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Old 02-17-2013, 10:46 AM   #76
VONHARRIS
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Join Date: Apr 2010
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Thank you for your reply , Rubini.
I will do so when I return (if I return) from my current patrol.

Edit: I tried to do that in another installation but I seem to miss something.
I have opened the sensors.dat file in the Library folder but as you can see there is no Visual sensor


What am I missing here?

EDIT : Never mind , I found it. Thank you again.
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Last edited by VONHARRIS; 02-18-2013 at 02:11 AM.
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Old 02-18-2013, 07:13 PM   #77
machiavelli
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So I understand correctly, there is no underwater 3d torpedo model for the "Air Torpedo", but there is one for the FIDO?

I haven't seen any of the torpedoes yet, using both loadouts and I keep my eyes on the target ship underwater even up through the explosion.
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Old 02-18-2013, 08:16 PM   #78
Rubini
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Quote:
Originally Posted by machiavelli View Post
So I understand correctly, there is no underwater 3d torpedo model for the "Air Torpedo", but there is one for the FIDO?

I haven't seen any of the torpedoes yet, using both loadouts and I keep my eyes on the target ship underwater even up through the explosion.
Yes, exactly! The normal AI torpedo is just a fake one and fido is a real 3d one. this is not this mod fault, but a sh3 limitation. All AI torpedos that you have in any mod, like wolfpack, ptbolts, etc, in this game are fake ones. They are in truth invisible cannons with invisible shells that give us a impression that they are real. Only the fidos are real then.
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