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Old 07-14-14, 07:43 PM   #361
Traveller
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Originally Posted by CNYBubblehead View Post
Heya, all!

I'm just getting back into SH4 after a long absence, and I'm trying to get everything squared away using Traveller's mod, v2.6 Final for TMO (I'm also using RSRDC). I just have a few hiccups, so if I may....

3 quick questions, re: Traveller's mod, because I've read the documentation multiple times, but it's wholly possible that my brain just isn't comprehending something, or I have something out of whack.


1) I'm getting the museum CTD that fitzcarraldo reported with Traveller's mod 2.6 for TMO enabled. Any insight?

2) I saw in the readme that at one point Traveller's mod included a patch for Longer Sinking Times (the version compatible with TMO), but I didn't see it as an optional file anymore in the latest version of Traveller's mod, and I'm wondering I need to track down the compatibility mod that was included with an earlier version.

3) Am I correct to assume that, even though Traveller's mod has a patch for OTC, that if I'm using an aspect ratio other than the default 4:3 (gee, thanks, laptop that decides it wants to be 16:9!), I probably shouldn't use OTC with Traveller's mod? I haven't installed it yet because I wanted to get an answer to this question first, so I haven't tried it out to see what would happen.

Thanks, all! And thanks, Traveller, for such a comprehensive piece of work!

Hello, CNYBubblehead! Thanks for using the mod.


1. Try deleting or renaming the Traveller Mod Data\Sea folder before installing. This should fix the crashes.

2. I included my own version of Longer Sinking Times feature long ago. Bilge Rat's version is no longer needed with Traveller Mod, nor is it compatible.

3. I cannnot guarantee it, but you might be able to safely use the 16:9 version of OTC with Traveller Mod without any crashes... but you will lose many features I added, including the custom sub menu bars, SoS return to base feature, sub interior and exterior camera aspect ratios, depth charge camera shake effects, etc.

Good luck!

Last edited by Traveller; 07-14-14 at 07:55 PM.
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Old 07-15-14, 08:20 AM   #362
CNYBubblehead
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Quote:
Originally Posted by Traveller View Post
1. Try deleting or renaming the Traveller Mod Data\Sea folder before installing. This should fix the crashes.
No joy on this....deleting the folder then loading the mod didn't help. I even tried a method I found earlier in the thread of combining the "Sea" folders from TMO and RSRD into a modfolder and loading it after your mod, but I still get the crash. Not a game-breaker, I suppose, if I can't use the museum, though my concern is a possible crash somewhere out on the water if I run into whatever asset may be causing the issue.

Quote:
Originally Posted by Traveller View Post
2. I included my own version of Longer Sinking Times feature long ago. Bilge Rat's version is no longer needed with Traveller Mod, nor is it compatible.
That's what my feeling was after any mention of it disappeared from your readme, but I just wanted to be sure. Thanks for the clarification!

Quote:
Originally Posted by Traveller View Post
3. I cannnot guarantee it, but you might be able to safely use the 16:9 version of OTC with Traveller Mod without any crashes... but you will lose many features I added, including the custom sub menu bars, SoS return to base feature, sub interior and exterior camera aspect ratios, depth charge camera shake effects, etc.
I'll probably try it out at some point, but since I'm just getting my feet wet again in SH4 (well, I HOPE I don't get my feet wet -- my bosses at Pearl might be a bit upset with me if I got too many holes in their boat! ), and I'm starting off with manual-targeting off...so all the added optical things aren't crucial. Just thought I'd ask -- again, some days I need things spelled out for me!

Thanks a ton for the answers and suggestions! I'll just dive in and enjoy the mod and see where it takes me!
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Old 07-17-14, 09:20 AM   #363
SilentPrey
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Quote:
Originally Posted by Traveller View Post
3. I cannnot guarantee it, but you might be able to safely use the 16:9 version of OTC with Traveller Mod without any crashes... but you will lose many features I added, including the custom sub menu bars, SoS return to base feature, sub interior and exterior camera aspect ratios, depth charge camera shake effects, etc.

Good luck!
I play on 16:9 with TMO, RSRDC, OTC, and your mod, Trav. My solution was to delete everything but the cameras.dat file from the 16:9 aspect ratio folder in OTC and enable it last. I still have your menu bars and SOS but I don't think I have the aspect ratios or depth charge effects. I haven't played a whole lot with this combo, only a few early war patrols but I haven't crashed it since I remembered to make SH4.exe large address aware again after my reinstall. The only issue I have with it right now is that the red marks OTC put in the recognition manual to show where to range don't show up.

Thank you very much for your mod.
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Old 07-17-14, 12:35 PM   #364
fitzcarraldo
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Quote:
Originally Posted by CNYBubblehead View Post
No joy on this....deleting the folder then loading the mod didn't help. I even tried a method I found earlier in the thread of combining the "Sea" folders from TMO and RSRD into a modfolder and loading it after your mod, but I still get the crash
Same here. I tried all ways but I have CTDs in the Museum and with some convoys in campaign. I deleted the Travel Mod Sea folder before activating the mod and no luck. It seems there is/are another problem. The Roster? The equipments files (altering weapons/guns of the ships)...Also deleted the air folder and I have the CTDs. Traveller: Could you tell us what files you change/altered of the TMO/RSRDC combo? There is a file or files causing these constant bugs.

Best regards.

Fitzcarraldo
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Old 08-11-14, 04:06 PM   #365
Auk Auk
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Default Automatic Ship ID stand alone?

Does anybody know how to tweak the configuration so that I can play with Manual Targeting enabled, but with the Automatic Ship ID activated? IOW, I would like to use the Traveller Mod 2.6 Automatic Ship ID feature without having to install the whole Traveller Mod 2.6 first. Loading only the Automatic Ship ID mod causes a CTD.

My current MOD soup:


1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502

Various other minor mods, mostly Webster's collection

Thanks,

Auk Auk
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Old 09-04-14, 10:24 AM   #366
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Traveller, can I use one part of your mod? I prepare mod for RFB+RSRD - escort in harbours. I need some files of your mod for reworking.
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Old 11-08-14, 07:42 AM   #367
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Hello,
I would like to ask about the "Traveller Improved Submarine Textures" In the 2.6 version read me it says it can be downloaded separately. Where is it? I could not find it!
thanks
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Old 11-12-14, 03:37 PM   #368
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Does the "Traveller mod 2.6 harder enemy escorts" can be used independently from the main mod?
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Old 11-19-14, 10:03 PM   #369
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Originally Posted by bybyx View Post
Does the "Traveller mod 2.6 harder enemy escorts" can be used independently from the main mod?
Been so long since I've looked at it, but I think it's just the original TMO cfg. file that sets the general AI harder. If that's all it is, shouldn't be a problem, but numerous other factors connect with the overall ai, so you might not see much difference.
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Old 03-20-15, 03:56 PM   #370
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Wow!

Traveller, from what I've been reading you aren't around often any longer. Shame that as I just want to give a big thank you and ten thumbs up for your 2.6 mod. My first patrol out of Pearl I felt naked with no radar, a mish-mash of a crew, and feeling my way along, nautical mile after mile. It was awesome!

Knowing to be careful of aircraft I kept the tc down and glad I did. One of your Zero's jumped me off of Honshu and it was an escape by mere meters of finding Davy Jone's Locker. I'm heading back to Pearl now as my fuel tanks say I must. I've only 3,200 tons to show for my fish which makes the patrol seem all the more realistic and engaging.

Thanks again, wherever you be. The game now feels dangerous and that makes this old man smile.
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Old 03-26-15, 10:20 PM   #371
Tally Ho
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Default Technical Troubles Aboard the S-34

Captain Tally here, reporting from the big concrete jetty in Manilla harbor. You know, the one the seagulls poop on.

Anyway, I am trying to get my mods all in order, and I can't seem to get the Traveller mod working (as far as I know), since I don't see any of the new buttons/orders mentioned.

I am installing with JGME, here are my mods in order....

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
TravellerModv2.6TMO

Is there something I'm doing wrong (Probable) or somewhere else I can go to verify if the mod is or isn't installed? (Less likely)

I'd love for my game to be as realistic as possible, to match my entirely too realistic level of incompetence on the bridge.

Thanks for any help anyone can provide!

Captain Tally Ho
Eating an Italian Ice on the Wharf in Manilla
12/6/41
What could go wrong?
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Old 03-26-15, 11:36 PM   #372
SilentPrey
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Did you make sure that there's not another folder inside your Traveller Mod folder?

The path should be MODS\Traveller Mod v2.6 TMO\Data

Not something like MODS\Traveller Mod v2.6 TMO\Traveller Mod v2.6 TMO\Data

If you need to move it, disable through JSGME first. If your load screen pin ups don't say Traveller on them, it's not working.
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Old 03-27-15, 12:08 AM   #373
Tally Ho
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Thanks very much for your help, SilentPrey... we're definitely getting somewhere, because now the mod loads and seems to have at least some of the features in place. Did I just need to copy the data folder up to the top-level directory, or others, as well? I saw a documentation folder and some other things, as well as an 'extras' folder that seemed to have optional bits, and wasn't sure where to put them.

One problem though, thus far, is that when in my sub's control room, the camera jitters and bounces, and in port I got weird sound segments popping in that almost sounded like ship break-up noises played upside down and backward or something. If I can't fix that, I'll have to remove the mod, because the jittery interior sub camera is very distracting.

Thanks again!
Cap'n T
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Old 03-27-15, 01:07 AM   #374
SilentPrey
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The folders in the Extras (optional) folder should be placed in the MODS folder if you want to use any of them. I deleted the ones I wasn't going to use and still have six different Traveller Mod folders in MODS.

Documentation doesn't really matter since the game doesn't actually use it. You know where it is if you need it.

I don't have any light to shed on your camera and sound issues; sorry. All I can tell you is that with my mod list I don't have them. Your goal for realism sounds like what I had in mind with my list so here you go:

1_TriggerMaru_Overhaul_2-5
TMO_Alternate_JS_Radar_Performance
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
Traveller Mod v2.6 TMO
Traveller Mod 2.6 OTC 1.5 Patch
Traveller Mod 2.6 Larger Search Patterns
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
Improved Ship Physics 2.6_TMO_RSRDC
Crew Mod

To use the 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 without messing with Traveller Mod any more than I had to I deleted everything but Data\Library\cameras.dat from it. (Not from 1.5_Optical Targeting Correction 031312 for RSRDCv502; that's still original.)

The Crew Mod is one I made following the methods described in this thread: http://www.subsim.com/radioroom/showthread.php?t=184645

I used the numbers from the first post but made the changes to copies of the currently active upc files so that I wouldn't undo anything else that had been done. I think they were from Improved Ship Physics but I quit looking when I thought of just snagging the active ones, editing them, and enabling them last as my own mod.

Last edited by SilentPrey; 03-27-15 at 01:17 AM.
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Old 07-17-15, 04:02 PM   #375
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Has anyone had the problem where the depart objective never completes? I receive the objective "depart fremantle" but it just sits there incomplete. I am now a couple weeks into my patrol and afraid I will suffer renown penalty for not completing this objective. Can anyone help? It looks like Traveller left the site otherwise I'd ask him.
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