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Old 10-26-15, 01:40 PM   #256
fitzcarraldo
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Welcome aboard Philip!

Regards.

Fitzcarraldo
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Old 12-18-15, 09:15 AM   #257
kranklys74
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My opinion. I only use OLC instruments for manual torpedo attack. Looks good this mod with M.E.P 5 and FM_NewInterior v2.1D mods. Big minus the Kiel Canal routes, fonts (does not support German), and manual data torpedo attack.
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Old 01-02-16, 11:54 AM   #258
Grifo
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Hi, guys!

Ahnenerbe, with your mod I noticed that my deck gun is not centered while Im using zoom in manual firing mode. It fires approximately at first horizontal mark to the right, instead of firing directly at crosshair location. It works without issues in stock GWX.

Приветствую, с новым годом! У меня прицел в палубном орудии сбит и оно бьёт чуть вправо от перекрестия, примерно по первому делению, убираю твой мод и в чистом "сером волке" такого нет, бьёт чётко в перекрестие. Только собрался в поход и на тебе!

UPDATE

Im not sure whats going on, but now it works as intended. So in some games it works and in some not, maybe its a heavy wind or im going crazy. Ill try to investigate more.

Теперь бьёт в центр.. В общем пару раз точно работало криво, один раз до нового года и сегодня, но вот сейчас всё чётко. Мистика!

Last edited by Grifo; 01-02-16 at 12:26 PM.
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Old 01-04-16, 09:58 AM   #259
Nicator
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Hello all skippers!

This mod is so good it's almost like an entirely new game. I have one question however. Is there a way to make it compatible with flakmonkey's New Interiors 2.1d?

This GUI looks fantastic with the New Interiors, but only the old 1.0 version is compatible while 2.1 is much more advanced in terms of atmosphere and accuracy and that's why I prefer it over 1.0.

With both the GUI and Interiors 2.1 active at the same time I couldn't start a new career or load any save games. I also tried editing the commands_en.cfg, but to no effect since I'm a total laic on modding SH3 - the game always CTDs. I'd be very grateful for any help.

Regards,

Nicator
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Old 01-04-16, 10:47 AM   #260
Aktungbby
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Nicator!
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Old 01-04-16, 11:34 AM   #261
Jimbuna
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Welcome to SubSim Nicator
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Old 01-04-16, 09:30 PM   #262
GT182
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Welcome to SubSim Nicator.
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Old 01-12-16, 05:14 AM   #263
ericlea
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We touch the perfection with this mod !
Thanks !

Last edited by ericlea; 01-12-16 at 05:43 AM.
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Old 01-12-16, 09:30 AM   #264
ericlea
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by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)

Last edited by ericlea; 01-12-16 at 02:36 PM.
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Old 01-12-16, 11:27 AM   #265
Opitz
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Can anyone explain how Range and AOB finder disk is used on periscope in this GUI? I do not see there any horizontal and vertical marks on cross, so how I can use it?
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Old 01-14-16, 05:38 PM   #266
ericlea
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Quote:
Originally Posted by ericlea View Post
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)

With an image it is more clear



Last edited by ericlea; 01-15-16 at 05:09 AM.
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Old 01-15-16, 02:53 AM   #267
Leitender
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Hi,

you are right, this is the original SH3 design of the ruler compass. You may add Jiim´s Navi map mod from April 2005, where the ruler compass is inverted.

Afaik, the most big mods already use the inverted compass. Obviously, you have already known this. You may look into ...Ahnenerbe.../data/menu/mousecurs/ and search for "line.tga" resp. "lineExt.tga". Disable Ahnenerbe´s mod, delete the files (backup before), enable the mod again and test.

Good luck.
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Old 01-15-16, 05:16 AM   #268
ericlea
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Thank You Leitender !

It works ! I deleted "LineExt.tga" and "ProtractorExt.tga" from ...Ahnenerbe.../data/menu/mousecurs/



What an excellent mod !
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Old 02-01-16, 06:57 PM   #269
siege00
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I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.

Any advice on the question would be greatly appreciated.

Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)

Vielen Dank!
Siege

Last edited by siege00; 02-01-16 at 10:18 PM.
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Old 02-02-16, 12:34 AM   #270
siege00
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Realized after messing around with it some more that the Angriffscheibe is dependent upon the weapons officer being selected. That problem is solved. Was just going to edit the post and remove the section, but maybe it'll help someone else out.

I did notice however, as someone else pointed out, that the marks on the RAOBF, if I'm understanding the nicely done marks correctly, that the RED, speed mark is not aligned / calibrated with the OLC scratch (usually between 55 and 60 degrees on the AOB (most inner) ring. However that position does accurately represent the speed.

Quote:
Originally Posted by siege00 View Post
I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.

Any advice on the question would be greatly appreciated.

Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)

Vielen Dank!
Siege
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