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Old 06-18-09, 01:33 PM   #106
Stealth Hunter
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Yeah, they've got some old shots of MvR's DR.1. There are only three, though, two of which show the old damage model.





Of course, if that doesn't work, here are some paintings and concept drawings for the game.










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Old 06-18-09, 06:04 PM   #107
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Quote:
Originally Posted by Biggles View Post
Wow, cool planes right there. Are those skins customized? Do you meet planes in all different colours ingame or do you get all in a default skin?
The skins are the default ones that came with the game. They're due to have an editor out soon.

And you meet planes in different color schemes as well. Rudolf Berthold, Fritz Rumey, Lothar von Ricthofen, Karl Bolle, and several others are featured for the German D.VII. I've also seen screenshots of Edward Rickenbacker's SPAD and Frank Luke's SPAD.
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Old 06-20-09, 11:18 AM   #108
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Well managed to make my pa order the game on amazon

Now I started to think...what about the campaign? Will the frontline move forward/backwards? Will you always encounter enemy airplanes, or is is random?

Anyone knows anything about this?
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Old 06-20-09, 04:37 PM   #109
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Quote:
Originally Posted by Biggles View Post
Will the frontline move forward/backwards?
Yes, the front will change over time. However, it is not a dynamic campaign where your actions can directly affect it, as was the case with CFS3.

Quote:
Originally Posted by Biggles
Will you always encounter enemy airplanes, or is is random?
More often than not, you will. Every campaign generates random missions, so that part is dynamic. You could, for instance, fly a mission as Jasta 6 on September 4, 1918, and have a bomber escort mission assigned. You could create a new career as a Jasta 6 pilot again, and find that on September 4, 1918, your mission would to destroy a balloon or attack an aerodrome. It varies, really.

I got to looking over at YouTube for player videos of ROF, and I came across some amazing stuff. This guy's rig in particular runs the sim beautifully:




On that first one, did you see the Fokker part where the guy had one plunge right down in front of his machine to try and take down that Nieuport he was fighting? Awesome stuff, lol.
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Old 06-21-09, 06:20 AM   #110
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Yes, the front will change over time. However, it is not a dynamic campaign where your actions can directly affect it, as was the case with CFS3.
Well that would've been very unrealistic. Good thing they didn't have it that way

Cheers mate
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Old 06-21-09, 07:56 AM   #111
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Interesting, but before ordering some questions are necessary.
How may reinstalls can I make ?
Can I play without internet connection ?
Does this game install securom or starforce ?
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Old 06-21-09, 08:41 AM   #112
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Quote:
Can I play without internet connection ?
nope thats why a lot people wont buy the game.
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Old 06-21-09, 01:27 PM   #113
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Nice youtube vide SH! Any word on this hitting the US in nice shiny disc form?
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Old 06-21-09, 01:58 PM   #114
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Is it just the Youtube quality or is the sound rather weak? I mean I did by no means expect the roaring thunder of high HP WWII engines but the Fokker really sounds toy plane.
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Old 06-21-09, 02:14 PM   #115
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youtube... im pretty sure.
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Old 06-21-09, 02:35 PM   #116
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Quote:
Originally Posted by Schroeder View Post
Is it just the Youtube quality or is the sound rather weak? I mean I did by no means expect the roaring thunder of high HP WWII engines but the Fokker really sounds toy plane.
Well, World War 1 Radial engines kinda have the sound of a lawnmowers...
not to say thats a bad thing, I hate sims/games that make these aircraft sound like High power beasts.



listen at that sopwitch at the beginning

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Old 06-21-09, 02:49 PM   #117
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My @ss plays a better tune than that
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Old 06-21-09, 02:52 PM   #118
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My @ss plays a better tune than that
thank god I live this far away from you

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Old 06-21-09, 03:34 PM   #119
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Here's one being started on the ground.

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Old 06-21-09, 03:40 PM   #120
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Here's one being started on the ground.



Then watch this one




Really. Watch both in order.
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