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Old 05-07-08, 03:52 PM   #541
Catfish
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Hello,
it is all in the thread in post #1 or so i think.
The U-boat folder would go into your SH3 Commander mod folder to be enabled with a JSGME copy there. It is of no use without SH3 commander, however i am really happy that myself can use it there

Double mast values are not necessary anymore. Just look at the stadimeter, adjust this value to 90 degrees, and read the distance from the middle ring where it matches with the ship's mast height on the outer ring.
Only downside is there is only one zoom factor in attack and observation scope.

Greetings,
Catfish
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Old 05-07-08, 03:57 PM   #542
LMD
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Quote:
Originally Posted by Catfish
Hello,
it is all in the thread in post #1 or so i think.
The U-boat folder would go into your SH3 Commander mod folder to be enabled with a JSGME copy there. It is of no use without SH3 commander, however i am really happy that myself can use it there

Double mast values are not necessary anymore. Just look at the stadimeter, adjust this value to 90 degrees, and read the distance from the middle ring where it matches with the ship's mast height on the outer ring.
Only downside is there is only one zoom factor in attack and observation scope.

Greetings,
Catfish
Thanks a lot, mate
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Old 05-07-08, 11:06 PM   #543
Wartzay
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I see there is a new version up. Glad to see the bugs are fixed!

However, is it possible for me to enable this midpatrol? (currently using OLCE 2.0.3)
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Old 05-07-08, 11:14 PM   #544
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Quote:
Originally Posted by Wartzay
I see there is a new version up. Glad to see the bugs are fixed!

However, is it possible for me to enable this midpatrol? (currently using OLCE 2.0.3)
From 2.0.3 yes, you should be okay to enable it mid-patrol.
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Old 05-08-08, 02:23 AM   #545
mainexpress
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OLC, how do you get accurate measurements using the AOB finder in rough seas{high waves},is it possible to make torpedo attacks?

Last edited by mainexpress; 05-17-08 at 12:58 AM.
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Old 05-08-08, 02:37 AM   #546
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Quote:
Originally Posted by mainexpress
OLC, how do you get accurate measurements using the AOB finder in rough seas{high waves},is it possible to make torpedo attacks?
You have to set your depth shallower. In very rough weather setting your depth to as little as 11.5m may be required, depending on the sub and your speed (positive buoyancy will lift you at very low speed, so you can set depth a little deeper). The height of the waves makes a big difference to how easily spotted you are. You'll find enemy ships will spot your scope easier when you're at PD in calm waters than they can when you're at 11m, scope fully raised, in rough weather. This is kind of realistic I guess, because although the top of your U-boat will break the surface (in the latter situation) enemy ships wouldn't be able to see it (except at short range) because the waves are much higher than the top of the U-boat is. Furthermore, while the wake of the scope would stand out on a flat water surface it would be lost in all the foam in a storm.

Line of sight works both ways: if you can't see a damn thing through your scope, then they can't see your scope. Lift your depth a bit. And remember: when moving at low speed and shallow depth in rough waters it will take quite some time for your U-boat to raise its (average) depth by even by 1m. Get your depth configured well in advance of the attack.
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Old 05-08-08, 05:07 AM   #547
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Default OLCU Convoy Attack March 1941

In my current career it's March 1941. Playing GWX 2.1 + OLCU 2.1 I came across a large British convoy in unfavourable weather: broad daylight, no clouds, excellent visibility (16km), wind speed 0m/s. I could have waited for night time (or for the weather to change) but the convoy had been making frequent zigzags and this was the first time I'd managed to get into a firing position without it changing course before I could attack. I therefore decided to attack the left flank at long range.

I recorded it, and I'm posting the video in defiance of anyone who says the new attack scope isn't usable.

OLCU Convoy Attack March 1941
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Old 05-08-08, 05:09 AM   #548
tomfon
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Hallo OLC.

I want to give your Ubermod a try but i haven't understood what to do with the
"U-boat" folder downloaded along with the parts 1,2 and 3.
Could you provide some help?

Thanks in advance.
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Old 05-08-08, 05:12 AM   #549
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Quote:
Originally Posted by tomfon
Hallo OLC.

I want to give your Ubermod a try but i haven't understood what to do with the
"U-boat" folder downloaded along with the parts 1,2 and 3.
Could you provide some help?

Thanks in advance.
Just read the readme.

That reminds me... my GF (works in IT as a tester) said yesterday that someone at work called their readme files names like "MySisterNaked.doc"

Maybe I should try that? :hmm:
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Old 05-08-08, 05:33 AM   #550
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:rotfl:
Sorry! Didn't notice the pdf file.
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Old 05-08-08, 05:40 AM   #551
onelifecrisis
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Quote:
Originally Posted by tomfon
:rotfl:
Sorry! Didn't notice the pdf file.
Didn't notice? Are you blind or something? Or is "didn't notice" a euphemism for "couldn't be arsed to read it"? :p
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Old 05-08-08, 06:09 AM   #552
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Eh?
I am telling the truth OLC. Didn't notice.
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Old 05-08-08, 06:13 AM   #553
onelifecrisis
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Quote:
Originally Posted by tomfon
Eh?
I am telling the truth OLC. Didn't notice.
You're not alone.
I'm definitely calling it MySisterNaked.doc in the next release.
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Old 05-08-08, 06:47 AM   #554
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Default 3X Periscope

OLC I watched your video (above) so correct me if i am wrong.

In GWX one could use the 10X periscope to approach a convoy as well as attacking it. An Ubermod user though should/could use his 3X periscope for attacking purposes (mainly) and do a lot of hydrophone checks in order to approach it.(?)

I hope you don't go like in frustration after reading this.

Great mod by the way.
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Old 05-08-08, 10:25 AM   #555
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OLC,

Excellent video! Good shooting man! Question, do you use any sound mods? Besides the GWX supplies sounds.

Thanks again!
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