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Old 11-07-17, 07:29 AM   #286
thecostanza
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Quote:
Originally Posted by HanSolo78 View Post
@theconstanza

Did you try to enable 1920x1080 and then let the driver do the work by scaling to your full resolution?
Well, the game does go fullscreen, but it is simply upscaled 1080p, I was wondering if there was a way I could play in 2560x1440p properly, so I can appreciate the textures better. Doesn't look so good on my monitor.
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Old 11-07-17, 04:40 PM   #287
MG Mike
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Hello Han,

Would be lovely if you could fix that. It is my favorite way to "walk" on deck or climb down again.. And i like the function with the 0 button. Stand in front of the periscope occular, click on it to watch and hit the 0 to go back where i was before.. It inforces the feeling to move real through the boat.

With all the other mods that wac 5.0 contains SH3 is going to bee perfect..

Is the usage of a widescreenmod in combination with full interiors that critical???
Perhaps i will try it and look what will happen..

A question concerning the diesel engine sound.. In type II and VII allmost not noticeable.. In type IX ultra loud. Well the diesels are directly after commandroom, i know, but when i go in the other boats in engineering room there must be a loud diesel too, or not?

Last edited by MG Mike; 11-07-17 at 04:57 PM.
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Old 11-07-17, 05:12 PM   #288
ericlea
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sounds are not the best of wac5.0

try this mod : https://www.dropbox.com/s/c3myq46vh3...20WAC5.7z?dl=0

it is top !

(all sounds in this mod are from SH3_GWX3.0_REWORKED_RUS + Sound 1.03 from Poul)
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Old 11-07-17, 09:59 PM   #289
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Quote:
Originally Posted by ericlea View Post
sounds are not the best of wac5.0

try this mod : https://www.dropbox.com/s/c3myq46vh3...20WAC5.7z?dl=0

it is top !

(all sounds in this mod are from SH3_GWX3.0_REWORKED_RUS + Sound 1.03 from Poul)
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Old 11-08-17, 03:00 PM   #290
MG Mike
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Hey,

many thanks for that !


Regards
MG Mike
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Old 11-08-17, 04:45 PM   #291
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Quote:
Originally Posted by HanSolo78 View Post
@MG Mike

Ahoy again!

Thx for your feeeback. Type II interiors we're made by Tomi_99 for Gwx4 eine years ago. He send me the Files which were for SH4 and I converted his work. Type IX interiors I made from Flakmonkeys Work and SH5 aft torpedo room, like you thought.

About your problems...
Have to examine that shortcut. Maybe it was lost due to the new commands from Ahnenerbe u-boats and the new camera file.

The subs from Koval&Wise are definitely more detailed. I did only reduce some textures, what is hardly noticable.
In the full interiors I had to reduce as much as possible because of memory reasons.
About the target ships... I think theywill still be attacked. It is training areas for all. But... you have to test.
Hopefully the WAC patch can bei released soon, so it will be much more stable to Play

@avers

Did you execute the 4gb patch?
Actually it should loading fine with these 3 things activated.
Just wanted to understand with regard to installing the 4gb patch.
I looked at the posts for different shapes that did not match the final result.
How and when should this patch really be installed?
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Old 11-08-17, 11:18 PM   #292
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The best write-up on the LAA stuff, I think, is CapnScurvy's [http://www.subsim.com/radioroom/show...635]Windows10; Large Address Aware; SH4 Install[/url]. It's Windows 10, and he goes into more than you probably need, but it is thorough. The LAA app is meant for 64-bit OSes, Vista through Windows 10 with 4 or more gig of RAM. There is no use for it on a 32-bit machine.
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Old 11-10-17, 04:51 AM   #293
thecostanza
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I finally have some time to refine what I was trying to say .

I do play with the WAC Ahnenerbe's 1080p mod and it is playable, working fine. My only issue is that on my 1440p monitor, the far away textures can be rather blurry or pixelated. I was hoping there was a way I can fully utilize 2560 by 1440 resolution.
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Old 11-10-17, 08:40 AM   #294
ericlea
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Quote:
Originally Posted by thecostanza View Post
I was hoping there was a way I can fully utilize 2560 by 1440 resolution.
1920x1080 resolution is currently the maximum for sh3 and it will certainely going to remain. For exemple, with higher resolution, F5 map (which is already small in 1920 x 1080) should be too small and unplayable.
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Old 11-13-17, 12:55 AM   #295
HanSolo78
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Today evening I will hand out the patch for some people who experience ctd and camera out of sections bug.
If everything works as expected, the patch will be released for all in a week.

Just to inform you that there is progress.
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Last edited by HanSolo78; 11-13-17 at 05:15 PM.
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Old 11-13-17, 03:40 AM   #296
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We hope for the best.
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Old 11-13-17, 08:58 AM   #297
Niume
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Quote:
Originally Posted by HanSolo78 View Post
Today evening I will hand out the patch for some people who experience ctd and camera out of sections bug.
If everything works aus expected, the patch will be released for all in a week.

Just to inform you that there is progress.
could you send it first to the testers?
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Old 11-13-17, 05:00 PM   #298
HanSolo78
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Quote:
Originally Posted by Niume View Post
could you send it first to the testers?
Yes! On the way!
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Old 11-14-17, 02:05 PM   #299
chipsranger
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Quote:
Originally Posted by HanSolo78 View Post
Today evening I will hand out the patch for some people who experience ctd and camera out of sections bug.
If everything works as expected, the patch will be released for all in a week.

Just to inform you that there is progress.
To extract WarAceCampaign_5.0_patch 5.01 need a password?
Thank you
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Old 11-14-17, 02:55 PM   #300
HanSolo78
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The patch is in Test Phase. I first need results that it works before it gets public.
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