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03302017, 04:12 AM  #1 
Ace of the Deep
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SH5 Bogueclass escort carrier for SH3
Hi,
I have a problem with this unit. In Wings3D, the tower is on the left, ok. When I import the model in S3D, it's on the right. If I uncheck "reverse face winding, all faces are inverted (they are now internal). So, how can I solve this ?
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03302017, 04:17 AM  #2 
中国水兵
Join Date: May 2005
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Hi
Have you finished with KGV and Liberty? cheers 
03302017, 08:22 AM  #3 
Ace of the Deep
Join Date: Mar 2007
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Hi mate!
Is your model this maybe? Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 03302017 at 08:32 AM. 
03302017, 09:08 AM  #4 
Navy Seal

SH games flip 3d model's coordinates. Supposing that your model looks okay in Wings, you need to mirror it on the x axis before exporting/importing it, for it to look okay in game too.
Seeing that your model is already mirrored (that's no surprise, since the model is coming from SH5!), no flipping is required. The model will look as supposed once imported in SHIII As you have already noted "Reverse face winding" actually inverts face mormals i.e. it turns models inside out, and it doesnt apply to situations where coordinate flipping is required 
03302017, 12:15 PM  #5 
Ace of the Deep
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So, how can you do that in Wings3D ?
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03302017, 12:42 PM  #6 
Ace of the Deep
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03302017, 01:36 PM  #7 
Navy Seal

Select the geometry or geometries you want to flip (body selection mode), right click, choose "Flip" and then right click on "X" to turn the object(s) around the global X axis. If you click with the left mouse button, each object will be flipped around the center of its X coordinates (in case of multiple object selection, with some of the objects offcenter).

03302017, 02:26 PM  #8 
Sonar Guy
Join Date: Nov 2010
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@VonDos,
of course, it is the same model, deriving from SH5. You likely use the conversion by kovall, which has the AO map included. That's the difference. And you do not need to care for flipping along the X axis; kovall did. @kendras, all SH5 models need to flipped along the x axis. As gap already told, flipping all parts of a model correctly requires some attention. I suggest to comine first all subsobjects, then flip the entire model and readjust the centre line. Next, reseperate the entire model and regroup the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then readjusting their position. 
03302017, 02:44 PM  #9 
Ace of the Deep
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@VonDos : I think your model comes from SH4.
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03302017, 02:56 PM  #10  
Ace of the Deep
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Quote:
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03302017, 03:05 PM  #11 
Ace of the Deep
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I've found a faster solution ! I choose object selection, and I select all subobjects. I choose vertices selection. I rescaled to 100 %. I choose object selection, and I invert each subobject one by one !
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03302017, 03:17 PM  #12 
Sonar Guy
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kendras,
note, some of the SH5 models are just moderate reworks of SH3 models. The Bogue is one example. The 3D mesh is only little improved over the original SH3 model. Also note, the Bogue was one of the better models that came with SH3. I think, the SH3 model in combination with the GWX rextures is a far more beautiful representation of those ships than the SH5 model. In case you consider next to adopt the SH5 model such as those of Dido, Somers, Fletcher  be careful, these models are almost identical to those in SH3. And they have the drawback of the much more ugly textures. 
03302017, 03:21 PM  #13 
Sonar Guy
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I stated:
"Next, reseperate the entire model and regroup the parts into the desired subobjects" I guess, why I wrote it that way? 
03302017, 03:21 PM  #14  
Ace of the Deep
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Quote:
Ideally, it would be the SH5 model + GWX textures !
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03302017, 03:24 PM  #15 
Ace of the Deep
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That's far too time and computer ressources consuming ! Wings crashed when I tried to separate the whole model !
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