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Old 03-26-08, 10:15 AM   #16
Wilcke
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HIstorical Monsun Boat Campaign is in the works by Lurker_hlb! Send cases of beverages to him for his efforts.
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Old 03-26-08, 11:22 AM   #17
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Default that'll be fun!

What's lurker to do? Our presence raising hell in the area is not historical. Our presence is a little historical but the U-Boats weren't able to run amok like we are. Our hypothetical rampage would have resulted in quite a different traffic pattern than what historically actually took place.

It's the old Heisenburg Uncertainty Principle where the presence of the observer skews the results of data collection. We're doing a lot more than observing. We are intruducing torpedoes into the historical environment. The environment would have reacted to that.

It will be fun to see what lurker comes up with.
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Old 03-26-08, 01:10 PM   #18
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Quote:
Originally Posted by Penelope_Grey
'Scuse me? "Evil crew?!" We're not "evil" we are just nasty buggers who enjoy making subsimmers suffer.

The stupid part is, I'm pretty decent in a fleet boat. But this add on, something is not sitting quite right there. I think, and this is only conjecture... but I think that maybe the problem is me. I am treating the IXD2 like a U-Boat when in fact I would probably be more served to treat it like a fleet boat.

I probably need more practice in it to get a feel for it better than I am. I think the problem is me. I can't help but think the add on is doing something different to SH3.

Not only that... not to toot our horns but the IXD2 in GWX is far superior in terms of handling etc. The IXD2 in the add on feels far too agile and nimble and its got the whole "on rails" thing going on plowing through the sea with impunity. I also have a couple of doubts about its endurance submerged, it should be able to do a bit better. Again going on GWX as a guide.

The attacking part is not a problem lots of familiarity there to SH3 that is cool. I have noted a need on my part to refine my surface attack strategy in this. i.e. getting into position without alerting the enemy.

Also the campaign in this while alright, is not as good as its US counterpart I feel.

Generally speaking I need more practice... but... I will say this much... when I load SH4 on the odd occasion despite being a U-Boat fan, I am more inclined to play Fleet Boat than U-Boat the moment.

Like you Rock, I think I need to force myself into the IXD2 a bit more.

I need to have a proper play, complete a patrol first before I can really analyse this.
*nods*

pretty much know what you mean. The feel in SHIV is different for sure. Fleetboats are whole different cup of coffee to u.boats in mood, handling, threats and tactics. THe engine and looks of SHIV kinda connect to it. It's a very special atmosphere, very different from that of the Atlantic, and certainly alien at first. But the longer you play it, the better it gets until you don't want to miss it anymore. The immersion densitiy is so much better to the world unrelaed to the boat. While the boat menues itself keeps a distance to the crew and boat unlike in SHIII. So the world grows more important. The radio (what a great idea!) keeps running, the map now shows those icons, the out of game menues are so much more atmospheric that it's not so much the boat you feel connected with anymore, but the whole world itself.

Suddenly getting your good ole Type IX into this world feels wrong at first. It doesn't fit here. This is the world of NBC commercials. Instead of the OKW and the Wehrmachtsbericht you listen to Radio Hawaii. You do not wrap into your oil gear to withstands the cold and gritty North Atlantic...no, you patrol between the coast of Africa and the Far East, with all the atmospheric feelings this brings. Suddenly you feel as disconnected to your U-boat as you did with the fleetboats. You constantly have to remember yourself these boats acually operated in this area, and this is not some kind of hypothetical mod idea. It certainly takes a while until you readjust. But once you realize and accept it, you'll smile big time. And you can only wonder how this game will truely be after the mod teams did their work and you are back to the Atlantic. But this time with the knowledge there is a real war going on on the other side of the world as well.

Ubisoft truely did a marvelous job with this Add-on.
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Old 03-26-08, 01:13 PM   #19
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In my view the fact we are playing the game SH4 (fleetboat or U-Boat) at all is a "what if" scenario.

The pursuit of realism can be worthwhile, but you can take it too far. IMO
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Old 03-26-08, 02:15 PM   #20
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Quote:
Originally Posted by Rockin Robbins
What's lurker to do? Our presence raising hell in the area is not historical. Our presence is a little historical but the U-Boats weren't able to run amok like we are. Our hypothetical rampage would have resulted in quite a different traffic pattern than what historically actually took place.

It's the old Heisenburg Uncertainty Principle where the presence of the observer skews the results of data collection. We're doing a lot more than observing. We are intruducing torpedoes into the historical environment. The environment would have reacted to that.

It will be fun to see what lurker comes up with.
He is sheer genius and tenacious! Worth the price of admission those $10! Fine thing this Addon!
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Old 03-26-08, 02:34 PM   #21
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Arrrrrrr! I'm loving it!

And what a great bunch of people to have working on this. The SH4UBM add-on is truly marvelous. And let's not get too hung up on rivet counting. Lurker has a track record and it's amazingly good. I trust whatever he comes up with.

It's like Ducimus. He comes up with this idiotic idea of airplanes that can bomb you below the surface. It's a terrible idea! Nobody in their right minds would do such a thing. Oh, yeah? Give it a try and it rocks! A whole new unimagined dimension in the sim opens up to those who suspend judgment and give it a try.

The add-on is great to begin with. Now the best modders are fiddling with it to really open up the possibilities. And this is all working because the devs did exactly what they promised, plus they made some gutsy decisions that work beautifully.

Are there still bugs? Sure. Would they make a graphic artist lose his job? Yes. Do they ruin the gameplay? No. And I'd love to get rid of the "rudder.......rudder." But I'm having fun anyway with a great subsim.
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Old 03-26-08, 03:41 PM   #22
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If i had a nickle for every "WTH's up with the planes?!?" comment, i could retire.


Penelope, This is an assumption on my part, but i think you spent too much time in a type7 and too little type in a type9 while playing SH3. The "Type IX club" should feel right at home here. :rotfl:
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Old 03-26-08, 03:51 PM   #23
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Default I had an interesting PM

I thought I'd share asking about the difference between the Fast-90 and Dick O'Kane attacks. I hope it helps both U-Boat and Fleet Boat skippers.

Quote:
I looked at your Dick O'Kane Tutorial on Werner Sobe's thread, and at the Wazoo manual targetting page that describes the Fast-90 approach. I thought O'Kane's method was the Fast-90 method? What differences am I missing here?

The only thing I see is the uboat TDC calculates AOB for you so you can make higher gyroangle shots easier (faster), tho as I recall this is still possible in the US boat with an extra click.

Thanks for that tutorial by the way... I really really hated the stadimeter, your tutorial explained it so well, it got me into using manual targetting. That's it's intent: to take the intimidation out of quickly entering all those parameters in the heat of battle and eliminating the uncertainty of the stadimeter. Even if you're good at the stadimeter, I love setting up a whole attack half an hour before I shoot!
Fast-90 vs Dick O'Kane. They're the same, mathematically, but different mechanically because they were developed in different boats. Once you turn off the PK and nuke your stadimeter, there's one difference left between the U-Boats and Fleet Boats: the periscope can be linked to the TDC in the U-Boat.

That means as you aim the scope the aiming point of the torpedo changes AND the AoB is automatically updated as well. So, to set up a Fast-90, first you set your periscope at zero. Then you set bearing to zero and AoB to 90 starboard or port, depending on which way the target is coming from. Once all that is done, press the lock TDC to periscope button, which locks out manual TDC changes as well. From now on, pointing the periscope moves the aiming point of the torpedo, and changes the AoB automatically. You can shoot any time with a good probability of a precise hit. I'd shoot between left 30º and right 30º from zero bearing.

In the fleet boat the TDC is only updated when we push the send range/bearing button and when we dial up a new AoB and press the send button on that. So we have to decide ahead of time on what bearing we're going to shoot. I just use 10º before zero bearing for fast and 20º for slow or electric torpedoes.

So you point the scope at the shoot bearing (example 350º for 10º before zero to the left) and press the send range/bearing button. You subtract the 10º lead angle from 90º and enter starboard 80º for the Aob in this case of target coming left to right. Now you point the scope at 350º and shoot as the target reaches the crosshairs.

U-Boat people have trouble understanding the mechanics of the Dick O'Kane. But a fleet boat guy can do a Dick O'Kane in the U-Boat by just not hooking up the periscope with the TDC and entering the numbers manually, just like the fleet boat. If you hook the periscope to the TDC, you've switched to the Fast-90, which is impossible in the fleet boat.

Clear as mud?:rotfl:
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Old 03-26-08, 04:21 PM   #24
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I think I have spent too much time in the Type II's and VII's.

I used to be a huge Type IX fan...:hmm:

And yes Rock... clear as mud!
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Old 03-26-08, 05:51 PM   #25
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Quote:
Originally Posted by Dowly
Quote:
Originally Posted by Kpt. Lehmann

<Privateer, you have the helm for now sir.>
Your boat has insurance right.
LOL :rotfl:
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Old 03-26-08, 07:20 PM   #26
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Quote:
Originally Posted by Penelope_Grey
I think I have spent too much time in the Type II's and VII's.

I used to be a huge Type IX fan...:hmm:
I thought so!

Heres a litttle something from my SH3 days.

May as well call it, "Type9 skipper tries his luck with a type7".

http://www.ducimus.net/sh3/comic_01.jpg
http://www.ducimus.net/sh3/comic_02.jpg
http://www.ducimus.net/sh3/comic_03.jpg
http://www.ducimus.net/sh3/comic_04.jpg
http://www.ducimus.net/sh3/comic_05.jpg
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