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Old 01-02-11, 05:43 PM   #151
Trevally.
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Quote:
Originally Posted by Trevally. View Post
I notice in your SS you also have "real nav auto fix" running.
That script has a wait for time command

I will test that.
No - that work fine.

I cant think of anything that could cause this.
Is it possible your v6.2 download or extraction has caused errors
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Old 01-02-11, 07:56 PM   #152
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I checked the master Automation file and there were some errors in it that could cause a tutorial script to hang if it encountered an error in some of the commands. I've corrected them and will be available in patch 1 for v6.2.0. I don't see this as the cause of why the one person is having problems though. I didn't see anything else wrong in the file
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Old 01-03-11, 04:33 AM   #153
PL_Cmd_Jacek
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I will check that once again today evening. I will download the mod again and re-activate. Will see. Thank you so far
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Old 01-03-11, 12:16 PM   #154
Admiral Von Gerlach
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What is TDW mod? it would help if people could put in full names for those of us who are new to V...thanks.
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Old 01-03-11, 12:21 PM   #155
TheDarkWraith
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Originally Posted by Admiral Von Gerlach View Post
What is TDW mod? it would help if people could put in full names for those of us who are new to V...thanks.
see here: http://www.subsim.com/radioroom/show...69&postcount=1
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Old 01-03-11, 02:37 PM   #156
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I've got it.

First of all I reinstall my SH5 and ... the same results . So WTF .

But I noticed one curious thing. I was wondering why nobody is talking about the same error. I realized, that everybody activates mods in ports. Almost the same as me, because I do not have active campaign now, and all the time I start the new one. And here is an issue.

When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

It is really strange, because it did not happen with 6.0.0. The good thing is that I can use a scripts finally. Thank for help.
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Old 01-04-11, 02:21 PM   #157
titidinca
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Quote:
Originally Posted by PL_Cmd_Jacek View Post
I've got it.

First of all I reinstall my SH5 and ... the same results . So WTF .

But I noticed one curious thing. I was wondering why nobody is talking about the same error. I realized, that everybody activates mods in ports. Almost the same as me, because I do not have active campaign now, and all the time I start the new one. And here is an issue.

When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

It is really strange, because it did not happen with 6.0.0. The good thing is that I can use a scripts finally. Thank for help.
same problem........
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Old 01-04-11, 02:54 PM   #158
THE_MASK
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Quote:
Originally Posted by PL_Cmd_Jacek View Post
I've got it.

First of all I reinstall my SH5 and ... the same results . So WTF .

But I noticed one curious thing. I was wondering why nobody is talking about the same error. I realized, that everybody activates mods in ports. Almost the same as me, because I do not have active campaign now, and all the time I start the new one. And here is an issue.

When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

It is really strange, because it did not happen with 6.0.0. The good thing is that I can use a scripts finally. Thank for help.
It happens when you use the hack silentotto to start in any campaign . When in the bunker , exit and reload the in port save .
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Old 01-04-11, 03:29 PM   #159
Trevally.
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Quote:
Originally Posted by sober View Post
It happens when you use the hack silentotto to start in any campaign . When in the bunker , exit and reload the in port save .
Quote:
When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

Good find guys thanks for posting
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Old 01-04-11, 04:58 PM   #160
col_Kurtz
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Default The problem with the TC. Still drops to x1.

Dear Trevally...

Problems with Pilot in Kiel Onbound.
TC is dropping(x32, x64, x128) each time when: New course. Doesn`t matter Travel icon active or not. I got this after newest patch. Reactivated and activated again. Still the same. I don`t know why. Untill this was fine. I think the problem is in the newest patch.
NewUI 620+ Newest Patch.
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Old 01-04-11, 05:09 PM   #161
Trevally.
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Could it be your options.py?

Have you set a TC drop for message or contact etc
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Old 01-04-11, 05:26 PM   #162
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Originally Posted by Trevally. View Post
Could it be your options.py?

Have you set a TC drop for message or contact etc
Probably this option is biting him:

# do we go to TC1 on any messagebox text?
# change below to either True or False
TC1OnAnyMessageBoxText = False
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Old 01-04-11, 05:50 PM   #163
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Originally Posted by TheDarkWraith View Post
Probably this option is biting him:

# do we go to TC1 on any messagebox text?
# change below to either True or False
TC1OnAnyMessageBoxText = False
Sorry guys.
When TC is dropping: no message and no ship on my way. So that is reason way wrote about it
When message incoming, icon flashing, but no drop the TC label. I`m doing this x1 to read message
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Old 01-04-11, 06:03 PM   #164
Trevally.
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# do we go to TC1 on any messagebox text?
# change below to either True or False
TC1OnAnyMessageBoxText = False

for this messagebox

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Old 01-05-11, 08:24 AM   #165
col_Kurtz
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Quote:
Originally Posted by Trevally. View Post
# do we go to TC1 on any messagebox text?
# change below to either True or False
TC1OnAnyMessageBoxText = False

for this messagebox

Whoops... sorry. I`ll check out this. But in earlier versions was fine, no droping. Ok, thank you
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