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Old 01-29-2016, 06:01 AM   #1
BL!TZKR!EG
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Kampfbericht (by Dietrich) - Discussion-Thread: n/a - Download-Link: n/a



PRO: is a WORKING idea for transmitting and evaluating results
PRO: OCR-detects the results from the ingame-screenshot and sends this data with remarks that the reporting player can add to the report-server.
CON: is no longer continued
CON: only works for one dedicated .org server
CON: its author does not answer mails nor share knowledge

NOTE: KAMPFBERICHT has been successfully replaced by two tools: QPFR (for SP-reports) and QMPR (for MP-reports) - used exclusively by |DEF|.



Last edited by BL!TZKR!EG; 07-29-2016 at 02:24 PM.
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Old 01-29-2016, 06:04 AM   #2
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S3R = Silent Hunter III - Radio-Traffic-Exchange (by ExFishermanBob) - Discussion-Thread - Download-Link



PRO: is a really awesome WORKING idea for transmitting and receiving ingame-radio-messages using savegame-manipulation
PRO: can already integrate with S3DC
PRO: is actively continued work
CON: is no longer continued.



Last edited by BL!TZKR!EG; 06-15-2016 at 10:01 AM.
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Old 01-29-2016, 06:04 AM   #3
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S3O = Silent Hunter III - Operation Spinnennetz (originally by Canovaro, recoded by BL!TZKR!EG) - Discussion-Thread - Download-Link

QUICK-LINK TO THE MAPS



PRO: is a WORKING idea for showing the position of players and contacts for immersion.
PRO: IS NOW online for public use again.
PRO: is actively continued work.
CON: does not yet integrate with the other tools, but the recode will take care of that bit by bit.

Needed: a talented web-designer who is into CSS-stuff and/or JavaScript. Please contact me.



Last edited by BL!TZKR!EG; 03-18-2017 at 10:37 AM. Reason: Updated download-link - we have published a new client !
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Old 01-29-2016, 06:05 AM   #4
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S3DC = Silent Hunter III - Dynamic Campaign (by Macchiavelli) - Discussion-Thread - Download-Link



PRO: changes your campaign-files for more "realism and immersion".
PRO: can integrate with S3R by EFB
PRO: is actively continued work



Last edited by BL!TZKR!EG; 04-10-2016 at 12:52 AM.
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Old 01-29-2016, 06:06 AM   #5
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S3C = Silent Hunter III - Commander (by JScones) - Discussion-Thread - Download-Link
+ SH3 Patrol Log Editor plug-in (which is included in S3C V3.2)

Widely known through all the past 11 years, Silent Hunter III-Commander is one of the most useful addons ever released for SH3, with a great many underestimated options.



PRO: is much more than just a KTB & Campaign-editor.
PRO: can activate/deactive mods by date and add so much for immersion
CON: is no longer continued.



Last edited by BL!TZKR!EG; 08-25-2016 at 12:34 AM. Reason: I had thought a screenshot is unnecessary, you all know and love it. But there you are...
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Old 01-29-2016, 06:06 AM   #6
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S3P = Silent Hunter III - Patrol (by Stiebler) released as part of NYGM since V2.5 - Discussion-Thread - Download-Link



PRO: generates sensible random patrol zones, a WORKING fix for the "NULL"-grid-issue and more.
PRO: does not replace S3C, will sometimes provide solutions in circumstances where SH3Commander fails.



Last edited by BL!TZKR!EG; 04-10-2016 at 12:52 AM.
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Old 01-29-2016, 06:07 AM   #7
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reserved (for one more tool)



Last edited by BL!TZKR!EG; 08-03-2016 at 11:17 PM.
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Old 02-10-2016, 07:12 AM   #8
BL!TZKR!EG
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Quote:
Originally Posted by areo16 View Post
Why, what's on your mind?
Isn't that obvious, dear friend?

In fact that you could have read just one post below the one you were answering here.

Another aspect is that I have so far not found an option to address multiple installations in your nice program - or is there any?

In the context of this entire thread I therefore ask myself how to call your program from the S3F-menu.

You got PM, buddy !

Areo, thanks for the indepth voice-chat today - gosh, we talked for hours!

And I contacted LGN for the stuff you told me. Maybe he joins in at this thread as well. Let's see...

Last edited by BL!TZKR!EG; 08-03-2016 at 09:57 PM.
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Old 02-19-2016, 05:29 AM   #9
BL!TZKR!EG
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Okay, let me summarize what's been going on in the past week.

I and other members of |TBT| have begun with the recode of OPERATiON SPiNNENNETZ.

1)
I now need a talented web-designer who is into CSS-stuff. Please contact me.

Then, we have so far been able FOR REGULAR PQ to build code that converts KM-2-grids (exampe: DQ43) to x/y coordinates.
THIS CODE IS COMPLETED AND ALREADY WORKS.

We are now doing the exceptions - and these are 25% of the whole map, so that's gonna take us some time to get that data together

2)
If you want to help in this effort give us a shout just here!

Then the next thing is that I am trying to find this info in a savegame - maybe you, EFB, can give me a quick hand on that:

Where in the savegame is this data stored:
+ commander-name of current career
+ current U-Boot and type
+ current location of U-Boot (in what format? PQ XXyy?`)

EFB?

3)
Another subject which needs a solution:
The ingame-LON/LAT-coordinates are in the METERS-format instead of degrees.

Is there a way to convert these from meters to degrees?
I have seen the Sh3MissionEditor doing this, but I lack insight so far as how that is done.

Maybe, LGN1, you can help us out here?
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Old 02-19-2016, 11:51 AM   #10
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NOTE BENE: these are my guesses that I have used before.

Where in the savegame is this data stored:
+ commander-name of current career
PROBABLY, in {home}/SH3/data/cfg/main.cfg under [Player], entry "Name"

+ current U-Boot and type
{home}/SH3/data/cfg/Careers/{commander}/Patrols_0.cfg entry 'SubName'
There are entries for SubType and SubVersion - these appear to cross-reference entries in:

{program-directory}/Silent Hunter 3/data/Cfg/Basic.cfg with entries like [SUBMARINE0] and sub-entries VersionX

For example:
Code:
[SUBMARINE1]
NrMinOff=3
NrMaxOff=5
NrMinPO=9
NrMaxPO=16
NrMinSeamen=20
NrMaxSeamen=30
NbVersion=4
Version0=0 ; VIIB
Name0=VIIB
Month0=7
Year0=1939
Version1=1 ; VIIC
Name1=VIIC
...etc
+ current location of U-Boot (in what format? PQ XXyy?`)
I use the entry in {home}/SH3/data/cfg/Careers/{commander}/{patrol}/{last-save}.map

IF there is an entry, you can read Waypoint Pt0 (2 values) and dividing them by the magic number 120000 will give you the numbers in digital degress. Negative is South or West.

Here is the python 3 code that I use for conversion: lat_long[0] is latitude, lat_long[1] is longitude (in digital format).
Code:
    def formatted(self, lat_long, with_degree_markers=False):
        s = ''
        if lat_long:
            lat = lat_long[0]
            isNorth = lat >= 0
            lat = abs(lat)
            degrees_lat = int(lat)
            temp_minutes_lat = (lat-degrees_lat)*60
            minutes_lat = int(temp_minutes_lat)
            seconds_lat = round((temp_minutes_lat-minutes_lat) * 60, 2)
            
            long = lat_long[1]
            isEast = long >= 0
            long = abs(long)
            degrees_long = int(long)
            temp_minutes_long = (long-degrees_long)*60
            minutes_long = int(temp_minutes_long)
            seconds_long = round((temp_minutes_long-minutes_long) * 60, 2)        

            latitude_indicator = 'N'
            longitude_indicator = 'E'
            if not isNorth:
                latitude_indicator = 'S'
            if not isEast:
                longitude_indicator = 'W'
            if with_degree_markers:
                s = """{0}°{1}′{2}″{3},""".format(degrees_lat, minutes_lat, seconds_lat, latitude_indicator)
                s += """ {0}°{1}′{2}″{3}""".format(degrees_long, minutes_long, seconds_long, longitude_indicator)
            else:
                s = """{0} {1} {2} {3},""".format(degrees_lat, minutes_lat, seconds_lat, latitude_indicator)
                s += """ {0} {1} {2} {3}""".format(degrees_long, minutes_long, seconds_long, longitude_indicator)

        return s
You should note that most of these values are saved (written out) at game save or exit, and do not reflect the running program's values.
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Old 03-24-2016, 03:21 PM   #11
BL!TZKR!EG
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I have decided to convert PQxx from ingame to Operation Spinnennetz-values by grid-calculations and a lookup-table. That code is COMPLETED and REPORTEDLY WORKING.

The rank is stored in a bit weird format and I believe some parts of it need overhaul. I therefore have described the way SH3 handles it HERE.

I will tonight get the code done for
+ commander-name of current career(=last saved career)
+ commander-rank of current career(=last saved career)

EDiT: Code done.

The code-modules for the STATUS-REPORT are now complete including a "boat-protection"-routine and the activity-details.
And this part already works with the OPERATION SPINNENNETZ.

I will now continue with the CONTACT REPORT-module.

Last edited by BL!TZKR!EG; 08-03-2016 at 10:02 PM.
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Old 07-21-2016, 03:27 AM   #12
BL!TZKR!EG
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Looking at my early description in post #12, I can say:
  • we come forward and closer and closer to that idea
  • Kampfbericht (#5) has been replaced by QPFR and QMPR as documented here
  • DEF-players already have their fun
  • so I can finally return to doing code for S3F


Last edited by BL!TZKR!EG; 11-15-2016 at 03:21 AM.
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