SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-30-08, 12:56 PM   #106
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

changed appearance date to 1941 10 01 for the Jyunsen B, first time commissionned.
changed deckgun height so that the crew no longer sinks in the deck :





__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 09-30-08 at 01:20 PM.
keltos01 is offline   Reply With Quote
Old 09-30-08, 01:54 PM   #107
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default version 2.6 coming your way !

fixed a bunch of things, including some parts of the texture (thanks Peabody for your advice) we now have a wooden deck and red hull :




NEW TEXTURE :









New texture uploaded on FF :

http://files.filefront.com/NSS+Jyuns.../fileinfo.html

just slip it in the Jyunsen B folder it will replace the one from version 2.5

Keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-01-08, 01:56 PM   #108
I-25
Commodore
 
Join Date: Aug 2003
Location: Baden-Würtemberg, Germany
Posts: 628
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by keltos01
from side :




Just to point out.... the I-10 was Jyunsen A H.Q. sub
I-25 is offline   Reply With Quote
Old 10-02-08, 10:52 AM   #109
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

got it all wrong then... how about I 58 ? or I 52, well I'll look it up on combined fleet
k
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-02-08, 11:13 AM   #110
I-25
Commodore
 
Join Date: Aug 2003
Location: Baden-Würtemberg, Germany
Posts: 628
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by keltos01
got it all wrong then... how about I 58 ? or I 52, well I'll look it up on combined fleet
k
try something more like I-176 or I-177

I-58 was Jyunsen B3 and I-52 was a Jyunsen C3
I-25 is offline   Reply With Quote
Old 10-02-08, 12:43 PM   #111
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

will do, thanks mate, so that means you actually play with the Kaidai ?
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-02-08, 02:24 PM   #112
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

going to the Coral sea in my Jyunsen B :









fired from 6000 yards, even though using slow speed it can go twice as far, but I wanted the 50+ knots of my type 95 torpedo, ran hot straight and normal,

__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-02-08, 04:25 PM   #113
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default scopes

the thing is in 3dmax they don't look that long ???


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-02-08, 04:49 PM   #114
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

moved both scopes to 0.72 and 0.75 respectively, they don't stick out of the well when raised, but do when lowered :




have to raise periscope depth by a foot, periscopes are a bit 2 low in the water now..
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-02-08, 05:41 PM   #115
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

got the scope not to stick out of the bottom, but they do stick out of their wells. It is strange since they don't appear half that long in 3ds...
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-02-08, 10:07 PM   #116
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by keltos01
got the scope not to stick out of the bottom, but they do stick out of their wells. It is strange since they don't appear half that long in 3ds...
Problem found

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 10-03-08, 06:38 AM   #117
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

hmmm, its too bad my modeling skills aren't that great, or else i would put something for that poor sailor at the wheel to sit on!

also, it might just be me, but did anyone else notice the tower model has a messup around one of the front windows?i looked into it on both blender and misfits modeling and its just too hard to get to, its better to leave it the way it is...unless the almighty keltos fixed that too
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 10-03-08, 08:16 AM   #118
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

we used the bad one for the 2.6 version you got to start working on the texture, the window stuff was fixed in verion 2.5, a new version 2.6 is in my FF in the Jyunsen B group - not yet available for all to download,

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-03-08, 03:26 PM   #119
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

we had two sets of periscopes in place, Peabody fixed them so that now we have the correct set showing, and no tubes stiking out of the bottom. Set both scopes at -0.25, now they are in their respective wells, and don't show under the boat anymore. This was a real pain and I couldn't fix it ! Thanks Peabody

here's the version with scopes at 0.05 :





and at -0.25 :




notice that the hull is now red, which is whet I saw on most model kits of japanese subs, unlike my first one which was green (i liked it)


now I have to reset perscope depth to 54 feet (18 m) for the scope to show, which is ok cause the japanese had notoriously short periscopes :rotfl:

The driver will get a chair in the future

keltos



__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 10-03-08 at 03:41 PM.
keltos01 is offline   Reply With Quote
Old 10-03-08, 04:09 PM   #120
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

at 16.8 the periscope depth looks ok to me, in rough weather the scopes would be submerged part of the time, normal to me.


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.