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Old 07-03-08, 04:32 PM   #61
Scharnhorst1943
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Mission? How about a PT campaign!!! I am excited about that!
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Old 07-06-08, 11:50 AM   #62
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The wait is killing me,
Doc
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Old 07-06-08, 12:07 PM   #63
Digital_Trucker
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Hopefully we'll have something for y'all to play with soon (I know I keep saying that). Sqk's working on some ROF adjustments and then the real "fun" begins.
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Old 07-06-08, 11:19 PM   #64
Charlielima
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Well don't rush it like some, ah, well ah, submarine sim makers do. CL
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Old 07-07-08, 09:19 AM   #65
Digital_Trucker
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Quote:
Originally Posted by Charlielima
Well don't rush it like some, ah, well ah, submarine sim makers do. CL
Actually, it wasn't the makers of the sim that rushed, it was their bosses, the money-hungry megaconglomerate corporate evil thing:rotfl: That's how they make the money to pay the developers to make the next game that the corporate evil thing makes them rush on to make more money:hmm:
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Old 07-07-08, 10:54 AM   #66
Charlielima
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I stand corrected then. How about don't do the megaconglomerate corporate evil thing. Its ok do be money hungry tho. CL
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Old 07-08-08, 06:37 PM   #67
sqk7744
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Quote:
Originally Posted by Digital_Trucker
Hopefully we'll have something for y'all to play with soon (I know I keep saying that). Sqk's working on some ROF adjustments and then the real "fun" begins.
You got it DT, I owe you the ROFs forthwith.
-sqk
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Old 07-09-08, 07:06 PM   #68
Digital_Trucker
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Default Anyone know what's wrong here?

Other than the obvious lack of texture and all the alignment problems, could anyone tell me what I'm doing wrong to have this kind of effect?







No matter what angle or distance that I view this piece of added 3D from I get the same "cut-out" look. The original piece was constructed from 2 cylinders and an extrusion that I connected in 3ds max 8. I'm stumped as to what is causing it. With a previous attempt at it that I had textured, the same thing happened. If anyone can tell me what I'm doing wrong (besides the long list that's already known:rotfl, I'd be eternally (or at least until I forget) grateful.
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Old 07-10-08, 09:52 AM   #69
Digital_Trucker
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Many thanks, MikhaylI'll give that a shot as soon as I clear the cobwebs from my eyes

Edit : That worked a charm, Mikhayl. Somehow, only the faces on the base column got flipped. Guess I learned something new today, so I can stop thinking for the rest of the day:rotfl:
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Old 07-11-08, 03:33 PM   #70
Xantrokoles
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Did PT boats had Depth charges for Ijn subs?

I know of the gme Battlestations Midway where you have DCs:hmm:
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Old 07-11-08, 03:43 PM   #71
Digital_Trucker
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Yes, sir, some of them sure did.
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Old 07-11-08, 04:19 PM   #72
Xantrokoles
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We need the SDK for this things.

Okay I made a torpedo overwriting barrel which falls in the water and makes a splash, but it is bad when you know you are just making a fake boom.
It has to be a real BOOOOM.

Also we could let the flaks shoot at ships and planes. :-)
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Old 07-11-08, 04:35 PM   #73
Digital_Trucker
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That "splashing torpedo" would be wonderful for this boat. It's one of the things on my to do list (way down there somewhere). And AAs shooting at boats would be wonderful, too. I thought that there was a problem with guns firing in two different directions when that was done?

Edit : On a different note, I ran across another oddity when texturing those AA "turrets" that I showed screenies of earlier. I did the texturing the "cheap way" (exporting the model as a -uv2) and accomplished getting the second (rear) turret textured. Then used the exact same 3d model and material for the front one and it still shows as solid black. If anyone has any ideas what's up with that, scream.
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Old 07-11-08, 04:40 PM   #74
skwasjer
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DT, if you check/uncheck (depending on your current settings) 'Reverse face winding' in S3D during import it's the same as flipping in Max.
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Old 07-11-08, 04:45 PM   #75
Xantrokoles
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Yeah, You can only aim one target. But is this a problem on a PT boat?:rotfl:
I though they had only two small AAs and 4 torps:hmm:

But for gameplay you have to make a commerce raider out of it

When I worked on DDs I had the idea making the torpedo turrets turning as an door animation. I recommend this.
You could use a torp 3d model as an external door. It goes like you want it to go.
It is a lot of frame setting but after this it is great
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