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Old 03-26-11, 02:11 AM   #61
Fish In The Water
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Quote:
Originally Posted by King_Zog View Post
Damn, so without this mod everytime I've waited for the depth charges to explode before going to flank speed and hard rudder it has been completely pointless!?
I remember thinking how [un]-funny it was that it used to work all the time in AOTD, but not in SH3...

Oh well, no point crying over spilt milk. It's here now and that's what matters. Cheers once again for a great mod!
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Old 03-28-11, 01:36 AM   #62
Robin40
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Some clarifications

v1.0 contains a DSD file
v4.0 contains only a AVS Media Player file

Are these mods incremental or does v4.0 replace v1.0?

I replaced v1.0 with v4.0 and I have many CTDs when loading a saved game...however maybe this is not the cause
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Old 03-28-11, 06:42 AM   #63
Magic1111
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Quote:
Originally Posted by Robin40 View Post
Some clarifications

v1.0 contains a DSD file
v4.0 contains only a AVS Media Player file

Are these mods incremental or does v4.0 replace v1.0?

I replaced v1.0 with v4.0 and I have many CTDs when loading a saved game...however maybe this is not the cause

????? I think you look into a wrong MOD !

In this MOD there are only one file ( a .dat file !) that must be activated in the data\library Folder !

Best regards,
Magic
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Old 03-28-11, 06:46 AM   #64
Aces
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Hiya,

Just a thought, it might be because he has the .dat file extension (for video files) registered to AVS media player.

Best Regards

Aces
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Old 03-28-11, 08:35 AM   #65
TheDarkWraith
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Quote:
Originally Posted by Robin40 View Post
Some clarifications

v1.0 contains a DSD file
v4.0 contains only a AVS Media Player file

Are these mods incremental or does v4.0 replace v1.0?

I replaced v1.0 with v4.0 and I have many CTDs when loading a saved game...however maybe this is not the cause
They are not incremental. They are full versions

Yes you are correct, v1.0 was a .dsd file. v2.0+ were .dat files.
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Old 03-28-11, 12:22 PM   #66
Robin40
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well...I have continuous CTD when loading saved games played with this mod

SH3 GWX
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
GWX - Open Hatch Mod
LifeBoats&Debris_v2_A
WideScreen_SH3_V1
Loading Screens Mod 2
MFM-Interim-Beta
MFMBeta-EnglishNames
MFM-EnglishNames
SH3MoonMod
USS_LongIsland
OLC's Modified Searchlight Beams for GWX3
OKW_Funkmod_v_1_2
EAX_Sound_Sim_SH3
SH3_oggvorbis3
Hitler Speaks
M.E.P v3
M.E.P v3-Patch
MEP v3 VisualSensors for gwx3
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19420201
GWX-SmartKeys
Damage_caused_by_fires_TheDarkWraith
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Old 03-28-11, 01:50 PM   #67
java`s revenge
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Damage caused by fires is another mod than depth charge water disturbances.

Download depth charge water disbances 4.0 again and tell
us which file it consits.
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Old 03-28-11, 02:36 PM   #68
Robin40
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Quote:
Originally Posted by java`s revenge View Post
Damage caused by fires is another mod than depth charge water disturbances.

Download depth charge water disbances 4.0 again and tell
us which file it consits.
I used already Depth charge mod 4.0

The mod list is with depth charge mod disabled

I have ctd when loading a saved game played with depth charge mod
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Old 03-29-11, 10:56 AM   #69
rik007
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Quote:
Originally Posted by Robin40 View Post
I used already Depth charge mod 4.0

The mod list is with depth charge mod disabled

I have ctd when loading a saved game played with depth charge mod
Saves with ships in proximity can also create ctd after reload. Typically you have to revert to a previous save or the one before that one until it will load. Of course spoiing a part of your achievements of a mission - not seldom ending up in port before mission. But unfortunately SH-3 has problems with saving/restoring.

Last edited by rik007; 03-29-11 at 11:14 AM.
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Old 04-01-11, 04:47 AM   #70
slipper
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DarkWraith,

Great mod mate, really adds to the game.

Just a thought i had, as no one seems to be able to tell for certain what to set the life_time=xx values to, to give the best result. I was wondering would it be possible to make a number of files with different values that could be loaded randomly through SH3 Commander? Then the player would not know what to expect each time the game loaded, from escorts that are nearly immpossible to shake off to escorts that would be fairly easy to evade.

This could then simulate different sea conditions,experience of sonar operators etc. The player would still need to take care as they would not know which file had been loaded.

If this is possible could someone please show how it is done?

regards
and thanks for a great mod

slipper
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Old 04-01-11, 07:33 AM   #71
TheDarkWraith
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Quote:
Originally Posted by slipper View Post
DarkWraith,

Great mod mate, really adds to the game.

Just a thought i had, as no one seems to be able to tell for certain what to set the life_time=xx values to, to give the best result. I was wondering would it be possible to make a number of files with different values that could be loaded randomly through SH3 Commander? Then the player would not know what to expect each time the game loaded, from escorts that are nearly immpossible to shake off to escorts that would be fairly easy to evade.

This could then simulate different sea conditions,experience of sonar operators etc. The player would still need to take care as they would not know which file had been loaded.

If this is possible could someone please show how it is done?

regards
and thanks for a great mod

slipper
I haven't played SH3 in years (SH5 is my sub sim of choice now) so my familiarity with SH3Commander has dwindled away. I'm sure someone knowledgeable in SH3Commander can tell us how the random feature of it works and then we can figure out whether this is possible or not.
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Old 04-01-11, 07:40 AM   #72
frau kaleun
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I'm pretty sure it's possible... this mod is only one file, is that correct? I downloaded it but haven't played with it yet. But if it's only one file it should be easy. Actually it should be easy even if it's more than one, still very much doable.

I don't have access to my game files ATM but it's just a matter of creating the different versions of the relevant file and then setting up the proper folder structure containing those versions so Commander picks one at random and writes it into the game each time you launch SH3.
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Old 04-01-11, 07:43 AM   #73
TheDarkWraith
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Quote:
Originally Posted by frau kaleun View Post
I'm pretty sure it's possible... this mod is only one file, is that correct? I downloaded it but haven't played with it yet. But if it's only one file it should be easy. Actually it should be easy even if it's more than one, still very much doable.

I don't have access to my game files ATM but it's just a matter of creating the different versions of the relevant file and then setting up the proper folder structure containing those versions so Commander picks one at random and writes it into the game each time you launch SH3.
Yes the mod is only one file. I can make different versions of the mod for different times for this random feature. How does the folder structure need to be setup for this random feature
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Old 04-01-11, 08:04 AM   #74
frau kaleun
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If someone else doesn't answer today I can do so when I get back to the PC with my game files on it this evening.

I've used the Random feature in Commander for other stuff so I know I've got one working randomized mod in there already with the correct structure.
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Old 04-01-11, 09:20 AM   #75
slipper
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Thanks for the replies both.

different copies of the same files would be great DarkWraith, i tried to edit them but no luck.

As regards the random feature of SH3 Commander i am not really sure how it works, so better to stay quite unless i give the wrong info .

Hopefully Frau Kaelun or someone can explain.

thanks again

regards

slipper
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