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Old 10-11-13, 11:55 AM   #1
simon.c
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Default more realistic gramaphone help please

Is there a way to pause the gramaphone when you go to the bridge as it works when you use the hydrophones,it would just be more realistic to just have the noise of the wind and sea when up top

hope you can help
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Old 10-11-13, 01:49 PM   #2
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Interesting question mate

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Old 10-11-13, 01:50 PM   #3
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The only way I know to pause the gramaphone is to stop it, then start it again when you want it again. It will start at the beginning of the track it was playing when it was stopped. That is the only way I know of.
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Old 10-11-13, 02:14 PM   #4
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You could put a stop gramophone in your Bridge shortcuts. Means restarting manually tho'.
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Old 10-11-13, 03:38 PM   #5
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But jump intro the hydrophone poss and it shuts down ,leave and there it is again .so i think it's poss,im gonna dig into this n try n find a way! when i say me i mean my son, he programs computers, me, i turn them on and use them as lamps!

but in the interim,if anyone finds a work around pleas get back
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Old 10-12-13, 03:54 AM   #6
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I experimented with changing the gramophone to a 3d sound source a while back, thought it would have been a bit more immersive to have the gramophone music actually coming from the various speakers inside the sub.
Could never get it to work though, although this method could be worth investigating as the sound would diminish the further you were from the source, and would not be heard whilst on the bridge.
The ticking clock in the control room works in the same way, it just has a pretty small audible radius.
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Old 07-02-14, 12:28 AM   #7
FleetAdmiral11
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Default gramaphone

Hello all Im having trouble with the gramophone mod I have it installed but it keeps playing the same song over and over again even when I try to switch tracks its driving my crew crazy. Ill garauntee immediate shore leave and maybe a promotion for any sailor who can help
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Old 07-02-14, 08:01 AM   #8
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Quote:
Originally Posted by FleetAdmiral11 View Post
Hello all Im having trouble with the gramophone mod I have it installed but it keeps playing the same song over and over again even when I try to switch tracks its driving my crew crazy. Ill garauntee immediate shore leave and maybe a promotion for any sailor who can help
I suspect you have only one (valid) file in your gramophone folder.
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Old 07-02-14, 08:34 AM   #9
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The game also doesn't like different file formats mixed together. It should be all .mp3 or all .ogg
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Old 07-02-14, 11:12 AM   #10
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The gramophone works flawlessly only with .ogg files.

With .mp3 files the gramo tends to repeat always the same files.








.

Last edited by SquareSteelBar; 07-03-14 at 01:50 AM.
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Old 09-20-14, 02:20 PM   #11
FleetAdmiral11
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Default Thanks

Thanks all I finally figured it out I only had one mp3 file that was originally already in the gramaphone lol. Now is there a way to have the gramophone play songs according to the situation like say for instance and attack like the stock version does?? or is that done manually
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Old 09-20-14, 02:35 PM   #12
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Default muss i denn

What about muss i denn? that's in mp3 if I remove that then I wont get the good das boot fairwell when I leave port
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Old 09-20-14, 04:30 PM   #13
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Quote:
Originally Posted by FleetAdmiral11 View Post
Thanks all I finally figured it out I only had one mp3 file that was originally already in the gramaphone lol. Now is there a way to have the gramophone play songs according to the situation like say for instance and attack like the stock version does?? or is that done manually
The background music is its own system, and meant to feel like the background in a movie. For this reason I never use it.

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What about muss i denn? that's in mp3 if I remove that then I wont get the good das boot fairwell when I leave port
The tunes the band plays on the dock also have nothing to do with the gramaphone.

If you have the hard drive space you might try this:
http://www.subsim.com/radioroom/down...o=file&id=2822

Along with 100 different loading screens you also get 25 different dockside songs for the band to play, and they are randomized.
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Old 09-21-14, 06:02 AM   #14
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Not very helpful, but this is what I use (this is from one of our "hotseat" games)



Before this I used to use an external MP3 player, with a couple of cheap speakers. Not the most elegant solution, but it works. I'm sure more clever people than myself will work out a way to do it - other than stopping it completely.
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Old 09-27-14, 01:51 PM   #15
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Thanks for the link but im trying to mod sh5 unless these sound mods work in sh5 also. I see that the documentation calls for sh3
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