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Old 01-18-16, 04:17 PM   #211
Fahnenbohn
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That looks nice ! I would be curious to see how do Hambourg and Lübeck look like in the game !
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Old 01-18-16, 04:45 PM   #212
radiator
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Quote:
Originally Posted by Fahnenbohn View Post
That looks nice ! I would be curious to see how do Hambourg and Lübeck look like in the game !
There are a few screenshots of Lübeck and Hamburg.
Currently there are no ships, the museum is not yet ready.
Sorry, the harbor so big that does not fit into a single picture

Lubeck:







Hamburg:





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Old 01-18-16, 09:57 PM   #213
Anvar1061
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You need to make friends with HanSolo78! He is a great architect . We want to travel in this Life.
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Old 01-19-16, 12:23 PM   #214
radiator
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Originally Posted by Anvar1061 View Post
You need to make friends with HanSolo78! He is a great architect . We want to travel in this Life.
I'm afraid that while I finish my harbors, HanSolo has already released WAC 6.0 And if we talk about any joint work, the problem here is that the location of the harbor always affects on the location of the ships, so that TerrainData with the Locations that I create can be used only for new megamod. But I would be grateful if anyone of the great modders would help me to create the most complete museum of ships and aircraft, as I'm not very knowledgeable. Sometimes, when I add a new unit, I get CTD. I know how to use the Silent 3ditor, but I don't know what to do that was not CTD. I can remap ID, but no more... That's where I really need help.
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Old 01-19-16, 01:54 PM   #215
Anvar1061
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SHValidator...
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Old 01-19-16, 02:10 PM   #216
radiator
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Originally Posted by Anvar1061 View Post
SHValidator...
Oh, no, this program there will not be enough... It doesn't show when checking the reason that after the addition of a single ship we have CTD when meet other ship, and in the museum too. The error usually occurs due to the fact that one unit was made from another. I dare say that this is due to the ID-numbers and some nuances of 3D-models.
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Old 01-24-16, 12:41 PM   #217
urfisch
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great work! hansolo78 should implement this in WAC5! The layout of hamburg is not that correct, but i think it was hard enough doing it this way i love the high amount of buildings. its a city. well done! ...and are these littel farm houses my mod "Bauernhaus" there in the foreground?

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Old 01-24-16, 05:47 PM   #218
radiator
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Quote:
Originally Posted by urfisch View Post
great work! hansolo78 should implement this in WAC5! The layout of hamburg is not that correct, but i think it was hard enough doing it this way i love the high amount of buildings. its a city. well done! ...and are these littel farm houses my mod "Bauernhaus" there in the foreground?
Thank you so much!

If we talk about Hamburg, here I have tried to get as close to the original as I was allowed to existing files. In Hamburg, a lot of narrow channels (I was personally in this city ten years ago), but I made them wider, otherwise the work would take too much time.

As for the WAC 5.0 or any other mod, I have already said that better use of my achievements for the new megamod, otherwise you'll have to move a lot of ships in the ports, this is a very large and long work... Especially while I completed yet all ports of the world, will take a very long time, I think that should not wait.

Yes, I have used and your mod too, if I ever finish my own megamod, I'll give you credits, if you don't mind!

I use almost all of the files from all known megamods, but I am in any case don't claim authorship, and all the necessary credits will be sent! I think that only by uniting all of the best files, we can achieve great results

I also apologize for my English, I use Google translator
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Old 01-24-16, 06:17 PM   #219
radiator
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Old 06-07-17, 10:50 AM   #220
Kendras
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Quote:
Originally Posted by perdu View Post
here is what i'm working on , with a friend working at brest harbour:





reworked "pointe de l'armorique" with the "ile ronde" that was missing



new "ile longue" and reworked "goulet"



Has this work been released somewhere ?
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Old 11-29-20, 01:51 PM   #221
JeromeHeretic
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Is there some manual how this terrain extractor works and how to modify terrain? I can't find any...


EDIT: Ah, perfect, on of the Radiator's link for terrain extractor with doc included is working! THX
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