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Old 10-25-11, 07:48 AM   #1
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Default Steel Beasts Pro 2.6x upgrade

http://www.steelbeasts.com/sbforums/...t=15605&page=8

Wowh, some goodies in there, and they have not even revealed all that the upgrade will include:

Highlights so far:

- crewable T-72M1 (not me personally, but I know that many have waited for this to happen since 5 years)

- Centurion tank

- Shilka Flak tank

- 3D infantry (visual improvement, functional improvement to follow next year)

- additional bridging options, additional bridge segments for bridge layers

- new maps, one an improvement over the map known from the Brave Rifles video series

I think some more goodies wil follow.

Planned release sometime near the end of this year - hopefully.
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Old 10-29-11, 04:54 AM   #2
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- GTK Boxers spotted! Probably crewable, since the RWS is operationable by the player, too.

- infantry confirmed to be available in British, German and American uniforms so far. However, they are moddable. I assume it will not be long before we have Russians as well. And Fins, inevitably.

P.S. I just learned something new: GTK="Gepanzertes Transport Kraftfahrzeug"
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Old 10-29-11, 02:40 PM   #3
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- Fuchs/Fox, and confirmed crewable (at least two versions, A6 and A7)
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Old 10-30-11, 07:52 PM   #4
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- apparently a crewable CV-9030FI with 3D interior

The did sound-recordings on the firing range:
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Old 10-30-11, 11:06 PM   #5
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wow, looks like its time for ole sledgehammer to take the dive into modern tanking.
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Old 11-02-11, 04:55 PM   #6
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- Planning files now can be saved again. This feature, much in demand, was temporarily - nevertheless: for long time - deactivated due to a complex bug.

Also saves as many different plans as desired per mission. And that is new, if I recall it correctly.
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Old 11-02-11, 09:18 PM   #7
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This is all great news!
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Old 11-03-11, 06:17 PM   #8
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- Kiwi LAV-III confirmed
- 24 tutorials for CV90/35-DK confirmed
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Old 11-04-11, 05:38 AM   #9
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- Truck-mounted infantry

Teaser with all the new stuff in action:
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Old 11-05-11, 07:29 PM   #10
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- improved sound-suite, many new weapons sounds, missiles

- Challenger II made playable (gunners and commander's sights and control, but no 3D interior - situation like in the Leo2A4 right now)
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Old 11-08-11, 09:32 AM   #11
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- several player-controllable ATs.

- several new bridge models, some of them destructable: should allow for some nice mission scenarios and dramatic races for the only escape route...

The new bridge layer functions allow to span rivers of greater width, several bridges can be combined for one long one, like in reality. The function before was buggy and for the most allowed bridge layers to be used only in river areas that had passable fords anyway.
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Old 11-09-11, 03:13 PM   #12
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- motorbikes (no joke)
- new civilian traffic vehicles: trucks, ambulances

I cannot believe it: did I write that? "Motorbikes"...? But it's real:



Das glaubt mir ja sonst kein Mensch...
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Old 11-11-11, 07:49 AM   #13
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Beware the ghostriders in the sky:

- the Tiger helicopter now shoots Hellfires from up to 8 km distance (before it was limited to the usual viewing ranges in SBP of I think 4.5 km maximum).
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Old 11-12-11, 07:00 AM   #14
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Not too sure about this upgrade make no mistake good news for a lot of people, but I am just wondering what the performance penalty is going to be. The 2.5 version runs smooth as silk on my olde 3.2 dual processor with agp graphics. Still happy with the purchase at the offer price.
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Old 11-12-11, 09:35 AM   #15
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Quote:
Originally Posted by stringy View Post
Not too sure about this upgrade make no mistake good news for a lot of people, but I am just wondering what the performance penalty is going to be. The 2.5 version runs smooth as silk on my olde 3.2 dual processor with agp graphics. Still happy with the purchase at the offer price.
Until 9 months ago I was playing SBP, current version, on a single CPU P-IV, 3GHz. Smoothly.

If anything, the infantry maybe will make a change. But I do not expect anything frame-killing.
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