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Old 11-28-07, 05:03 AM   #1516
The General
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Thanks Kriller! Has this new patch incorporated some of your fine work? 'cos hot damn it looks good!
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Old 11-28-07, 09:44 AM   #1517
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Quote:
Originally Posted by The General
Thanks Kriller! Has this new patch incorporated some of your fine work? 'cos hot damn it looks good!
No the ROW textures work good with the new patch, I have added these mods witout any issues:


Try it

But I think LeoVampire have to do some work on ROW's reflections of the subs and ships to make it 100% compatible with the new patch.

EDIT:
Quote:
Originally Posted by Seeadler
Be aware, we have now a horizon at 20km and the scene.dat is not changed by the patch, it still contains the value 1000 for horzion!

Until this patch that value was multiplied by 8 to get a horizon at 8km (1000*8=8000m). Some mods have changed the value to 2000 to get a 16km horizon (2000*8=16000m). I think the devs now change the multiplier to 20 (1000*20=20000m). If now a mod with its own modified scene.dat is installed, it may work but it could raise the horizon to a false value (2000*20=40000m) with unexpected sideeffects. The same might count on other values in the scene.dat
Until LeoVampire has looked into the above, I recommend everybody to delete the "scene.dat" from the "ROW Sky and Ocean controls/data" before enabling it in JSGME.

If you allready have applied the "ROW Sky and Ocean controls", disable it in JSGME and do the above and enable the mod again.

Allso I wont recomend using the new sub and ship reflections, because it contains the dat file of the ships.
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 11-28-07 at 03:32 PM.
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Old 11-30-07, 06:34 AM   #1518
BaronDeKalb
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this is me first contribution to this thread, this was my 2nd mission dropping off some marines...seems they know how to do everything but paddle ROW enabeled

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Old 11-30-07, 12:31 PM   #1519
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1.4 still produces a beautiful moon scene and this is stock 1.4.

Thanks again Devs.

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Old 12-01-07, 04:14 AM   #1520
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I selected this one as the best looking shot in my story at http://www.subsim.com/radioroom/show...105#post705105 ...

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Old 12-01-07, 07:44 AM   #1521
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Default Row Mods With Patch 4





Have had no problems with Patch 1.4 this includes Reflection mods as you can see here
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Old 12-01-07, 09:12 PM   #1522
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Quote:
Originally Posted by Gunfighter


I've the same problem. I think we are letting them party to much.

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Old 12-01-07, 09:56 PM   #1523
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Default Ship collision in 1.4

Saw this today - the Kongo had taken 4 fish from USS Sailfish (all 4 fore tubes), then had a Philadelphia Experiment Experience and never sank. This was in 1.4, with NSM classic 3.3, but I'd already seen ship collisions with 1.4 without NSM, so I think it's the patch. The Kongo just kept plowing along through the water like that, screeching metal and all the regular sound effects of a collision. The crew on the DD's bridge seemed pretty nonplussed about it all too.



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Old 12-02-07, 07:37 AM   #1524
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Default A Full Crew

Quote:
Originally Posted by Elder-Pirate
Quote:
Originally Posted by Gunfighter


I've the same problem. I think we are letting them party to much.

Glad we don't have to feed them, nice picture, Happy Hunting
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Old 12-02-07, 11:21 PM   #1525
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I just saw this, It's a bit odd. I have 1.4 and TM 1.71



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Old 12-02-07, 11:32 PM   #1526
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Japanese floating Kamikaze seafort , the crew paddle it in front of oncoming ships and hopefully they rip their hulls open on the concrete :rotfl::rotfl:
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Old 12-03-07, 12:27 AM   #1527
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My New Screenie, Narwhal On Patrol

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Old 12-03-07, 06:59 PM   #1528
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Quote:
Originally Posted by darius359au
Japanese floating Kamikaze seafort , the crew paddle it in front of oncoming ships and hopefully they rip their hulls open on the concrete :rotfl::rotfl:
It seems that all japanese units kamikaze once in a while. I guess it's the novelty :hmm: Once I found a convoy and fired a few fish at a merchant, sank her and the convoy went crazy. Boats were turning randomly, and after a while the ship sunk sign started appearing on my map. I went to external view and saw merchants ramming each other. By the end 5 were sunk. :rotfl:
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Old 12-04-07, 02:18 AM   #1529
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Old 12-04-07, 10:07 AM   #1530
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Sorry Sober, but I can't find Nemo on your screenie. :rotfl::rotfl::rotfl:
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