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Old 06-15-2016, 07:15 PM   #46
don1reed
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Nice Job! tnx FUBAR
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Old 06-16-2016, 03:37 AM   #47
BL!TZKR!EG
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This is a good idea ! Thank you very much !

The new S3Q-client 4.0.0.0 is going to include FUEL in the status report for S3O.

How if we make it a slider like this one (I quickly compiled some example-code):

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Old 06-16-2016, 04:12 AM   #48
Alfred Keitzer
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Thanks FUBAR, I was looking for that.

Cool idea, Bl!tzkrieg!

Cheers!
/AK
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Old 06-16-2016, 12:35 PM   #49
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Quote:
Originally Posted by BL!TZKR!EG View Post
This is a good idea ! Thank you very much !

The new S3Q-client 4.0.0.0 is going to include FUEL in the status report for S3O.

How if we make it a slider like this one (I quickly compiled some example-code):

Very nice ...quick glance tells all.
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Old 06-26-2016, 09:43 AM   #50
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Default = NEW MODULE! =

A new sub-module has been completed last night: Quick Multi-Player Reporter!

It lets you enter all results from an MP-game and sends it all to our |DEF|-server. This is needed to reduce micromanagement in our flotilla and to calculate our Point-Table.

I have today put it to the first betatest and will keep you updated.
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Old 07-10-2016, 07:22 AM   #51
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Default UPDATE: S3OADM

I recoded the STATUS-module of S3OADM.

- 20160710 - CHANGED: Now S3OADM no longer stores all status-files locally, but on the |DEF|-Server.

What does S3OADM do?
It addresses Canovaro's Doenitz Elite Flotilla - [S3O] - Operation Spinnennetz. All documentation and also a change-log there.




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Old 07-15-2016, 08:36 AM   #52
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Icon14 = Update on module.QMPR =

Quote:
Originally Posted by BL!TZKR!EG View Post
A new sub-module has been completed last night: Quick Multi-Player Reporter!
Many reports have come in during the past weeks and I can find no further flaws, everything seems to work fine.

So after 3 weeks of testing in |DEF| I conclude the development of this module and move on.
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Old 07-17-2016, 06:56 AM   #53
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Icon14 Many thanks!

...to Keitzer!

For helping me improve QMPR.
I have fixed the reported flaw and quickly issued an updated version V1.0.1.2b so when you guys wake up it is all solved already...

THANKS A LOT FOR YOUR PATIENCE. IT WAS MY MISTAKE! I APOLOGIZE.


Last edited by BL!TZKR!EG; 08-03-2016 at 11:14 PM.
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Old 07-17-2016, 02:37 PM   #54
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Old 07-21-2016, 04:27 AM   #55
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Icon14

Looking at my early description in post #12, I can say:
  • we come forward and closer and closer to that idea
  • Kampfbericht (#5) has been replaced by QPFR and QMPR as documented here
  • DEF-players already have their fun
  • so I can finally return to doing code for S3F


Last edited by BL!TZKR!EG; 11-15-2016 at 04:21 AM.
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Old 07-21-2016, 01:59 PM   #56
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Quote:
Originally Posted by BL!TZKR!EG View Post
Should we account LOST CREW and AIRPLANES DOWNED as well?
Any response please?

Last edited by BL!TZKR!EG; 08-03-2016 at 11:15 PM.
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Old 07-21-2016, 04:34 PM   #57
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Airplanes downed -- sure, why not. Just hope it doesn't lead to people thinking it is better to shoot at airplanes vice evading them.

Lost Crew -- if you are asking, "Should a Kommandant be penalized for losing crew members?", I would say absolutely not. That U-Boat service was an extremely dangerous business was a given. I know of no Kommandant in any service who was relieved of duty because they lost a man in war-time unless complete dereliction of duty could be proven.
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Old 07-23-2016, 04:06 AM   #58
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Icon14

Okay Houston, I was bored tonight after I completed the import-routine for DEFME, and I could no longer see the word "application"...

...which is why I programmed another tiny flotilla-tool: DEFO - the DEF Online Viewer.

This small tool will come in handy whenever we try to regroup for an online-game. It lists all current DEF-members and displays who is online where: on Subsim, on TS3 - and soon hopefully on Tunngle, too.

I am in contact with the Tunngle-DEV-Team because the Tunngle-API does not provide me the data that I need, so that part is not yet functional.

Let's see

Oh and btw: Here is a first picture of it:

Last edited by BL!TZKR!EG; 08-03-2016 at 11:15 PM.
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Old 08-21-2016, 04:54 PM   #59
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This is how a modern flotilla is run - a screenshot of my screen:



Showing:

  • Map of S3O (Operation Spinnennetz) - FREE FOR EVERYONE
  • S3OADM - our server software keeping it up to press
  • DEFO - FREE FOR EVERYONE


DEFO:
Fixed to let it work with users being OFFLINE, too.
Fixed to let it work with the data generated by DEFME.
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Old 09-10-2016, 03:10 PM   #60
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Default = UPDATE =

Just updated [08] ASIG...
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