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Old 02-14-2006, 01:55 PM   #16
Vaxnig
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Default Escort AI

I am currently creating a mission and have a quick question about destroyers.

If you have a destroyer following set waypoints, will it break off its course and attack enemy targets if it detects them? If it does not then how do you set it for them to do so.
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Old 02-14-2006, 02:08 PM   #17
Perilscope
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Default Re: Escort AI

Quote:
Originally Posted by Vaxnig
...will it break off its course and attack enemy targets if it detects them?.
Yes, it will break off and attack enemy ships, and return to its course after loosing or destroying the target.
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Old 02-23-2006, 03:04 PM   #18
andy_311
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Default Task Force

I would like to make a TF (Axis) to intercept a convoy In the Baltic Sea the TF will comprise of Capital ships and Escorts but I want the escorts comeing from other ports ie Kiel to join up with the capital ships I also want to do the same with the allied side so they will join up at a certain point and sail towards the Axis TF I never done this before to make a task force up how can I do it please?
2 I want this TF with Air cover on both sides,low level medium and high level bombers but I don't want the aircraft attacking (fighters)just ships I want them to engage aircraft as well (be iteresting to see who shoots who down first with armour plated planes if it can be done)
3 the Primary mission of the sub would be to keep anyone from getting close to the Tf
Cany anyone help me out here please?
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Old 02-24-2006, 10:15 PM   #19
booger2005
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If you wan't to make the escorts join the TF, then they will have to be from a seperate group, and you will have to time the meeting perfectly. Good luck. AFAIK, all of the ships in a group never try to converge, they just follow a leader an try to maintain their orientation relative to the leader as the group heads from waypoint to waypoint.

The aircover shouldn't be much of an issue, I suppose they may try to attack each other, but this will be determined by AI and there is nothing you can do as a mission designer to influence this.

The primary mission objective is impossible as stated. The game does not recognize when any ship except the human controlled sub enters a zone.
You could however, create an objective thet fails if any of your ships are sunk and succeeds when all of the enemy units are sunk.

The mission editor is a bit too primitive to allow for highly creative or intricate maneuvers, I'm afraid, and there are only a limited number of objectives that are recognized.
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Old 05-21-2006, 09:01 PM   #20
Rose
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Default Battleship vs. Battleship

how do i make a BB vs. BB battle?
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Old 05-21-2006, 11:21 PM   #21
Gizzmoe
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Here is a Mission Editor tutorial:
http://hometown.aol.co.uk/dominicoba...creation1.html
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Old 05-21-2006, 11:27 PM   #22
Rose
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Thank you . so im assuming the enemy ships automatically engage each other and there is no need to put triggers in (triggers? I honestly have no idea what im talking about haha)?
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Old 05-21-2006, 11:31 PM   #23
Gizzmoe
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Yes, they automatically engage each other.
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Old 05-22-2006, 12:32 AM   #24
Rose
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Last question: If i have set the waypoints of the two BB groups to go straight past each other, is the AI smart enough to have the ships stop, fight the battle, have one side come out the victor, and THEN have them go on their merry way? Or will the two forces stay at a constant 5 knots, fire a few shots as they pass each other, and never stop?
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Old 05-22-2006, 12:46 AM   #25
Gizzmoe
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As far as I know in real life ships never stopped when there was a duel, it just wouldn´t be a good idea for various reasons.

In SH3 the two BB´s will follow their waypoints exactly and sail at the speed you set. I could be wrong, but IIRC the smaller escort vessels like DD´s actually try to evade opponents they can´t defeat.
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Old 05-22-2006, 10:31 AM   #26
sergbuto
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BBs and cruiser have limited AI capabilities. They usually follow the waypoints and engage their guns whenever appropriate. DDs are allowed for more initiative. I have even seen them chasing the smaller vessels such as PT boats. Not sure about evading the bigger opponents though.

You may want to try testing the AI abilities by setting some DD as a leader/main vessel of the group which includes BBs and/or cruisers.
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Old 05-22-2006, 05:41 PM   #27
Rose
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Ok, so I get my battle ready to go: Two Tirpitz's and a Scharnhorst vs. a King George, and two other Brit BBs. I organise the British and Germans into two different groups, place them in Ship of the Line formation. The two lines are facing each other, heading in opposite directions. This set up will have them meet beam to beam for a fantastic explosive gunbattle. I place the Human U-Boat, load up the Single Mission, and lo and behold! The whole German group doesn't show up! The three proud British BBs are right in front of my nose, but no sight of the damned Kriegsmarine... Can someone help me with this puh-lease?
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Old 05-22-2006, 10:30 PM   #28
Gizzmoe
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Upload the mission to Rapidshare.de, I will then take a look at it.
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Old 05-23-2006, 04:00 PM   #29
Rose
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Here it is m8:

http://ul34.rapidshare.de/cgi-bin/up...40630816329385
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Old 05-23-2006, 10:37 PM   #30
Gizzmoe
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I need the link to the file you have uploaded, not the link to Rapidshare´s upload page!
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