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Old 08-25-2015, 12:57 PM   #31
makman94
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Quote:
Originally Posted by BL!TZKR!EG View Post
Yes, that's already on the list - and in fact I have already done that - and I already have Manos' confirmation, so: Yes, MAGUi will be included.
just a clarification here: we talked for the WS MaGui v3.4-SA with Blitzkrieg and not for the HAHD version. as i have told,the HAHD version will take time to be finished and ,as i have said to other posts, i will surely make it fully compatible to WAC v5 when it is ready.

but , i had in mind to keep it as a surprise for the release day of WAC v5 but i think that i will testify it now: i will remake the WS MaGui v3.4-SA including in it the original german optics (reticles, fov ...etc ) to all optic devices (att and obs scopes,uzo,bino,deckgun).
this version will come exclusevily from the WAC v5 for the WAC v5

all the best to your effort at this update, Hansolo
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Old 08-25-2015, 02:09 PM   #32
HanSolo78
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Thx a lot for that, Manos!!!
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Old 08-29-2015, 05:42 AM   #33
Anvar1061
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Quote:
Originally Posted by BL!TZKR!EG View Post
WAC 4.1 already has the largest and best CAMPAIGN.SCR I have ever seen and there is not much that needs to be done, or is there anything you know from other mods that you miss in WAC concerning its campaign?
SSS
Additional Bases 5.2
http://www.subsim.com/radioroom/down...o=file&id=4166

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Old 08-29-2015, 06:09 AM   #34
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looking forward to 5.0 !! its going to be sweet.
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Old 08-30-2015, 07:10 AM   #35
HanSolo78
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@Anvar1061

Good find

@Trotski

It will be, it will be
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Old 08-30-2015, 08:38 AM   #36
trotski00
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I'm running LSH at the moment, and this is a very nice mod too, been using GWX in the past, but I find it gets a bit complex when trying to work out which mods can be used and which cannot, so it will be nice to have a megamod, which I don't need to add anything else too, ie sound packs and merchant fleet mods, I must admit I am very keen on the ACES mods, I see you are integrating a few of those into 5.0 as well....nice one !! I just think its great that people like yourself are keeping SHIII current, as it is the best WWII sub simulator in existence, its a shame that SH IV is not as well thought out as I like the whole idea of the Fleet sub scenarios, but as much as I try, I cannot like it as much as SHIII .
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Old 08-31-2015, 10:48 AM   #37
Anvar1061
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Quote:
Originally Posted by Anvar1061 View Post
New_Lorient
http://www.subsim.com/radioroom/show...45&postcount=1
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Old 09-01-2015, 01:38 AM   #38
HanSolo78
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@Anvar1061

Don´t know if new Lorient is possible because of the new sub pens I made.
Have to look!
But.. nevertheless I already reworked Lorient harbour and the terrains of most important sub harbours in WAC 3.0

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Old 09-01-2015, 06:56 AM   #39
ReallyDedPoet
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Great work here
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Old 09-03-2015, 01:43 PM   #40
HanSolo78
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Hi guys!

After the interiors are finished.. I started to work on exterior improvements of WAC.

The last days I added FlakMonkeys fully lightmapped type IIA, added some WAC features and corrected some texture errors; have a look:

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Old 09-03-2015, 02:46 PM   #41
Magic1111
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Looks very, very nice!
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Old 09-03-2015, 03:27 PM   #42
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roooohhhhh !!!
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Old 09-03-2015, 03:38 PM   #43
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I just want to say, when you release please give credit where credit is due. I suspect you will.

Let's not be like the LSH project.
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Old 09-03-2015, 04:50 PM   #44
Fahnenbohn
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Could you also correct this problem on the Type VII B (from WAC 4.1) :

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Old 09-04-2015, 01:10 PM   #45
HanSolo78
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@aero16
Sure, that is of course necessary. But if u have a look I also gave credit the authors in my preview movies because I thank for their great work.

@Fahnenbohn
Only the wrong material!
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