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Old 01-19-19, 12:03 PM   #61
Blackswan1940
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This looks like a very intersting mod, because to my taste it adds what has been missed sorely in this game, i.e. that destroyers can not hear you as long as deptch charges are in the process of exploding. To me this heavily enhances the game and solves a lot that has been discussed when I was around: http://www.subsim.com/radioroom/showthread.php?t=104377

I have read, however, that it is buggy or caused crashes. How far have the discussed issues been addressed and fixed? Is this cool mod still in development so this can happen some day? Because otherwise I will not try it.

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Old 01-19-19, 12:32 PM   #62
Fifi
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Originally Posted by Blackswan1940 View Post

This looks like a very intersting mod, because to my taste it adds what has been missed sorely in this game, i.e. that destroyers can not hear you as long as deptch charges are in the process of exploding. To me this heavily enhances the game and solves a lot that has been discussed when I was around: http://www.subsim.com/radioroom/showthread.php?t=104377

I have read, however, that it is buggy or caused crashes. How far have the discussed issues been addressed and fixed? Is this cool mod still in development so this can happen some day? Because otherwise I will not try it.

I used it with GWX (the one for GWX) and never had bugs or crashes
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Old 01-20-19, 07:15 AM   #63
JeromeHeretic
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Originally Posted by schlechter pfennig View Post
It's something, yes. Odd thing is, I can have dropped bombs convert into torpedoes, and said torpedoes actually hit, explode, and sink, ships, without causing a save-and-reload CTD. Those torpedoes aren't being launched from a U-boat. Granted, they are stuck going due north, because no info is being transferred to them as it would if launched from a U-boat.

It also makes no sense that the error comes from saving a game's campaign_RND info, just from calling up a Bold's .sim activity.

Any progress with this conversion?
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