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Old 09-01-17, 02:06 PM   #601
Kendras
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Quote:
Originally Posted by gap View Post
Yesterday I have found this useful website, with accurate positions of many French lighthouses, navigation beacons and landmarks that we weren't even aware of:

http://test.chemineur.fr/viewtopic.php?t=4114
Very nice and useful ! However, I don't see Tourelle des Vieux Moines.

If we want to add all this stuff, we really need to create generic models !
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Old 09-01-17, 03:46 PM   #602
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Originally Posted by gap View Post
Tourelle Richelieu (La Rochelle)

You are right, it makes little sense, unless the steady green light was replaced with something else on a later date...
But Tourelle Richelieu is red with a green light (red light before 1975).
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Old 09-01-17, 04:45 PM   #603
gap
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Quote:
Originally Posted by Kendras View Post
Very nice and useful ! However, I don't see Tourelle des Vieux Moines.
Possibly some minor lighthouses and beacons are missing, but in general you can find there some navigation aids that are not easily found elsewhere, and with accurate position!

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Originally Posted by Kendras View Post
If we want to add all this stuff, we really need to create generic models !
Definitely yes and, little by little I will replace them with realistic models. The more models I will create, the bigger the pool of models that you can choose from for usage as "proxy copies" of the real things.
Something you could do for now, is grouping all the lighthouses that we are aware of by appearance and dimensions, so I can focus on creating at least a model for each group, giving an higher priority to the most numerous groups.

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Originally Posted by Kendras View Post
But Tourelle Richelieu is red with a green light (red light before 1975).
You are right. In other words, you are suggesting that we paint the La Plate tower red?

On a side note: yesterday night I could not sleep and I was feeling a bit bored, so I decided to indulge in a small diversion from the other models lighthouses we are currently working on...

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Old 09-01-17, 09:38 PM   #604
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Originally Posted by gap View Post
What are you testing Anvar?
Here with all the latest mod/patches
Where? Show me the most current version.
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Old 09-02-17, 04:04 AM   #605
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Quote:
Originally Posted by gap View Post
Possibly some minor lighthouses and beacons are missing, but in general you can find there some navigation aids that are not easily found elsewhere, and with accurate position!
Yes.

Quote:
Originally Posted by gap View Post
Definitely yes and, little by little I will replace them with realistic models. The more models I will create, the bigger the pool of models that you can choose from for usage as "proxy copies" of the real things. Something you could do for now, is grouping all the lighthouses that we are aware of by appearance and dimensions, so I can focus on creating at least a model for each group, giving an higher priority to the most numerous groups.
Yes, I was planning to do that.

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Originally Posted by gap View Post
You are right. In other words, you are suggesting that we paint the La Plate tower red?
Why not ?

Quote:
Originally Posted by gap View Post
On a side note: yesterday night I could not sleep and I was feeling a bit bored, so I decided to indulge in a small diversion from the other models lighthouses we are currently working on...

Amazing ! I love it.

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Originally Posted by Anvar1061 View Post
Where? Show me the most current version.
The most current version is V12 + patch 12
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Old 09-02-17, 04:08 AM   #606
gap
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Originally Posted by Anvar1061 View Post
Where? Show me the most current version.

Enable them in that order. Besides improving water spray effect from high waves, the last patch features an unfinished wave foam effect which uses a stopgap texture and it is meant just for testing purposes. Shouldn't you likeit, you can replace patch 12 with:

Tourelle de La Plate v12 - Patch 10
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Old 09-02-17, 10:47 AM   #607
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So, about (temporary) generic lighthouses, I've made a sorting by shape of the section (square, circle, octagon), size and general shape.

(***) means destroyed during WWII

The height of each lighthouse is given from the ground level (and not sea level)



1./ Circular section - high height

L'Ile Vierge : 82,5 m

Gatteville : 74,75 m

La Coubre : 64 m

Risban (Dunkerque) : 63 m

La Hague : 50 m (~), 47 m (tower)

Les Héaux de Bréhat (***) : 48 m (~)

Le Cap Ferret (***) : 47,7 m

Biarritz : 47,05 m



2./ Circular section - massive appearance

L'Ile de Batz : 42,60 m

Le Cap Gris-Nez (***) : 24 m



3./ Circular section

Créac'h : 54,85 m

Goulphar : 52,25 m

L'Ile de Sein (***) : 43 m (without foundations)

Chassiron : 43 m

Saint-Matthieu : 37 m

Ar-Men : 33,5 m ?

Chauveau : 30,70 m



4./ Circular section

Ouistreham : 38,2 m

Cayeux (***) : 27 m ?

Port-Maria : 24,8 m



5./ Circular section - Middle Age appearance

Kéréon : 44 m ?

Contis (***) : 39 m

Les Pierres-Noires : 28 m

Le Four : 28 m

Les Grands Cardinaux : 27 m

Le Petit-Minou : 26 m



6./ Circular section - Enlarged basis

Les Baleineaux : 31 m

La Banche : 26,5 m

Le Grand-Jardin (***) : 26,30 m

Le Grand Charpentier : 25,4 m

Les Barges : 24,81 m

La Pierre de Herpin : 24 m

Le Four du Croisic : 23 m

Sénéquet : 17 m



7./ Circular section - simple shape

Terre-Nègre : 26,64 m

Berck (***) : 11 m



8./ Circular section - small and massive appearance

L'Aiguillon : 21,8 m

La Teignouse : 16,35 m



Circular section - others

9./ Cordouan : 67,50 m

10./ Le Stiff : 32,4 m

11./ Trézien : 37,2 m



12./ Circular section - small lighthouses

Men Brial : 14 m

Port Manec'h : 8 m


----------------------------------------------


13./ Octagonal section - high height

Les Baleines : 57 m

La Canche (Touquet) (***) : 52 m (tower)

Calais : 51 m (tower)



14./ Octagonal section

La Jument : 47 m

Nividic : 35,55 m ?

Portzic : 35 m



Octagonal section - others

15./ Eckmühl : 60 m

16./ Le Cap Fréhel (***) : 29 m


----------------------------------------------


17./ Square section - Middle Age appearance

Grave : 29,2 m

La Vieille : 26,90 m



18./ Square section

Le Pilier : 34 m



19./ Square section - massive appearance

Pen-Men : 27,66 m



20./ Square section - small

Kermorvan : 20,3 m

Les Triagoz : 15 m


----------------------------------------------


21./ Small house-lighthouses

Pontusval

Tévennec

Le Toulinguet

Le Kador

La Pointe des Chats

Les Poulains

Kerdonis

Last edited by Kendras; 09-05-17 at 03:53 AM.
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Old 09-02-17, 12:48 PM   #608
gap
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Quote:
Originally Posted by Kendras View Post
Yes, I was planning to do that.


Quote:
Originally Posted by Kendras View Post
Why not ?
Well, the one con that I can think of about La Plate possibly having been red, is that the two tourelles (La Plate, and Le Chat) are quite close to each other and, as you might remember, I have shown you a picture that might demonstrate Le Chat being painted solid red before having been given the current paint scheme.
Close lighthouses are usually given totally different shapes and colors, to help their recognition by sailors in poor visibility conditions. Indeed, as you have already pointed, the La Plate tower might have had a central black band (isolated danger mark) which might have differentiated it from the Tourelle du Chat. Yet, I don't get the point of leaving the latter as an isolated red lateral mark, without a green mark marking the other side of the canal

EDIT: Well done on the lighthouse grouping. I have to go out now, more comments later
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Old 09-02-17, 03:05 PM   #609
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Originally Posted by gap View Post
Yet, I don't get the point of leaving the latter as an isolated red lateral mark, without a green mark marking the other side of the canal
So, maybe the easiest way is to keep the current paint sheme.

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Originally Posted by gap View Post
Well done on the lighthouse grouping.
Thank you, that was a good exercice. Now, we have to find an average shape for each group.

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Originally Posted by gap View Post
I have to go out now, more comments later
You return to Senegal ?

Last edited by Kendras; 09-02-17 at 04:06 PM.
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Old 09-03-17, 10:54 AM   #610
Anvar1061
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Originally Posted by gap View Post
[CENTER][URL="http://www.subsim.com/radioroom/showpost.php?p=2504774&postcount=478"]
Enable them in that order.
It's in this order that I put. But this does not match #1

LLH_LaPlate.cfg
 
[Unit]
ClassName=LHLaPlate
3DModelFileName=data/Land/LLH_LaPlate/LLH_LaPlate
UnitType=407
MaxSpeed=0.000000
MinSpeed=0.000000
Length=7.5
Width=7.1
RenownAwarded=1

For .mis file:
 
[Unit 17]
Name=Tourelle de la Plate
Class=LHLaPlate
Type=408
Origin=France
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-571143.000000
Lat=5764737.000000
Height=-17.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

Last edited by Anvar1061; 09-04-17 at 04:57 AM.
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Old 09-03-17, 10:57 AM   #611
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Quote:
Originally Posted by Anvar1061 View Post
But this does not match #1
LLH_LaPlate.cfg

[Unit]
ClassName=LHLaPlate
3DModelFileName=data/Land/LLH_LaPlate/LLH_LaPlate
UnitType=408
MaxSpeed=0.000000
MinSpeed=0.000000
Length=7.5
Width=7.1
RenownAwarded=1
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Old 09-03-17, 11:23 AM   #612
Anvar1061
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Originally Posted by Kendras View Post
LLH_LaPlate.cfg

This you had to fix Tourelle de la Plate alpha v12 and in the Roster folder, and I did not have to rack my brains.
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Old 09-03-17, 11:34 AM   #613
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Originally Posted by Anvar1061 View Post

This you had to fix Tourelle de la Plate alpha v12 and in the Roster folder, and I did not have to rack my brains.
Sorry, no definitive nor official mod has been released yet, we are still working on it. So use at your own risks !

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Old 09-04-17, 04:24 AM   #614
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For generic lighthouses, I think they should be very simple 3D models, and we should be able to rescale them easily (different separated parts, easy scaling on Y axis to change only the height). The texture applied to them should be easily tweaked in order to have different textures for the same model, depending on the lighthouse). For example, Le Four and Les Pierres Noires are very similar, but the texture must be different.



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Old 09-04-17, 04:57 AM   #615
Anvar1061
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Quote:
Originally Posted by Kendras View Post
Sorry, no definitive nor official mod has been released yet, we are still working on it. So use at your own risks !

No problem! I am a tester of your mod. But, if I put everywhere UnitType = 408, I get CTD. So I change it in Mis.file to 407! So that you know.
Good luck!
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