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Old 12-03-18, 03:10 PM   #31
Jeff-Groves
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There's NTR_Rawalpindi in SH5
It's just using the same 3D Model.
So the HMS Rajputana could be added the same way if not already done.
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Old 12-03-18, 03:26 PM   #32
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Originally Posted by Jeff-Groves View Post
There's NTR_Rawalpindi in SH5
It's just using the same 3D Model.
So the HMS Rajputana could be added the same way if not already done.
Okay, I have found the missing piece of information: apparently SS Rawalpindi and SS Rajputana were sister ships. There were two more sisters though: SS Ranchi and SS Ranpura. All of them were requisitioned for conversion to AMC prior to WWII and commissioned in the RN between October and December '39.

We could proxy-clone the Rawalpindi and customize her so to represent her sisters, but I think that after their conversion the four sister would have looked very similar, at the least.

https://en.wikipedia.org/wiki/HMS_Rawalpindi
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Old 12-03-18, 03:34 PM   #33
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Good info for vdr1981
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Old 12-03-18, 03:43 PM   #34
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Good info for vdr1981
Without need to set each of them as a separate unit:


Code:
[UnitClass]
ClassName=AMCRawalpindi
UnitType=13
AppearanceDate=19391001
DisappearanceDate=19430501
DisplayName=BR AMC Rawalpindi

[Texture 1]
TextureName=*mil.dds
LightmapTextureName=data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

[Unit 1]
Name=HMS Rawalpindi
DOC=19391001
DOD=19391123

[Unit 2]
Name=HMS Ranchi
DOC=19391023
DOD=19430316

[Unit 3]
Name=HMS Ranpura
DOC=19391130
DOD=19430501

[Unit 4]
Name=HMS Rajputana
DOC=19391201
DOD=19410413

;************ The End ************
This is the stock AMCRawalpindi.cfg in British roster. Devs were already aware of Rawalpindi's sisters. No changes required by vdr1981, unless we want each ship to have her own livery and equipment different from the others
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Old 12-03-18, 03:48 PM   #35
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That would be why I stay out of some areas.
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Old 12-03-18, 04:00 PM   #36
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That would be why I stay out of some areas.
Oh, no need to become demoralized here: under the historical accuracy respect, for one thing that devs got right, there are other four that need our fixes.

Have you ever thought that not all the U-boat bases had bunkers? Stripping down a bunker for making it to look like a simple jetty shouldn't be too complicated even with the unfinished GR2 Editor. Modelling a bunker, importing it in game, creating the articial lights? Tha would have been a challenge probably, but a jetty? I wonder why we have never done that
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Old 12-03-18, 04:04 PM   #37
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Oh, no need to become demoralized here: under the historical accuracy respect, for one thing that devs got right, there are other four that need our fixes.

Have you ever thought that not all the U-boat bases had bunkers? Stripping down a bunker for making it to look like a simple jetty shouldn't be too complicated even with the unfinished GR2 Editor. Modelling a bunker, importing it in game, creating the articial lights? Tha would have been a challenge probably, but a jetty? I wonder why we have never done that
Speaking of the bunker......
Do you have a copy of the Open Bunker I did?
I could re-create it but if I can get a copy it would save time.
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Old 12-03-18, 04:05 PM   #38
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Speaking of the bunker......
Do you have a copy of the Open Bunker I did?
No, I saw the video you posted when you first worked on it, but I don't think you sent me the files...
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Old 12-03-18, 04:10 PM   #39
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Dang it! Of all the crap I keep? That's probably the one thing I hate having lost the most!
It proved We can edit the GR2 files in ways no one has done since.

So I suspect the terrain stuff controls where a bunker is placed?
If so maybe we should talk about that in your Mod thread?
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Old 12-03-18, 04:10 PM   #40
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Dang it! Of all the crap I keep? That's probably the one thing I hate having lost the most!
I proved We can edit the GR2 files in ways no one has done since.
You have lost it?
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Old 12-03-18, 04:13 PM   #41
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Go ahead! Rub it in!!!


However! I can recreated it and much faster with 010!
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Old 12-03-18, 04:19 PM   #42
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So I suspect the terrain stuff controls where a bunker is placed?
I guess you do it in terrain editor, similar to any other terrain object (which means that for every location we can have either a bunke-base or an open-base, since terrain objects are not customizable by date), but I am far from an expert in these matters. Vecko (vdr1981) might know better, John (Trevally) knows for sure. Vecko will probably read these notes and reply to them. Trevally has seldomly visited the forum during the last few years, but I am in touch with him on FB
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Old 12-03-18, 04:22 PM   #43
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Go ahead! Rub it in!!!


Quote:
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However! I can recreated it and much faster with 010!
That's exactly the first thing that I was going to say.
The second one is: do it and send a backup copy to me before senile dementia gets the upper hand lol
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Old 12-03-18, 04:24 PM   #44
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Now your just being nice!
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Old 12-03-18, 04:52 PM   #45
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Now your just being nice!
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