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Old 06-28-2014, 04:57 PM   #1
Ahnenerbe
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Default German U-Boats Compilation



Hi, everybody!!
In advance I apologize for the translation by means of google as I will publish and in Russian.
I made this compilation three months ago for itself what to get rid of a heap of numerous spendthrifts and an overshoot one another (for convenience of use), but at the request of Russian-speaking captains I spread on www.sukhoi.ru (at present doesn't work), there I am registered under the name TKSS18 therefore at assembly there is my name, distinctive from the local. But I believe that it won't complicate, as an essence in the assembly.
Models of boats entered compilation type 9 from Wise and Kovall converted from Silent Hunter 5 of the boat type 7C and 7B, from Silent Hunter 4 type 18 remade in type 21 and as type 2 which model was processed by companion Kovall, as well as all are higher the converted works too from Kovall. All this I added with various practices of spendthrifts from such authors, as Anvart, Aces, Testpilot and many others, for what to all of them many thanks. I created new textures and skins and as still some things and amendments. It was tested by me on such gigamod's as GWX 3.0, CCoM 10.1 and a version drain, is known that others used assembly in WAC 4.1, complaints weren't and everything worked well. As the companion of Anvar1061 if that, and it helps with questions helped with testing.
Shortly about application. Skins will work only with these models. In the folder with textures it is possible to change for the frontal emblems, setting it the same name. Pennant for type 7C_1 as can be replaced on new, in the folder there are examples for replacement or creation of the new. That there would be no questions in GWX with display of models in game or the museum (textures can be black id because of the conflicts), it is necessary to establish FixAllSubGWX for a solution (remap id's in S3D) as this fix can be put and on other gigamod's was required or to make remap of conflict ai of boats most. As for assembly there are also other models of boats, and it is the late cabin 7B_1 and boat 7C41 model with the cabin 7C_3 from Kovall, and as model 9C40 with the cabin 9C_3 from Wise and Kovall. To put for a change on assembly top during use of these types of boats in game (at will). I in additives processed tools from Testpilot which didn't work about type 9 from Wise, there were departures from game, to use at will. I apply in readme archive in pictures on keyboard use commands.
Successful hunting! ! Yours faithfully Ahnenerbe, it is TKSS18.
------------------------------------------------------------------------
Всем привет!!
Заранее прошу прощения за перевод с помощью google, так же опубликую и на русском.
Сделал данную компилляцию три месяца назад для себя, что бы избавиться от нагромождения многочисленных модов и перекрывания одного другим (для удобства использования), но по просьбе русскоязычных капитанов выкладывал на www.sukhoi.ru (в данный момент не работает), там я зарегестрирован под именем TKSS18, поэтому в сборке присутствует моё имя, отличительное от здешнего. Но я полагаю, что это не внесёт неясности, так как суть в самой сборке.
В компилляцию вошли модели лодок тип 9 от Wise и Kovall, конвертированные из Silent Hunter 5 лодки тип 7C и 7B, из Silent Hunter 4 тип 18, переделанный в тип 21, а так же тип 2, модель которого была переработана товарищем Kovall, как и все выше конвертированные работы тоже от Kovall. Всё это дополнил различными наработками модов от таких мододелов, как Anvart, Aces, Testpilot и многих других, за что им всем огромное спасибо. Мною были созданы новые текстуры и скины а так же ещё некоторые вещи и поправки. Тестировалась мною на таких гигамодах, как GWX 3.0, CCoM 10.1 и сток версии, известно, что другие использовали сборку в WAC 4.1, нареканий не было и всё работало хорошо. Так же помогал с тестированием товарищ Anvar1061, если что, то и он поможет с вопросами.
Коротко о применении. Скины будут работать только с данными моделями. В папке с текстурами можно менять на свои фронтальные эмблеммы, задавая им то же самое имя. Вымпел для тип 7C_1 так же можно заменить на новый, в папке есть примеры для замены или создания новых. Что бы не возникало вопросов в GWX с отображением моделей в игре или музее (текстуры могут быть чёрными из-за конфликтов id), нужно установить FixAllSubGWX для решения проблемы (потребовался remap id's в S3D), так же этот фикс можно ставить и на другие гигамоды или сделать remap конфликтных ai лодок самому. Так же для сборки имеются и другие модели лодок, а это поздняя рубка 7B_1 и модель лодки 7C41 с рубкой 7C_3 от Kovall, а так же модель 9C40 с рубкой 9C_3 от Wise и Kovall. Ставить для разнообразия по верх сборки в ходе использования данных типов лодок в игре (по желанию). Мною в добавок были переработаны орудия от Testpilot, которые не работали с тип 9 от Wise, происходили вылеты из игры, использовать по желанию. Прилагаю в архиве readme в картинках по использованию клавиатуры в командах.
Удачной охоты!! С уважением Ahnenerbe, он же TKSS18.



P.S. Finally I will repeat about about what I spoke above. My name is born only by compilation, on authorship of the spendthrifts used in it, don't apply (even on sobstvenny creations), I don't accept remunerations. I know precisely that such authors as Wise, Kovall and Anvart, have against nothing (with them more than once spoke about many things). To other authors of spendthrifts, and it is Aces, Testpilot, Flakmonkey, HanSolo78 and is possible still to whom, I express huge gratitude for their work, their works will continue the way in this compilation. Otherwise, for use of a flag of Kriegsmarine too it should ask someone permissions. Only at whom?
----------------------------------------------------
P.S. Напоследок повторюсь о том, о чём говорил выше. Моё имя носит только компилляция, на авторство модов, использованных в ней, не претендую (даже на собственние творения), вознаграждений не принимаю. Знаю точно, что такие авторы, как Wise, Kovall и Anvart, против ничего не имеют (с ними не раз говорили о многих вещах). Иным авторам модов, а это Aces, Testpilot, Flakmonkey, HanSolo78 и возможно ещё кому, приношу огромную благодарность за их труд, их работы продолжат свой путь в данной компилляции. В противном случае, за использование флага Kriegsmarine тоже пришлось бы у кого-то спрашивать разрешения. Только у кого?

Links:
TKSS18 German U-Boats Compilation.part1.rar or TKSS18 German U-Boats Compilation.part1.rar
TKSS18 German U-Boats Compilation.part2.rar or TKSS18 German U-Boats Compilation.part2.rar
U-Boat Skins.7z or U-Boat Skins.7z
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar or New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar
U-Boat IXC 40.7z or U-Boat IXC 40.7z
U-Boat VIIC 41.7z or U-Boat VIIC 41.7z
U-Boat VIIB (Turm 1 Late).7z or U-Boat VIIB (Turm 1 Late).7z
German U-Boats Compilation Pictures Readme.7z or German U-Boats Compilation Pictures Readme.7z
FixAllSubGWX.7z or FixAllSubGWX.7z
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Last edited by Ahnenerbe; 06-29-2014 at 07:45 AM.
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Old 06-28-2014, 05:17 PM   #2
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Ahnenerbe!
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Old 06-28-2014, 08:55 PM   #3
Anvar1061
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SSS
Great work!
Regards
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Old 06-28-2014, 09:33 PM   #4
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Cool Work.

Greeting,
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Old 06-29-2014, 01:03 AM   #5
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Tomorrow I will try these. Many thanks!

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Old 06-29-2014, 02:37 AM   #6
Ahnenerbe
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Thanks mates, I hope that has something for everyone right in the Compilation.
Fitzcarraldo, not your case a u-boat 977? > U-977




Sincerely Ahnenerbe!!
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Old 06-29-2014, 04:45 AM   #7
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Hi pal
Its a wonderful job you have done. But i have a small prob.
follow this link : http://www.subsim.com/radioroom/showthread.php?t=213940

Still the prob remaining.

cheers
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Old 06-29-2014, 05:32 AM   #8
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Some nice looking skins.
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Old 06-29-2014, 07:28 AM   #9
Ahnenerbe
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Quote:
Originally Posted by Anvar1061 View Post
SSS
Whether thereis in the folder a Library the UZO_sim.dat file? REMOVE IT!
Shift+N or Ctrl+N (UZO up/down)
Андрей, я уже посоветовал, что возможно сделать, может он использует Commands_de.cfg, а на сухом я выкладывал только с Commands_en.cfg, здесь уже оба файла. А может что и другое, но я порекомендовал и в Library глянуть. В этой сборке уже всё переименовано так, что бы работало и в CCoM без конфликтов (плюс изменения в рубках по контролеру uzo, соответственно), так сказать, стандартизировал файлы uzo от Aces.
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Old 06-29-2014, 10:49 PM   #10
fitzcarraldo
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Quote:
Originally Posted by Ahnenerbe View Post
Thanks mates, I hope that has something for everyone right in the Compilation.
Fitzcarraldo, not your case a u-boat 977? > U-977




Sincerely Ahnenerbe!!

I try the VIIC and IX in GWX missions and they work fine. But in campaign I have CTDs. Of course I need to check the diverse conflicts between my mods.

A great job!

Regards.

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Old 06-30-2014, 03:52 AM   #11
Anvar1061
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Quote:
Originally Posted by fitzcarraldo View Post
I try the VIIC and IX in GWX missions and they work fine. But in campaign I have CTDs. Of course I need to check the diverse conflicts between my mods.

A great job!

Regards.

Fitzcarraldo
SSS

Check by means of the SHValidator_v_2_0_6_0 (by TheDarkWraith)

Correct error.

Last edited by Anvar1061; 08-18-2015 at 03:54 AM.
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Old 06-30-2014, 01:30 PM   #12
Ahnenerbe
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Quote:
Originally Posted by Anvar1061 View Post
In GWX having renamed the UZO_sim.dat ====> UZO_Type7_sim.dat now in work

I did UZO_sim.dat, instead UZO_Type7_sim.dat, and accordingly renamed UZO_Type7.anm UZO.anm, so it was in the files Aces. But this was not enough, because dat files each turms had to edit the node DMY_UZO > controller StateMachineCtl > Properties, only if everything was finished look. All this is done in order to not conflict with other modes, for example with CCoM 10.1, which uses the principle of placing UZO. In mod with sukhoi.ru was all the old, here summarized under the standard.
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Old 07-05-2014, 03:01 PM   #13
Anvar1061
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SH3-Commander 3.2 U-boat Skin Pack (for German U-Boats Compilation)

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Old 11-24-2014, 05:48 PM   #14
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Hi mates:

I have a question about these great boats:

How to eliminate the Reich eagle from the front of the conning towers?

They are not historic from 1940/1941. I see the eagles are 3D models included in the boats, not tga files.

It seems it´s needed some work with a 3D editor, but I would to know if there is another way.

Many tahnks and best regards.

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Old 12-01-2014, 06:03 PM   #15
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My game crashes with any Type IX boat.
It happens when I use any of your .dat files for Type IX.
Using .dat files from GWX or LSH3 won't make the game crash.
Strange!!
Other than that I must say you did a great job.
Saudos desde Galicia- Espanha.
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