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Old 09-04-2015, 01:31 PM   #46
Anvar1061
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Originally Posted by HanSolo78 View Post
Hi guys!
The last days I added FlakMonkeys fully lightmapped type IIA, added some WAC features and corrected some texture errors
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Originally Posted by Sailor Steve View Post
I think it is excellent, but I don't use it because it doesn't include Water Streams and I don't know how to make it work.
As for the other, I haven't tried it.
http://www.subsim.com/radioroom/show...3&postcount=12
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You made Water Streams?
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Old 09-04-2015, 01:38 PM   #47
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@Fahnenbohn
Only the wrong material!
Yes, but I understand nothing in Particles Generators !
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Old 09-09-2015, 09:47 AM   #48
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No. I said I don't use the Type IIa Tuneup mod because it doesn't have water streams.
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Old 09-09-2015, 10:24 AM   #49
Fahnenbohn
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There was also a problem with light and shadow on the turm of Type II submarines. Did you correct it ? You are talking about "lightmapped type IIA" : what is it ?
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Old 09-09-2015, 12:37 PM   #50
Anvar1061
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No. I said I don't use the Type IIa Tuneup mod because it doesn't have water streams.
SSS
The question I asked HanSolo78 for your comment.
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Old 09-10-2015, 01:22 PM   #51
HanSolo78
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There was also a problem with light and shadow on the turm of Type II submarines. Did you correct it ? You are talking about "lightmapped type IIA" : what is it ?
I only reworked texture problems of the cables, added WAC features like flags and pennants, periscope spray, opening hatch, water streams, at the type IIa tune up model.
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Old 09-10-2015, 04:00 PM   #52
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I only reworked texture problems of the cables, added WAC features like flags and pennants, periscope spray, opening hatch, water streams, at the type IIa tune up model.
Sounds very nice Han!
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Old 09-11-2015, 09:32 AM   #53
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Sounds very promising to me!

Keep up our diligent work.
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Old 09-11-2015, 04:15 PM   #54
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Originally Posted by HanSolo78 View Post
I only reworked texture problems of the cables, added WAC features like flags and pennants, periscope spray, opening hatch, water streams, at the type IIa tune up model.
Mmmhh... and what about this :



- If the sun is in front of you, the interior is enlighted.
- If the sun is behind you, the interior of the turm is in shadows.

It should be the reverse.

I hope you'll be able to fix this problem.

F.
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Old 09-11-2015, 05:27 PM   #55
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@Fahnenbohn

I don´t see this problem at my model...

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Old 09-12-2015, 03:52 AM   #56
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@Fahnenbohn

I don´t see this problem at my model...
Try at sunrise : place your U-Boot in front of the sun, and see if the interior of the tower is enlighted.
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Old 09-12-2015, 03:58 PM   #57
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@Fahnenbohn

Still works for me!

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Old 09-13-2015, 04:21 AM   #58
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@Fahnenbohn

Still works for me!

Graphics card problem for sure, or ?
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Old 09-14-2015, 11:13 AM   #59
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@
Can be! But maybe you have another type II model... there are 3 different version from FM of that improved type II on my HD
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Old 09-14-2015, 11:16 AM   #60
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@
Can be! But maybe you have another type II model... there are 3 different version from FM of that improved type II on my HD
Hey, this is a Type II from WAC 4.1 ! Are the U-Boots of WAC 4.1 from FM ??
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