new PC(win10), here I can make proper Screenies
so here is another update with lots of new details: Skipped making a carmo texture, it just looked crappy :/ but added a new (proper) fire control diractor on top of the superstructure and I finally could managed to give her a proper imperial seal |
02-24-17, 12:00 PM | #10 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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Update...
Here are some impressions of the current progress
Incorperated Rabaul as career start instead of Surabaya In game: 3Inch/76mm Rocket launcher as "heavy flak" |
02-24-17, 03:47 PM | #11 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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did you get the ship to air rockets from madmax ? I was lloking for them too as the IJN carriers had them in late 1944..
Do they blow up at some height like AA ? regards keltos and : it looks really good ! though I'm more of a sub guy myself |
02-25-17, 05:48 AM | #12 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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I defined them as AA-Ammunition, but if they blow up they do it ouf visiual range. There are still some sound and effect issues, I couldn't solve so far.
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03-01-17, 10:17 AM | #13 |
中国水兵
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 285
Downloads: 164
Uploads: 0
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one question, where can I download this mod?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
03-01-17, 12:01 PM | #14 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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Still work in progress...
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03-11-17, 06:18 AM | #15 |
Gunner
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
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New update...
Hey folks,
here are some new bits of news for my work in progress managed to implement Kure near Hiroshima (real jap. Naval base) as a new home port some more and new details... Things are getting better |
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