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Old 06-19-2017, 09:31 AM   #1516
FPSchazly
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No problem. Veterans mode gets rid of sonar call-outs for "torpedo in the water" and "undersea missile launch". I feel like there's something else I'm forgetting, but it does get rid of those transient call-outs.
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Old 06-19-2017, 02:26 PM   #1517
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No problem. Veterans mode gets rid of sonar call-outs for "torpedo in the water" and "undersea missile launch". I feel like there's something else I'm forgetting, but it does get rid of those transient call-outs.
Hey Chazly! Cool to see you around here too! Iam also (Hex2RedOneAlpha) BTW

Thanks alot for the info, now itīs clear to me, thanks!

Care,

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Old 06-19-2017, 02:36 PM   #1518
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Quote:
Originally Posted by red2112 View Post
So the question is which one to use and why two different icons/app?
From the DWX/RA readme inside your manual folder on your computer:
Quote:
64 - DW_Veterans_Edition.exe - game version without TIW, Underwater missile launch, and sonobuoys splashes text, and audio messages.
It is meant with multiplayer (veterans) in mind who look for a challenge.
For single player, there's no reason to play with it, as it basically degrades realism (no callouts).
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Old 06-19-2017, 03:08 PM   #1519
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Originally Posted by Nippelspanner View Post
From the DWX/RA readme inside your manual folder on your computer:


It is meant with multiplayer (veterans) in mind who look for a challenge.
For single player, there's no reason to play with it, as it basically degrades realism (no callouts).
Thanks Nippelspanner!

Hmmm, no readme in my DW/manual folder, only readme is one with regards to Windows 10, anyway...

So should I use my original Steam launch/icon, or should I use the "dangerouswaters"/icon inside the Steam/DW directory in order to use the RA mod?

Again thanks!

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Old 06-19-2017, 03:30 PM   #1520
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Originally Posted by red2112 View Post
Thanks Nippelspanner!

Hmmm, no readme in my DW/manual folder, only readme is one with regards to Windows 10, anyway...

So should I use my original Steam launch/icon, or should I use the "dangerouswaters"/icon inside the Steam/DW directory in order to use the RA mod?

Again thanks!

--
Good to see you too! You can use either. The launcher from in the folder will launch the game regardless of whether Steam is running.
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Old 06-19-2017, 03:47 PM   #1521
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Got it, thanks again Chazly!

Care!
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Old 06-19-2017, 05:07 PM   #1522
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I think the Readme is in the root folder, I probably just put it where it belongs.

It's a must read anyways to get a good idea about the features. On top make sure to read the weapons manual - that should really be in said folder.

Have fun!
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Old 06-20-2017, 07:24 AM   #1523
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Quote:
Originally Posted by Nippelspanner View Post
I think the Readme is in the root folder, I probably just put it where it belongs.

It's a must read anyways to get a good idea about the features. On top make sure to read the weapons manual - that should really be in said folder.

Have fun!
Thanks NS!

Maybe you have a different version, I donīt see a RA readme in my root folder...





Cheers!
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Old 06-20-2017, 07:28 AM   #1524
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That's weird. You have 1.42 it seems, as do I.

This is what my DWX_142.7z looks like.
As you can see, the file I meant is provided by default and will install into the root directory automatically.
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Old 06-20-2017, 07:53 AM   #1525
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Originally Posted by Nippelspanner View Post
That's weird. You have 1.42 it seems, as do I.

This is what my DWX_142.7z looks like.
As you can see, the file I meant is provided by default and will install into the root directory automatically.
Ok, now I see where we have cross issues with info....

- We have the same installation (you refer to !DW_RA_1_42_OPFOR_INFO text file, which I also have, itīs just that it dosenīt say "TEXT" at the end of the file name on my install.

- When you mentioned "64 - DW_Veterans_Edition.exe - game version without TIW, Underwater missile launch, and sonobuoys splashes text, and audio messages." This is taken from the "DWX 1_141 version notes! I wasent looking there, I was looking at the 1.42 notes and thatīs why I thought I was looking at a wrong doc. or was missing it!

All solved! Well these things happen, no problem!

Thanks for your kind help NS, I will have a read on your suggestions! Godspeed and good hunting mate!

Care,

Red
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Old 06-20-2017, 09:12 AM   #1526
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Of course, no problem. Same to you!
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Old 06-24-2017, 07:48 PM   #1527
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Hey folks- I'm getting the following crash at the debrief screen for the "Holddown Excercise" mission of the RSR campaign in 1.42:

"Problem signature:
Problem Event Name: APPCRASH
Application Name: dangerouswaters.exe
Application Version: 0.1.0.4
Application Timestamp: 45b1069b
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.23807
Fault Module Timestamp: 5915f8e8
Exception Code: c0000005
Exception Offset: 00032a62
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 62eb
Additional Information 2: 62eb03491d77b04b594cf0c7c6f4cf44
Additional Information 3: d384
Additional Information 4: d384047d8b41e1922377eb9797af0438"

Does anyone know what might be causing this or how to fix it? I'd really like to carry on with this campaign, it seems worth the effort.

e: Crazy Ivan has a fix for this here, in case anyone else has this issue:
http://www.redrodgers.com/forums/sho...postcount=2590

Last edited by subunit; 06-28-2017 at 05:46 PM.
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Old 07-02-2017, 04:16 AM   #1528
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Default Exact bearing

Is it possible to integrate a bearing with two decimal places? Letīs say I got a bearing s1 is 90deg but I want the 90.00deg bearing. Goal for this is to calculate a very accurate bearing rate for an enemy contact.
Can someone help me with this?
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Old 07-04-2017, 01:48 PM   #1529
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Default OK more stupid questions

Okokok good stupid questions-

One- most importantly-- a bit of background, I have finally after long last moved into the house I have been building for the last forever. However I only just got internet, but had the power turned on a month ago, so I had been playing a lot of DW during nights to pass the time. I got into the mission editor, had a little fun bamboozling up the missions. I noticed the Iowa-class BB and the Iowa-mod CG.

What I want to know is will they shoot their guns? I can't seem to figure it out. The CG mod will launch TASMs and Harpoons, and they seem to shoot CIWS at incoming missiles, but I have never seen them shoot their guns. Possible? Or just for decoration? Because I want to see some 16" gun kabooms!



Second... am I doing the tactics wrong when inserting a new ship? I can't seem to figure out how to make them attack *anybody who needs attacking* rather than just pick one ship... sometimes they don't even seem to want to attack the ship I pick as their attack target. Maybe I need to pick a different tactic like expanding box or transit search etc.?




Thanks! I had more questions but forgetting now, will remember soon.
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Old 07-04-2017, 02:05 PM   #1530
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Default welcome aboard!

Seppel!
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