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Old 07-17-14, 06:13 PM   #2191
Moin
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Want only to thank for this great campaign! Played RSRD 1.4 for many years in a sub, but sometimes you cant see some parts of the campaign in detail!
Now I have played with the NCL Brooklyn some sea battles around Guadalcanal in 1942! Really great and I must admit, meanwhile I play modded SH4 more with playable ships then subs!
So thanks again for all your work and of course also to the guys who have made ships playable!
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Old 09-01-14, 09:06 PM   #2192
Kng
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Quote:
Originally Posted by merc4ulfate View Post
Generic Mod Enabler - v2.6.0.157
1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
USS Iowa
Convoy Routes TMO+RSRD
New Ships + Yamato AA Fix
Original TMO AI Escorts (harder)
Webster's Missing Voices
tambor198's TMO+RSRDC missions pack
Pacific Sound Mod
AITorpedolauncher
#4 Warships retextured
Improved Stock Environment_v3_TMO&RFB
Webster's Eliminate Floating Plankton
Webster's New Orders Bar Menu for v1.5
Webster's Smaller Rain for TMO
Traveller Alternate Main Loading Screens
Greetings and thank you for this List!

A few questions, is it stable? Did you experience ANY CTD what so ever? Is the hydrophone bug gone, where you could not hear ships going way slower than their rated speed due to RSRD?

Thanks in advance and cheers,

Kng

Edit:

I tried to stick to your list, but those four I could not find. Either links dead or no find at all. Are any of them essential? I do would like to have the Escorts and the Warships retext mods. Do you know someone who might upload them on subsim?

Original TMO AI Escorts (harder)
#4 Warships retextured
Traveller Alternate Main Loading Screens

Last edited by Kng; 09-02-14 at 02:00 AM.
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Old 09-02-14, 10:08 AM   #2193
fitzcarraldo
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Quote:
Originally Posted by Kng View Post
Greetings and thank you for this List!

A few questions, is it stable? Did you experience ANY CTD what so ever? Is the hydrophone bug gone, where you could not hear ships going way slower than their rated speed due to RSRD?

Thanks in advance and cheers,

Kng

Edit:

I tried to stick to your list, but those four I could not find. Either links dead or no find at all. Are any of them essential? I do would like to have the Escorts and the Warships retext mods. Do you know someone who might upload them on subsim?

Original TMO AI Escorts (harder)
#4 Warships retextured
Traveller Alternate Main Loading Screens

Not secure if New Ships mod is totally compatible with RSRDC. Webster´s rain change some files in TMO/RSRDC...New bar menu not compatible with TMO.

Regards.

Fitzcarraldo
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Last edited by fitzcarraldo; 09-02-14 at 02:54 PM.
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Old 09-02-14, 08:40 PM   #2194
Kng
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Quote:
Originally Posted by fitzcarraldo View Post
Not secure if New Ships mod is totally compatible with RSRDC. Webster´s rain change some files in TMO/RSRDC...New bar menu not compatible with TMO.

Regards.

Fitzcarraldo
Thank you for your answer, I just started a campaign with those mods and if I CTD, I will know where to look!

Do you know some mods that bring the same changes, but are compatible with TMO/RSRDC? I do like the new bar menu...

Best greetings and cheers,

Kng
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Old 09-03-14, 07:39 AM   #2195
torpedobait
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Default Don't forget that insufficient memory useage can cause CTDs also

SH4 was designed to run in memory up to 2GB, but with mods it can get much larger. There is a utility that will force it to run in up to 4GB in the Download section. I also use a utility program Game Booster 3 that shuts down other memory hogs, and then restores them after you exit the game. I offer this just in case it wasn 't mentioned elsewhere in this thread. Sometimes things get buried on long threads!

Good hunting!
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Old 09-03-14, 10:48 AM   #2196
Kng
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Alright, thank you! So far I have played 2 patrols and was sunk in both of them, but had no CTD yet, which is nice, so I got that going for me.

I do have quite the gaming rig, does that reduce the chance of CTD? I use the 4GB patch on SH3, but have yet to use it on SH4. I think I will wait for my first CTD and then add the 4GB-patch and/or make modifications to my mod list. The problem with these things is, you stop playing the game for the sake of just playing and having a fun time, but start to focus on not CTD'ing and getting as much stuff going on as possible! I probably spend more time modding and adjusting Skyrim than actually doing stuff there!

Anyway, sorry for OT.

Cheers,

Kng
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Old 09-03-14, 11:31 AM   #2197
Lexandro
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Get that 4gb patch on the exe asap. I had sh4 for years and it used to CTD at the drop of a hat when using mods. These days with my new rig and the 4gb switch active, I have a pretty long list of mods active with zero problems.



On a separate issue, does anyone have a convoy map for RSRDC? I dont use TMO so the radio map mod thingy doesnt work. Dont need anything fancy, just a jpeg of major routes. I woudnt normally ask since in the pacific the routes tend to be obvious but with RSRDC i am having some troubles actually finding ships and convoys, even with radar. I sat 30nm outside Tokyo harbour patrolling up and down for two months and only saw 1 light cruiser and a couple of tankers. Stock game I would have been overflowing in tonnage sank by that time.
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Old 09-03-14, 03:02 PM   #2198
Armistead
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Quote:
Originally Posted by Lexandro View Post
Get that 4gb patch on the exe asap. I had sh4 for years and it used to CTD at the drop of a hat when using mods. These days with my new rig and the 4gb switch active, I have a pretty long list of mods active with zero problems.



On a separate issue, does anyone have a convoy map for RSRDC? I dont use TMO so the radio map mod thingy doesnt work. Dont need anything fancy, just a jpeg of major routes. I woudnt normally ask since in the pacific the routes tend to be obvious but with RSRDC i am having some troubles actually finding ships and convoys, even with radar. I sat 30nm outside Tokyo harbour patrolling up and down for two months and only saw 1 light cruiser and a couple of tankers. Stock game I would have been overflowing in tonnage sank by that time.
If you look in the mod section, you should find a map alternate for TMO/RSRD.
Just remember RSRD has realistic traffic. I start at Manila at the beginning of the war as they're several invasion groups that hit at most ports or cities. You'll get a patrol zone and it'll lead you to one.

After that in Feb. tons of action near Java for that invasion. You can also have fun in the strait above Timor about mid Feb, large carrier group and BB's comes through and you can't miss them. After attacking them, rush back to the Java coast by the 25th..

During 42 I hang around the Solomons, several big battles from July until about the end of 42. May also hang around Truk. In 43 I prefer Truk and Truk to Home Waters {Japan}shipping lane.

The best overall shipping lane is along the west coast of Borneo/Palawan through the Formosa Strait. Just sit right at the edge of deep water. This is the honey hole in 44. I'll hunt here and try to catch some of the big battles around Leyte. You'll run into huge convoys.

45 I hunt the Korea passage....
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Old 09-03-14, 03:13 PM   #2199
Kng
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Quote:
Originally Posted by Armistead View Post
If you look in the mod section, you should find a map alternate for TMO/RSRD.
Just remember RSRD has realistic traffic. I start at Manila at the beginning of the war as they're several invasion groups that hit at most ports or cities. You'll get a patrol zone and it'll lead you to one.

After that in Feb. tons of action near Java for that invasion. You can also have fun in the strait above Timor about mid Feb, large carrier group and BB's comes through and you can't miss them. After attacking them, rush back to the Java coast by the 25th..

During 42 I hang around the Solomons, several big battles from July until about the end of 42. May also hang around Truk. In 43 I prefer Truk and Truk to Home Waters {Japan}shipping lane.

The best overall shipping lane is along the west coast of Borneo/Palawan through the Formosa Strait. Just sit right at the edge of deep water. This is the honey hole in 44. I'll hunt here and try to catch some of the big battles around Leyte. You'll run into huge convoys.

45 I hunt the Korea passage....
Wow, thank you! I was wondering about the realistic traffic, too. Compared to GWX SH3, this is something you have to get used too! But at least I managed to shake a couple of DD so far, which is nice! Japanese ASW are really not that great!
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Old 09-03-14, 03:42 PM   #2200
Kng
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Quote:
Originally Posted by Roger Dodger View Post
Maybe they disappear off the download list after awhile - I can't find links either. If you will PM me your email address, I'll send you a 7z file with the following files included:

Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2
TMO_Visuals_for_RSRDC
Underwater Fix
Black Spiderw + Rg circles-standard

I can't remember who to give credit to for these 'fixes', but I think I made the Underwater Fix myself to clear up the underwater camera views.

Good Hunting
Sorry, for digging this out... does anyone have those mods?
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Old 09-04-14, 09:08 PM   #2201
Bonden
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I'm running this mod with the Brooklyn cruiser - great fun. the quick missions are great too - Many thanks to all involved in creating this mod..
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Old 09-22-14, 09:33 AM   #2202
KingKaleuna
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Did anyone ever find a fix for the occasionally hinky convoy behavior in this mod? I've noticed that after launching an attack, the ships will do weird things. Sometimes they'll slow down or even come to a complete stop. At other times, they act just as they should.

Not complaining, mind you. I love this mod and can't imagine playing without it. But the strange convoy antics sometimes take me right out of the game.
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Old 09-22-14, 07:43 PM   #2203
TorpX
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Quote:
Originally Posted by KingKaleuna View Post
Did anyone ever find a fix for the occasionally hinky convoy behavior in this mod? I've noticed that after launching an attack, the ships will do weird things. Sometimes they'll slow down or even come to a complete stop.
The odd behavior, especially the constant helming (where ships use the rudder continuously and thus slow down), is a stock feature, and is hard coded. Every mod (and stock) shares the same AI, fundamentally. Modders would have fixed it, if they could.


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Old 09-22-14, 09:01 PM   #2204
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Ah. Thank you, sir.
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Old 11-18-14, 02:36 PM   #2205
moha14881
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I'm getting way too few radio contacts and all on land and presumed stationary! Also any ideas about tenacious zigzagging mechants and DDs.
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