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Old 01-06-2017, 05:29 AM   #31
the_frog
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Hello gap,

thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...

Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.

Here are two recent images of models still edge splitted -- strange shaddows and highligts can be seen everywhere; the effect probably most easily spotable along the lines of the amour belt and around the anchor.





Cheers

Last edited by the_frog; 01-06-2017 at 05:44 AM.
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Old 01-06-2017, 06:52 AM   #32
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Hello gap,

thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...
Glad that my dissertion served for something

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Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.
Nice feature. I have Blender installed on my HD, but never used it too much. I find its interface quite confusing, but I guess it is about time to learn it
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Old 01-06-2017, 10:16 AM   #33
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... the interface of Blender is not only confusing, it is annoying ...

The only feature I use is the Edge Splitting Modifier. For modelling and UV mapping, I use Wings3D. It is simple enough to suit my simple mind.
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Old 01-06-2017, 11:37 AM   #34
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... the interface of Blender is not only confusing, it is annoying ...

The only feature I use is the Edge Splitting Modifier. For modelling and UV mapping, I use Wings3D. It is simple enough to suit my simple mind.


I agree. Wings is my favourite 3D editor too, when special tasks that it cannot perform are not involved
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Old 01-11-2017, 04:28 PM   #35
Kendras
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Hi!
I've downloaded the model, it's cutted by herself, so, easy to do. It's just a (big) work of re-skin to do...
At moment i'm busy with QoB liner\cruiser model and a couple of collaborations that i'm not authorized to talk about (not my works :P ), btw, if you can wait until end of those projects...
Hi ! No problem ! Keep me informed !

Best.
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Old 01-30-2017, 10:06 AM   #36
Kendras
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wolf_howl15

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Still no news about these beauties ?
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Old 01-31-2017, 02:45 PM   #37
the_frog
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... tests in progress ...

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Old 04-05-2017, 10:59 AM   #38
Kendras
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The_Frog, have you ever built a frigate for SH3 ? Like this one :

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Old 04-05-2017, 01:57 PM   #39
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Kendras, what am I supposed to see?
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Old 04-05-2017, 02:13 PM   #40
Anvar1061
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Kendras, what am I supposed to see?
http://uboat.net/allies/warships/ship/224.html

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Old 04-05-2017, 04:45 PM   #41
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Icon7

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Yes, that's her !
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Old 04-05-2017, 06:04 PM   #42
the_frog
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... a River Class frigate ...

I think, all big mods have a model of the River Class included. It was one of the early attempts of creating additional ships. Bigboywooly did it. It is basically a transformed stock SH3 Black Swan model, which is consequent since the River class design derived from that of the sloops. In combination with the GWX textures the model looks quite fine.

Kendras, you may try the model of the River Class frigates that came with SH4. Pretty ugly ...

In brief, I never did a model of the River class and I do not think I will ever do.
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